Ideas and suggestions for Captain of Industry from the community

Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU

Copper Electrolysis II

Copper Electrolysis is the only thing in metallurgy that cannot be scaled in the mid-late game, so please add the second tier!
Suggested by: ph03n1xx (18 Mar) Upvoted: 16 Sep Comments: 1
Under consideration

Water energy

The possibility of building a hydroelectric power plant, for example as a pumped storage power plant, on a cliff. or build a dam.
Suggested by: Freddy (12 Feb, '22) Upvoted: 01 Sep Comments: 6
Under consideration

Bulldozers for leveling fill areas

Suggested by: Tom (25 Jan, '22) Upvoted: 19 Sep Comments: 6
Under consideration

Production chain: Petroleum coke

Produce coal (coke) out of heavy distillate to have an alternative available when coal supply is low.
Suggested by: Filip (27 Sep, '21) Upvoted: 16 Sep Comments: 4
Low priority

Coal Maker II and Boiler (Coal) II along with Exhaust Scrubber II

I started playing with all of the resources put to the max value so I have way too much wood and coal on my island. I need a way to get rid of it but I don't want to ...
Suggested by: Anonymous (03 May) Upvoted: 2 days ago Comments: 0
Under consideration

Monorail

I propose to add, for diversity, another type of transportation - Monorail, which can deliver luggage over long distances, at a high altitude, above other buildings. ...
Suggested by: Viktor (04 May) Upvoted: 17 Sep Comments: 0
Under consideration

Reclaiming land from the sea

By creating a Dike to close off a part of the sea/water body to later pump it dry and claim it as buildable land.
Suggested by: AskJerome (Jeroen van Rheenen (16 Jan, '22) Upvoted: 17 Sep Comments: 10
Under consideration

Mega Projects

Maybe a small island and on this island we can build some mega project like ISS,a very big airport, big community center,silicon valley.We can donate here contruction ...
Suggested by: furkan (16 Jun, '22) Upvoted: 17 Sep Comments: 5
Under consideration

Build option to replace transporter segments with balancer

Like in Factorio, It would be handy to insert a pipe balancer on an existing pipe without having to delete the existing (or planned) sections of pipe. (This ...
Suggested by: flashmeow (29 Oct, '21) Upvoted: 09 Sep Comments: 3
Under consideration

Tier 2 Liquid dump

Similar to the large seawater pump, a liquid dump that can reach further out over the edge of much higher cliffs for dumping at high elevations.
Suggested by: Burnrate (11 Oct, '21) Upvoted: 15 Sep Comments: 5
Planned

Larger Balancers

add a 3x3 balancers that has 12 ports
Suggested by: BladeSe7en (26 Feb) Upvoted: 01 Sep Comments: 1
Under consideration

Under-clocking or half-shifts for production buildings

It's a blatant rip off of Satisfactory, but like we are able to "boost" production using unity, it would sometimes be helpful to be able to "underclock" or ...
Suggested by: Coheed (16 Oct, '21) Upvoted: 01 Sep Comments: 5
Under consideration

Tier 2 Retaining Walls

Currently Tier 1 walls have very limited use and get tedious to use on anything deeper. Suggest a Tier 2, 10 deep version.
Suggested by: MrJoshua (11 Jun, '22) Upvoted: 17 Sep Comments: 6
Under consideration

Bring back banked conveyor turns as a toggle

Update 1 removed banked conveyors turns to make designing belt network easier. While this is great for ease of use, this means that the 2x3 spiral pattern to raise ...
Suggested by: Alexandre Simoneau (31 May) Upvoted: 21 Sep Comments: 3
Under consideration

Algae farms in the ocean

Futuristic-tier research allowing to create massive algae farms on the strategic layer. The farms would require phosphorus, manpower, and ship fuel, and produce ...
Suggested by: casual (09 Jan, '22) Upvoted: 2 days ago Comments: 1
Under consideration

Sawmills

Since everything else has such a complicated manufacturing process i feel that trees harvested should have a sawmill or processing plant of sorts in between to make ...
Suggested by: Trysella (05 Oct, '22) Upvoted: 2 days ago Comments: 5
Planned

Solar thermal energy

Solar thermal plants as alternative way to produce steam. Could use glass salt/oil in construction.
Suggested by: Michael Raab (07 Jun) Upvoted: 2 days ago Comments: 0
Under consideration

