Ideas and suggestions for Captain of Industry from the community
Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU
I started playing with all of the resources put to the max value so I have way too much wood and coal on my island. I need a way to get rid of it but I don't want to ...
Suggested by: Anonymous (03 May) • Upvoted: 2 days ago • Comments: 0
Like in Factorio, It would be handy to insert a pipe balancer on an existing pipe without having to delete the existing (or planned) sections of pipe. (This ...
Suggested by: flashmeow (29 Oct, '21) • Upvoted: 09 Sep • Comments: 3
It's a blatant rip off of Satisfactory, but like we are able to "boost" production using unity, it would sometimes be helpful to be able to "underclock" or ...
Suggested by: Coheed (16 Oct, '21) • Upvoted: 01 Sep • Comments: 5
Update 1 removed banked conveyors turns to make designing belt network easier. While this is great for ease of use, this means that the 2x3 spiral pattern to raise ...
Suggested by: Alexandre Simoneau (31 May) • Upvoted: 21 Sep • Comments: 3
Instead of vehicles being maintained magicly it would be cool to have like a depot where they can come in and get maintained and having service cars for larger ...
Suggested by: Mahuz (30 Sep, '21) • Upvoted: 16 Sep • Comments: 5
Factorio style logic network, where you can (un)pause buildings if certain conditions are met. Some example scenarios: - Start mining tower designated to sand only ...
Suggested by: Moonwish (04 Jan, '22) • Upvoted: 01 Sep • Comments: 6
if i have 3 trucks full of coal i want to have another one carrying dirt from my dirt priority excavator currently the extra truck will just go and fill up with coal. ...
Suggested by: Kingtr011 (05 Oct, '21) • Upvoted: 01 Sep • Comments: 4
My idea is for mid to lategame support on the energy front. Adding one spot each on the map for strong tidal currents and strong wind currents. First wind power ...
Suggested by: Henni (21 Apr, '22) • Upvoted: 01 Sep • Comments: 1
Storing large amounts of freshwater in natural and artificial basins is very common, and would be useful for our fairly arid islands. Less common, but highly useful, ...
Suggested by: pttg (15 Feb, '22) • Upvoted: 12 Sep • Comments: 5
Storage area of large volumes of loose materials such as coal, ores, sand, etc. See links for relevant images: ...
Suggested by: Coheed (20 Oct, '21) • Upvoted: 10 Sep • Comments: 0
The world map has many locations, what if instead of just visiting them, we could actually build on them? For the oil and water locations, instead of generating ...
Suggested by: zytukin (06 Oct, '21) • Upvoted: 01 Sep • Comments: 2
Because it is painful to reassemble the whole depot
Suggested by: ph03n1xx (28 Jul, '22) • Upvoted: 13 Sep • Comments: 0
It is difficult to see the direction of pipes and belts, especially in planning mode. Suggestion: - add visible arrows during planning mode - increase contrast ...
Suggested by: m (27 Sep, '22) • Upvoted: 11 Sep • Comments: 1