Ideas and suggestions for Captain of Industry from the community

Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU

Allow the upgrade of Cargo Depot (4) to Cargo Depot (6) if there is enough room

Because it is painful to reassemble the whole depot
Suggested by: ph03n1xx (28 Jul, '22) Upvoted: 23 Apr Comments: 0
Under consideration

Power lines using the (excellent) transport system

I'm a little disappointed by the absence of a power distribution system, since the foundation for something great has seemingly already been implemented. Power line ...
Suggested by: certainOrder (01 Oct, '21) Upvoted: 31 May Comments: 4
Under consideration

Input/output for the main shipyard

It would be a good QOL improvement to be able to use belts/pipes to have input and/or output for the main shipyard, for importing products via the ship when you load ...
Suggested by: sigkill (13 Jun, '22) Upvoted: 08 Jan Comments: 1
Under consideration

Deconstruction refund variable with difficulty

Deconstruction of buildings currently yields a flat 75% refund. While I appreciate that this is provides challenge and incentive to plan ahead for players on the ...
Suggested by: Thadius Wynter (30 Jan, '22) Upvoted: 22 Apr Comments: 8
Under consideration

Research Branch - Rework

The Research Branch is very good because it is very extensive. But it doesn't make much sense that it's so easy to research new items. You just have to wait for the ...
Suggested by: PeaSmith (27 Jun, '22) Upvoted: 04 Jun Comments: 1
Under consideration

Uses for Sulfur

Carbon + Sulfur > Carbon Disulfide, a tremendously toxic compound that is also a great precursor for plastics such as cellophane and rayon. If cloth can be produced ...
Suggested by: PTTG (08 Mar, '22) Upvoted: 13 Apr Comments: 4
Under consideration

Modular farms

Basically farms that work the way that settlements do. The individual unit would be maybe a quarter the size of a current farm, you'd be able to expand them the same ...
Suggested by: bluetooth the pirate (01 Jul, '22) Upvoted: 06 Jun Comments: 3
Under consideration

The greenhouse should have a port for co2 injection.

Real industrial greenhouses do it to boost their plant's yield. It also reduces the plant's water usage. ...
Suggested by: link12313 (03 Jan) Upvoted: 02 Jun Comments: 6
Under consideration

Logistic Tower

When you assign a truck to a storage, i.e. a coal loose storage to keep it full, this truck can not do anythink else. So when the storage is full, the truck is idle. ...
Suggested by: Azanek (12 Nov, '21) Upvoted: 01 Jun Comments: 6
Under consideration

New research: Combined Gas cycle

For late game, please add a new research item "Combined Gas Cycle" and add a new building, Gas Turbine, with 3d based on Steam Turbine with different color texture, ...
Suggested by: Aldo (08 Jun, '22) Upvoted: 26 Feb Comments: 1
Under consideration

Joined storage Inheritance

Item/Loose/Fluid storage that is joined directly from output to input should inherit "Stored product" and "keep full/empty" settings from the existing container, and ...
Suggested by: Aahzmandius Karrde (27 Sep, '21) Upvoted: 08 Jan Comments: 6
Under consideration

Add salt in the mining tower dumping option

It would be cool if salt could be dump on the ground like the other stuff. It is hard to recycle the brine when the salt piles up.
Suggested by: Azanek (17 Oct, '21) Upvoted: 01 Jun Comments: 5
Low priority

upgrade hotkey!

