Ideas and suggestions for Captain of Industry from the community
Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU
Copper Electrolysis II
Copper Electrolysis is the only thing in metallurgy that cannot be scaled in the mid-late game, so please add the second tier!
Under consideration
Water energy
The possibility of building a hydroelectric power plant, for example as a pumped storage power plant, on a cliff. or build a dam.
Under consideration
Bulldozers for leveling fill areas
Under consideration
Production chain: Petroleum coke
Produce coal (coke) out of heavy distillate to have an alternative available when coal supply is low.
Low priority
Coal Maker II and Boiler (Coal) II along with Exhaust Scrubber II
I started playing with all of the resources put to the max value so I have way too much wood and coal on my island. I need a way to get rid of it but I don't want to ...
Under consideration
Monorail
I propose to add, for diversity, another type of transportation - Monorail, which can deliver luggage over long distances, at a high altitude, above other buildings. ...
Under consideration
Reclaiming land from the sea
By creating a Dike to close off a part of the sea/water body to later pump it dry and claim it as buildable land.
Under consideration
Mega Projects
Maybe a small island and on this island we can build some mega project like ISS,a very big airport, big community center,silicon valley.We can donate here contruction ...
Under consideration
Build option to replace transporter segments with balancer
Like in Factorio, It would be handy to insert a pipe balancer on an existing pipe without having to delete the existing (or planned) sections of pipe.
(This ...
Under consideration
Tier 2 Liquid dump
Similar to the large seawater pump, a liquid dump that can reach further out over the edge of much higher cliffs for dumping at high elevations.
Planned
Under-clocking or half-shifts for production buildings
It's a blatant rip off of Satisfactory, but like we are able to "boost" production using unity, it would sometimes be helpful to be able to "underclock" or ...
Under consideration
Tier 2 Retaining Walls
Currently Tier 1 walls have very limited use and get tedious to use on anything deeper. Suggest a Tier 2, 10 deep version.
Under consideration
Bring back banked conveyor turns as a toggle
Update 1 removed banked conveyors turns to make designing belt network easier.
While this is great for ease of use, this means that the 2x3 spiral pattern to raise ...
Under consideration
Algae farms in the ocean
Futuristic-tier research allowing to create massive algae farms on the strategic layer.
The farms would require phosphorus, manpower, and ship fuel, and produce ...
Under consideration
Sawmills
Since everything else has such a complicated manufacturing process i feel that trees harvested should have a sawmill or processing plant of sorts in between to make ...
Planned
Solar thermal energy
Solar thermal plants as alternative way to produce steam. Could use glass salt/oil in construction.
Under consideration
Real Clock (for ingame use)
I would love to get back the clock we had in the older version that give me a idea what time it is. Was very useful to keep trace if you have just a hour to play
Under consideration
Pipes with no flow direction
It would be cool if we can have pipes that have no determined direction of flow so that they 'auto balance' fluids where they are needed
Under consideration
Trucks prioritize unattended excavators
Sometimes multiple trucks will line up behind an excavator, while a different excavator is awaiting a truck to load. Trucks should only queue up for excavators if ...
Under consideration
Waste to Energy
Would be nice to use waste in more than just dumping it into a pile and calling it a day.
Under consideration
Randomized island(map) generation
random generated islands.. it does very fast get boring with limited maps.
Under consideration
Make space a DLC/expansion
Love this game so far and would like to see development of the game many years to come. But that of course costs money. And even without the space-end game I feel ...
Under consideration
Total Demand Tab
a tab on the stats page that showed the the total demand for an item such as iron ore, this would help you build the correct buildings to satisfy the needs and help ...
Under consideration
Detailed pollution overview
A detailed overview for pollution akin to that of power would be very cool.
Under consideration
A vehicle depot where machines come to do their maintenance
Instead of vehicles being maintained magicly it would be cool to have like a depot where they can come in and get maintained and having service cars for larger ...
