Ideas and suggestions for Captain of Industry from the community

Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU

Logistic Heat maps

Different heat map views would be awesome to make logistics planning/issues more actionable. Truck heat maps Productivity overlays Pollution Gas consumption
Suggested by: Oars (13 Oct, '21) Upvoted: 16 Nov Comments: 2
Under consideration

Randomized island(map) generation

random generated islands.. it does very fast get boring with limited maps.
Suggested by: Henrik (04 Jun) Upvoted: 14 Nov Comments: 3
Under consideration

1x1 Size Balancer (4 Port)

The new 4x4 (8 port) balancers are great. Alot of times only 3 or 4 ports are needed in a tight spot. So what about a 1x1 size balancer with 4 ports? Same mechanics ...
Suggested by: Michael (08 Jun) Upvoted: 08 Nov Comments: 4
Under consideration

Tier 2 Retaining Walls

Currently Tier 1 walls have very limited use and get tedious to use on anything deeper. Suggest a Tier 2, 10 deep version.
Suggested by: MrJoshua (11 Jun) Upvoted: 29 Nov Comments: 5
Under consideration

Add crop: Cotton

Cotton -->Textiles --> clothes --> people --> Unity textiles coul also have other industrial uses.
Suggested by: Endergod (14 Oct, '21) Upvoted: 28 Nov Comments: 3
Under consideration

assign a truck at a mining sight to deal with a particular type of material

if i have 3 trucks full of coal i want to have another one carrying dirt from my dirt priority excavator currently the extra truck will just go and fill up with coal. ...
Suggested by: Kingtr011 (05 Oct, '21) Upvoted: 06 Oct Comments: 4
Under consideration

Random Map Generation

Random Generation of the Island to improve replayability.
Suggested by: Stromboli (31 May) Upvoted: 15 Nov Comments: 4
Under consideration

Waste to Energy

Would be nice to use waste in more than just dumping it into a pile and calling it a day.
Suggested by: Angrytreefrog (27 Jun) Upvoted: 24 Nov Comments: 2
Under consideration

Plastic Recycling

You can also recycle plastic, in the settlements it could based on medical supplies and fries bags. Maybe you could create a Melter or/and Extruder to turn back the ...
Suggested by: Elio palomba (06 Jul) Upvoted: 21 Nov Comments: 0
Under consideration

Green Energy

• Solarpower (if/when day/night cycle is added) • Windpower (if weather is added) • Batteries to store power when it is night or low wind • Biogas from digestate ...
Suggested by: Filip (15 Jan) Upvoted: 29 Oct Comments: 5
Under consideration

Offshore upgrades: wind turbines + tidal turbines

My idea is for mid to lategame support on the energy front. Adding one spot each on the map for strong tidal currents and strong wind currents. First wind power ...
Suggested by: Henni (21 Apr) Upvoted: 24 Nov Comments: 1
Under consideration

More island and/or more locations to mine.

Be able to go to other island/locations to mine the resources and ship them back to your main factory site.
Suggested by: Alexander Goncz (09 Dec, '21) Upvoted: 29 Nov Comments: 2
Under consideration

Storage Overlay

Sometimes I see that I've got plenty of water, fuel, whatever in the sidebar, but I've no idea where it is. It would be great if there was a resource overlay for ...
Suggested by: Tristan (26 Aug) Upvoted: 06 Nov Comments: 1
Under consideration

Map Designer/Scenario Editor

Allow users the ability to create and share islands on the Steam Workshop, provided with tools to shape these new beginnings to their liking, whether to provide a ...
Suggested by: Kal Skirata (15 Jun) Upvoted: 13 Nov Comments: 7
Under consideration

Colorblind options

In multiple places, tooltips are presented in a red on black color scheme. This makes it very difficult for people like me to see what it’s trying to tell me. I can ...
Suggested by: Verios44 (10 Jun) Upvoted: 14 Nov Comments: 5
Under consideration

freshwater lakes and resivoirs, including in-ocean

Storing large amounts of freshwater in natural and artificial basins is very common, and would be useful for our fairly arid islands. Less common, but highly useful, ...
Suggested by: pttg (15 Feb) Upvoted: 14 Nov Comments: 3
Under consideration

Show vehicle paths

When trucks are traversing long distances, it's often not obvious why. It would be nice to be able to click on a truck and have it show the route that it is currently ...
Suggested by: James Cooper (17 Jan) Upvoted: 27 Sep Comments: 2
Under consideration

Production chain: Coke

Produce coke out of coal as fuel required for Steel production or advanced smelting.
Suggested by: Filip (27 Sep, '21) Upvoted: 22 Nov Comments: 2
Not likely

Dumping/retrieval storage areas on tracks with conveyor inputs and outputs.