Real Clock (for ingame use)

I would love to get back the clock we had in the older version that give me a idea what time it is. Was very useful to keep trace if you have just a hour to play
Suggested by: McRib (31 May) Upvoted: 01 Sep Comments: 0
Under consideration

Pipes with no flow direction

It would be cool if we can have pipes that have no determined direction of flow so that they 'auto balance' fluids where they are needed
Suggested by: Hauke (14 Oct, '21) Upvoted: 01 Sep Comments: 5
Under consideration

Trucks prioritize unattended excavators

Sometimes multiple trucks will line up behind an excavator, while a different excavator is awaiting a truck to load. Trucks should only queue up for excavators if ...
Suggested by: PTTG (18 Oct, '21) Upvoted: 01 Sep Comments: 1
Under consideration

Waste to Energy

Would be nice to use waste in more than just dumping it into a pile and calling it a day.
Suggested by: Angrytreefrog (27 Jun, '22) Upvoted: 01 Sep Comments: 5
Under consideration

Randomized island(map) generation

random generated islands.. it does very fast get boring with limited maps.
Suggested by: Henrik (04 Jun, '22) Upvoted: 19 Sep Comments: 3
Under consideration

Make space a DLC/expansion

Love this game so far and would like to see development of the game many years to come. But that of course costs money. And even without the space-end game I feel ...
Suggested by: UE (08 Oct, '21) Upvoted: 2 days ago Comments: 4
Under consideration

Total Demand Tab

a tab on the stats page that showed the the total demand for an item such as iron ore, this would help you build the correct buildings to satisfy the needs and help ...
Suggested by: Sensei Annmarie (28 Sep, '21) Upvoted: 01 Sep Comments: 1
Under consideration

Detailed pollution overview

A detailed overview for pollution akin to that of power would be very cool.
Suggested by: icecold2897 (06 Jun) Upvoted: 01 Sep Comments: 0
Under consideration

A vehicle depot where machines come to do their maintenance

Instead of vehicles being maintained magicly it would be cool to have like a depot where they can come in and get maintained and having service cars for larger ...
Suggested by: Mahuz (30 Sep, '21) Upvoted: 16 Sep Comments: 5
Low priority

Logic toggles for buildings (Pause/start on conditions)

Factorio style logic network, where you can (un)pause buildings if certain conditions are met. Some example scenarios: - Start mining tower designated to sand only ...
Suggested by: Moonwish (04 Jan, '22) Upvoted: 01 Sep Comments: 6
Under consideration

1x1 Size Balancer (4 Port)

The new 4x4 (8 port) balancers are great. Alot of times only 3 or 4 ports are needed in a tight spot. So what about a 1x1 size balancer with 4 ports? Same mechanics ...
Suggested by: Michael (08 Jun, '22) Upvoted: 01 Sep Comments: 4
Under consideration

Random Map Generation

Random Generation of the Island to improve replayability.
Suggested by: Stromboli (31 May, '22) Upvoted: 2 days ago Comments: 4
Under consideration

Logistic Heat maps

Different heat map views would be awesome to make logistics planning/issues more actionable. Truck heat maps Productivity overlays Pollution Gas consumption
Suggested by: Oars (13 Oct, '21) Upvoted: 01 Sep Comments: 2
Under consideration

Export Route for the Forestry

just like the export route for Mining, I have a wood Storage right next to the Forester yet my Trucks drive all the way over the map to a far away Warehouse.
Suggested by: NexX (06 Jun) Upvoted: 01 Sep Comments: 0
Under consideration

More island and/or more locations to mine.

Be able to go to other island/locations to mine the resources and ship them back to your main factory site.
Suggested by: Alexander Goncz (09 Dec, '21) Upvoted: 01 Sep Comments: 3
Under consideration

Lightning strike

I think it’s worth adding to such beauty of the weather as the lightning strike itself into the ground, it will perfectly complement the ground with its burns, and ...
Suggested by: Oleg Khlybov (16 Jun) Upvoted: 21 Sep Comments: 2
Under consideration

assign a truck at a mining sight to deal with a particular type of material

if i have 3 trucks full of coal i want to have another one carrying dirt from my dirt priority excavator currently the extra truck will just go and fill up with coal. ...
Suggested by: Kingtr011 (05 Oct, '21) Upvoted: 01 Sep Comments: 4
Under consideration