Low priority
Logic toggles for buildings (Pause/start on conditions)
Factorio style logic network, where you can (un)pause buildings if certain conditions are met. Some example scenarios:
- Start mining tower designated to sand only ...
Under consideration
1x1 Size Balancer (4 Port)
The new 4x4 (8 port) balancers are great. Alot of times only 3 or 4 ports are needed in a tight spot. So what about a 1x1 size balancer with 4 ports? Same mechanics ...
Under consideration
Logistic Heat maps
Different heat map views would be awesome to make logistics planning/issues more actionable.
Truck heat maps
Productivity overlays
Pollution
Gas consumption
Under consideration
Export Route for the Forestry
just like the export route for Mining,
I have a wood Storage right next to the Forester yet my Trucks drive all the way over the map to a far away Warehouse.
Under consideration
More island and/or more locations to mine.
Be able to go to other island/locations to mine the resources and ship them back to your main factory site.
Under consideration
Lightning strike
I think it’s worth adding to such beauty of the weather as the lightning strike itself into the ground, it will perfectly complement the ground with its burns, and ...
Under consideration
assign a truck at a mining sight to deal with a particular type of material
if i have 3 trucks full of coal i want to have another one carrying dirt from my dirt priority excavator currently the extra truck will just go and fill up with coal. ...
Under consideration
Offshore upgrades: wind turbines + tidal turbines
My idea is for mid to lategame support on the energy front. Adding one spot each on the map for strong tidal currents and strong wind currents. First wind power ...
Under consideration
freshwater lakes and resivoirs, including in-ocean
Storing large amounts of freshwater in natural and artificial basins is very common, and would be useful for our fairly arid islands. Less common, but highly useful, ...
Under consideration
Production chain: Coke
Produce coke out of coal as fuel required for Steel production or advanced smelting.
Not likely
Stack balancers on each other
You can push E on balancers to make them higher, but can't stack them for cleaner builds.
Under consideration
Undo Function
A simple keyboard shortcut like CTRL Y to undo the last action.
Can't count the times I accidentally deleted a building when working on belts and pipes ...
Under consideration
Storage Overlay
Sometimes I see that I've got plenty of water, fuel, whatever in the sidebar, but I've no idea where it is. It would be great if there was a resource overlay for ...
Under consideration
EV Pickup Trucks
I think adding EV trucks to the game would be a great idea. Instead of fuel stations you have charging stations. Vehicles could spend longer charging than they would ...
Under consideration
At Start, Pick Your Own Settlement Location
The first thing I do when I start a new map is moving the Settlement. I usually align it with the Shipyard. I bet most players don't even bother and accept the ...
Under consideration
You should be able to burn diesel in gas boilers.
It silly that it can burn everything from heavy oil to light oil but can't do diesel.
Under consideration
Colorblind options
In multiple places, tooltips are presented in a red on black color scheme. This makes it very difficult for people like me to see what it’s trying to tell me. I can ...
Under consideration
Dumping/retrieval storage areas on tracks with conveyor inputs and outputs.
Storage area of large volumes of loose materials such as coal, ores, sand, etc.
See links for relevant images: ...
Under consideration
The world map has many locations, what if we could actually build on them like our current island?
The world map has many locations, what if instead of just visiting them, we could actually build on them?
For the oil and water locations, instead of generating ...
Under consideration
underground pipping
what about underground pipes? dig first with excavators and than put the pipes down ^^
Under consideration
Allow the upgrade of Cargo Depot (4) to Cargo Depot (6) if there is enough room
Because it is painful to reassemble the whole depot
Under consideration
Vertical Farming
do to high space requirement, Vertical could be a nice option too to keep up on population demands
Under consideration
Make direction markings on belts, pipes more visible especially in planning mode
It is difficult to see the direction of pipes and belts, especially in planning mode.
Suggestion:
- add visible arrows during planning mode
- increase contrast ...
Under consideration