Storage area of large volumes of loose materials such as coal, ores, sand, etc. See links for relevant images: ...
Suggested by: Coheed (20 Oct, '21) Upvoted: 14 Nov Comments: 0
Under consideration

EV Pickup Trucks

I think adding EV trucks to the game would be a great idea. Instead of fuel stations you have charging stations. Vehicles could spend longer charging than they would ...
Suggested by: jack lockwood (13 Oct, '21) Upvoted: 13 Oct Comments: 5
Under consideration

truck / excavator upgrade instead of scrap

Would let you pick between scraping old excavators / trucks and then rebuilding vs just sending them in for a upgrade.
Suggested by: TDIcelander (03 Oct, '21) Upvoted: 21 Oct Comments: 5
Under consideration

Advanced Gas Turbines for better power

Most electricity produced in the US today comes from gas turbines rather than steam. These are essentially jet engines stuck in place. They don't use water, using the ...
Suggested by: pttg (08 Feb) Upvoted: 24 Nov Comments: 2
Under consideration

Sawmills

Since everything else has such a complicated manufacturing process i feel that trees harvested should have a sawmill or processing plant of sorts in between to make ...
Suggested by: Trysella (05 Oct) Upvoted: 01 Dec Comments: 2
Under consideration

Steam Accumulators

I've been watching JD build his nuclear power plant and he's using massive coils of pipe for steam buffer because can't use tanks, Maybe bring in a separate storage ...
Suggested by: Magei310 (17 Jul) Upvoted: 29 Nov Comments: 0
Under consideration

Stack balancers on each other

You can push E on balancers to make them higher, but can't stack them for cleaner builds.
Suggested by: Liftium (17 Aug) Upvoted: 29 Nov Comments: 5
Under consideration

underground pipping

what about underground pipes? dig first with excavators and than put the pipes down ^^
Suggested by: Ralph (19 Dec, '21) Upvoted: 26 Oct Comments: 4
Under consideration

UI: Show user's clock time somewhere

The game is fantastic, and it's really easy to lose track of time and find yourself playing all night. Having a clock time on the screen somewhere to refer to gives ...
Suggested by: Dawnmist (04 Oct, '21) Upvoted: 12 Oct Comments: 3
Under consideration

At Start, Pick Your Own Settlement Location

The first thing I do when I start a new map is moving the Settlement. I usually align it with the Shipyard. I bet most players don't even bother and accept the ...
Suggested by: Nomios (01 Aug) Upvoted: 01 Dec Comments: 2
Under consideration

Nuclear waste reprocessing

Currently, we have an infinitely increasing nuclear waste when using reactors, and we can't dispose of it, which means it's impossible to build a fully sustainable ...
Suggested by: Andrey (11 Aug) Upvoted: 29 Nov Comments: 2
Under consideration

Mixer Tier II

There are whopping 3 tiers of the Concrete Mixer, give us please a second one of the simple Mixer!
Suggested by: ph03n1xx (29 Jun) Upvoted: 29 Nov Comments: 1
Under consideration

UI: Clicking an empty spot on the world map should close info boxes.

When you have an entity info box displayed on the main game screen, clicking any empty place on that screen closes the info box. On the world map, it appears the only ...
Suggested by: WTFezOn (15 Feb) Upvoted: 28 Oct Comments: 1
Under consideration

The world map has many locations, what if we could actually build on them like our current island?