Offshore upgrades: wind turbines + tidal turbines

My idea is for mid to lategame support on the energy front. Adding one spot each on the map for strong tidal currents and strong wind currents. First wind power ...
Suggested by: Henni (21 Apr, '22) Upvoted: 01 Sep Comments: 1
Under consideration

freshwater lakes and resivoirs, including in-ocean

Storing large amounts of freshwater in natural and artificial basins is very common, and would be useful for our fairly arid islands. Less common, but highly useful, ...
Suggested by: pttg (15 Feb, '22) Upvoted: 12 Sep Comments: 5
Under consideration

Production chain: Coke

Produce coke out of coal as fuel required for Steel production or advanced smelting.
Suggested by: Filip (27 Sep, '21) Upvoted: 2 days ago Comments: 3
Not likely

Stack balancers on each other

You can push E on balancers to make them higher, but can't stack them for cleaner builds.
Suggested by: Liftium (17 Aug, '22) Upvoted: 11 Sep Comments: 5
Under consideration

Undo Function

A simple keyboard shortcut like CTRL Y to undo the last action. Can't count the times I accidentally deleted a building when working on belts and pipes ...
Suggested by: FrankBKK (27 Jul, '22) Upvoted: 01 Sep Comments: 3
Under consideration

Storage Overlay

Sometimes I see that I've got plenty of water, fuel, whatever in the sidebar, but I've no idea where it is. It would be great if there was a resource overlay for ...
Suggested by: Tristan (26 Aug, '22) Upvoted: 01 Sep Comments: 2
Under consideration

EV Pickup Trucks

I think adding EV trucks to the game would be a great idea. Instead of fuel stations you have charging stations. Vehicles could spend longer charging than they would ...
Suggested by: jack lockwood (13 Oct, '21) Upvoted: 01 Sep Comments: 5
Under consideration

At Start, Pick Your Own Settlement Location

The first thing I do when I start a new map is moving the Settlement. I usually align it with the Shipyard. I bet most players don't even bother and accept the ...
Suggested by: Nomios (01 Aug, '22) Upvoted: 16 Sep Comments: 2
Under consideration

You should be able to burn diesel in gas boilers.

It silly that it can burn everything from heavy oil to light oil but can't do diesel.
Suggested by: link12313 (09 Jun, '22) Upvoted: 16 Sep Comments: 1
Under consideration

Colorblind options

In multiple places, tooltips are presented in a red on black color scheme. This makes it very difficult for people like me to see what it’s trying to tell me. I can ...
Suggested by: Verios44 (10 Jun, '22) Upvoted: 01 Sep Comments: 5
Under consideration

Dumping/retrieval storage areas on tracks with conveyor inputs and outputs.

Storage area of large volumes of loose materials such as coal, ores, sand, etc. See links for relevant images: ...
Suggested by: Coheed (20 Oct, '21) Upvoted: 10 Sep Comments: 0
Under consideration

The world map has many locations, what if we could actually build on them like our current island?

The world map has many locations, what if instead of just visiting them, we could actually build on them? For the oil and water locations, instead of generating ...
Suggested by: zytukin (06 Oct, '21) Upvoted: 01 Sep Comments: 2
Under consideration

underground pipping

what about underground pipes? dig first with excavators and than put the pipes down ^^
Suggested by: Ralph (19 Dec, '21) Upvoted: 17 Sep Comments: 4
Under consideration

Allow the upgrade of Cargo Depot (4) to Cargo Depot (6) if there is enough room

Because it is painful to reassemble the whole depot
Suggested by: ph03n1xx (28 Jul, '22) Upvoted: 13 Sep Comments: 0
Under consideration

Vertical Farming

do to high space requirement, Vertical could be a nice option too to keep up on population demands
Suggested by: Joel David Garcia de Sousa e Costa (17 Jan, '22) Upvoted: 17 Sep Comments: 2
Under consideration

Make direction markings on belts, pipes more visible especially in planning mode

It is difficult to see the direction of pipes and belts, especially in planning mode. Suggestion: - add visible arrows during planning mode - increase contrast ...
Suggested by: m (27 Sep, '22) Upvoted: 11 Sep Comments: 1
Under consideration