Suggested by: dexter (09 Jun, '22) Upvoted: 10 Nov, '22 Comments: 3
Under consideration

longer/adjustable ramps

i like to have ramps what you can adjust so you don't have to make 2 after each other but that you can have build a long one or 1 you can adjust, maby for tier 2 or 3 ...
Suggested by: sleger (01 Jan, '22) Upvoted: 08 Jan Comments: 2
Under consideration

Quick Build - Pull Resources from Trucks already heading to construction site first

Goal being to reduce trucks getting stuck holding resources when quick building.
Suggested by: xceled (18 Jun, '22) Upvoted: 08 Jan Comments: 1
Under consideration

Liquid pipeline connection method

At the beginning, the liquid pipeline is vertical in the front, back, left, and right directions. When can I update to have vertical connections? The curved layout is ...
Suggested by: 2367826676 (22 Apr) Upvoted: 09 May Comments: 0
Under consideration

Geothermal Power Generation

Like a mega build, green power generation, needs water supply, outputs a constant low powerlevel. Maybe needs a special map feature (thin crust or geysers or something)
Suggested by: SillyShibby (16 Jul, '22) Upvoted: 09 Apr Comments: 0
Under consideration

Trucks that carry diesel should fuel up when they load

When a truck goes somewhere to pick up diesel as cargo it should also fill up the tank instead of driving on with an almost emty tank. That's what every driver whould do.
Suggested by: Monty Burns (12 Jul, '22) Upvoted: 13 Apr Comments: 0
Under consideration

Terraform tool that’s a smart combination of digging and dumping

Digging area ignores land that’s already below the target level. Dumping area ignores land that’s already above the target level. How about a tool that don’t ignore ...
Suggested by: Cat Chen (11 Jun, '22) Upvoted: 23 Apr Comments: 2
Under consideration

Gearbox

A gearbox can be a Nice addition to change rotation from turbine or make a 90° turn
Suggested by: mack_29_ (02 Oct, '21) Upvoted: 21 Apr Comments: 2
Under consideration

Set Mining Focus (e.g. Coal, Ore etc.) at Mine Control Tower

Set every Single Excavators is a little Bit tedious. Shift Mining Focus from single Excavators to Mine Control Towers and/or add Button at Mine Control Towers. Like ...
Suggested by: Fatman (02 Apr) Upvoted: 2 days ago Comments: 1
Under consideration

Real Clock (for ingame use)

I would love to get back the clock we had in the older version that give me a idea what time it is. Was very useful to keep trace if you have just a hour to play
Suggested by: McRib (31 May) Upvoted: today Comments: 0
Under consideration

Building aera

I recently built my oil factory, and i built lots of little section of pipe. Each one taking 1 or 2 construction parts and each one delivered by 1 truck almost empty. ...
Suggested by: Azanek (24 Dec, '21) Upvoted: 13 May Comments: 4
Under consideration

Improving the tradesystem with currency

Instand of "exchange" good for each another which limit the player to only 1-2 deals it would be better if different city offer different things that can be buy/sold ...
Suggested by: McRib (27 Sep, '21) Upvoted: 08 Dec, '22 Comments: 3
Not likely

Color-Coding Pipes. Belts, and Storages

In my time playing this game (over 100 hours? What?) one thing I always seem to have trouble with is tracing the path of that ONE pipe or belt through the middle of ...
Suggested by: Darkaiser (15 Jul, '22) Upvoted: 06 Jun Comments: 1
Under consideration

Bridges and Pillars

Have a bridge pillar to be able to chain ramps (or bridge segments) . It would be useful to create elevated roadways or cross pits/bodies of water.
Suggested by: Kestrel (14 Jun, '22) Upvoted: 2 days ago Comments: 1
Under consideration

Automatic "Dump Containers" Within "Mine Control" Areas

Problem: Often, large trucks go all the way to a dumping ground with 1-2 units of stone/soil, which is very inefficient Proposal: Trucks that are attached to a ...
Suggested by: Lifernal (30 Sep, '21) Upvoted: 06 Jun Comments: 1
Under consideration

Detailed pollution overview

A detailed overview for pollution akin to that of power would be very cool.
Suggested by: icecold2897 (06 Jun) Upvoted: today Comments: 0
Under consideration