The world map has many locations, what if instead of just visiting them, we could actually build on them? For the oil and water locations, instead of generating ...
Suggested by: zytukin (06 Oct, '21) Upvoted: 07 Nov Comments: 2
Under consideration

Lithium and Aluminium Lategame Resources

Add Lithium and Aluminium as resources which are used to make lategame power management, batteries, upgraded vehicles and spaceship parts.
Suggested by: Fargle (02 Jul) Upvoted: 24 Nov Comments: 1
Under consideration

Input/output for the main shipyard

It would be a good QOL improvement to be able to use belts/pipes to have input and/or output for the main shipyard, for importing products via the ship when you load ...
Suggested by: sigkill (13 Jun) Upvoted: 29 Nov Comments: 1
Under consideration

Vertical Farming

do to high space requirement, Vertical could be a nice option too to keep up on population demands
Suggested by: Joel David Garcia de Sousa e Costa (17 Jan) Upvoted: 03 Nov Comments: 2
Under consideration

Research Branch - Rework

The Research Branch is very good because it is very extensive. But it doesn't make much sense that it's so easy to research new items. You just have to wait for the ...
Suggested by: PeaSmith (27 Jun) Upvoted: 09 Oct Comments: 1
Under consideration

When there is no current Tech research going on, Labs should not use Unity

I like to do my research in a stop-and-go way, where I have a lot of Labs, like 5 or 6 or 8 (or more), and when I finish researching one Tech, then I learn what it ...
Suggested by: Peter34 (28 Jun) Upvoted: 17 Nov Comments: 0
Under consideration

Power lines using the (excellent) transport system

I'm a little disappointed by the absence of a power distribution system, since the foundation for something great has seemingly already been implemented. Power line ...
Suggested by: certainOrder (01 Oct, '21) Upvoted: 13 Nov Comments: 2
Under consideration

Add resource: Hot Water

The water that comes from cooling towers would be hot water, it could be reheated in the boiler to generate steam using less fuel and time. Cooling towers could be ...
Suggested by: Endergod (14 Oct, '21) Upvoted: 21 Oct Comments: 1
Under consideration

Deconstruction refund variable with difficulty

Deconstruction of buildings currently yields a flat 75% refund. While I appreciate that this is provides challenge and incentive to plan ahead for players on the ...
Suggested by: Thadius Wynter (30 Jan) Upvoted: 15 Sep Comments: 8
Under consideration

Joined storage Inheritance

Item/Loose/Fluid storage that is joined directly from output to input should inherit "Stored product" and "keep full/empty" settings from the existing container, and ...
Suggested by: Aahzmandius Karrde (27 Sep, '21) Upvoted: 28 Sep Comments: 6
Under consideration

upgrade hotkey!

Suggested by: dexter (09 Jun) Upvoted: 10 Nov Comments: 3
Under consideration

Burner/Flare v2 with exhaust port

Add a later version of the solid burner and flare with an exhaust port that could be rerouted. Most likely it'll be sent to the exhaust scrubbers in late game. This ...
Suggested by: Griffon0129 (27 Sep) Upvoted: 01 Dec Comments: 1
Under consideration

Logistic Tower

When you assign a truck to a storage, i.e. a coal loose storage to keep it full, this truck can not do anythink else. So when the storage is full, the truck is idle. ...
Suggested by: Azanek (12 Nov, '21) Upvoted: 24 Nov Comments: 6
Under consideration

Modular farms

Basically farms that work the way that settlements do. The individual unit would be maybe a quarter the size of a current farm, you'd be able to expand them the same ...
Suggested by: bluetooth the pirate (01 Jul) Upvoted: 01 Dec Comments: 2
Under consideration

New research: Combined Gas cycle

For late game, please add a new research item "Combined Gas Cycle" and add a new building, Gas Turbine, with 3d based on Steam Turbine with different color texture, ...
Suggested by: Aldo (08 Jun) Upvoted: 16 Nov Comments: 1
Under consideration

Improving the tradesystem with currency

Instand of "exchange" good for each another which limit the player to only 1-2 deals it would be better if different city offer different things that can be buy/sold ...
Suggested by: McRib (27 Sep, '21) Upvoted: today Comments: 3
Not likely

Map editor / Bigger maps

Give the community the ability to create and share their own maps.
Suggested by: Reformatio (01 Sep) Upvoted: 20 Nov Comments: 0
Under consideration

Allow the upgrade of Cargo Depot (4) to Cargo Depot (6) if there is enough room

Because it is painful to reassemble the whole depot
Suggested by: ph03n1xx (28 Jul) Upvoted: 24 Nov Comments: 0
Under consideration

Housing IV should be a thing

When you’re ready to launch rockets, I would prefer mu population to live better than the pinnacle of soviet architecture. Maybe glass high rises? Let them share in ...
Suggested by: xtrasyn (06 Jul) Upvoted: 14 Nov Comments: 2
Under consideration