Export Route for the Forestry

just like the export route for Mining, I have a wood Storage right next to the Forester yet my Trucks drive all the way over the map to a far away Warehouse.
Suggested by: NexX (06 Jun) Upvoted: today Comments: 0
Under consideration

add a better way to get rid of Slag

When you try to make iron, the silo gets full of Slag too Quick. we need a better way to get rid of slag. maybe by add a Recipe where Slag is used.
Suggested by: Laura Nielsen (03 Oct, '21) Upvoted: 13 May Comments: 6
Under consideration

/60s Toggle on Recipe Book

Adding a /60s toggle to the Recipe Book would reduce player confusion. I know the /60s toggle state already applies to what's displayed on the Recipe Book. ...
Suggested by: Thadius Wynter (15 Jan, '22) Upvoted: 06 Jan Comments: 1
Under consideration

Show average uptimes/throughputs on buildings and transports

Buildings could track their average uptimes over several time windows and report when clicked (e.g. 20% uptime this month, 60% uptime 6 mo, etc); this would help ...
Suggested by: synical (03 Oct, '21) Upvoted: 06 Jun Comments: 1
Under consideration

Adjustable height conveyor balancers

I would love to be able to set the conveyor balancers at different heights to match the conveyor systems.
Suggested by: John (07 Jun, '22) Upvoted: 16 Mar Comments: 0
Under consideration

Upgrade of Ghosts

I often pre-place items for planning purposes, but these are early tier even for late game buildings. It would be nice if ghosts could be upgraded to higher tier ...
Suggested by: Gandamir (21 Jun, '22) Upvoted: 2 days ago Comments: 5
Under consideration

Some way to deal with Nuclear waste

Currently the main game-killer is Nuclear stage when you are forced to slowly give up your precious space for the Spent Fuel Storages, perhaps there could be some ...
Suggested by: Rox'Taze (31 Aug, '22) Upvoted: 01 Jun Comments: 3
Under consideration

Control dumping outside of mine areas

In some cases, it would be nice to forbid dumping outside of specific areas. For example, if I want to dump rock and slag, but save all my dirt, I must have a mine ...
Suggested by: pttg (23 Jan, '22) Upvoted: 21 May Comments: 3
Under consideration

Build Your Own Offshore Oil Rigs

I would love to be able to build oil rigs. Allowing you to design your own layouts, consisting of different parts and connecting pipes, just like the other factories ...
Suggested by: Nomios (18 Jul, '22) Upvoted: 08 Jan Comments: 2
Under consideration

Backup batterys

Backup batterys for when water is low , coal is low or how ever you are getting you're power has a hiccup in the chain somewhere. Trying to get the power back on when ...
Suggested by: Ghost (21 Jun, '22) Upvoted: 09 Apr Comments: 2
Under consideration

A mac and linux port.

Since it's a unity based game porting to mac and linux should be possible.
Suggested by: link12313 (11 Jun, '22) Upvoted: 06 Jun Comments: 2
Under consideration

Building materials yard

I love to see builders yard with bricks, lumber, steel and pipes for example. They could be on pallets with forklifts stockpiling the goods in designated lay-down ...
Suggested by: Ryan (05 Jan, '22) Upvoted: 08 Jan Comments: 2
Under consideration

Paper

There should be paper in the game (wood->wood chips, wood chips+water->paper or something like that). This could come in early on to have more uses for wood. Paper ...
Suggested by: knusobert (29 Jun, '22) Upvoted: 27 May Comments: 1
Under consideration

Downgrade Transport and Building

It would be nice if there were an option to downgrade a transport. Sometimes, I hook up a lot of of buildings with one kind of transport but then realize that the ...
Suggested by: Sam (11 Jun, '22) Upvoted: 06 Jun Comments: 1
Under consideration

Producing Item over buldings

As a Captain of my Industry i would like to see, in what bulding i produce which Item. This setting should be by pressing e.g. a hotkey.
Suggested by: Stefan (10 Jun, '22) Upvoted: 03 May Comments: 1
Under consideration

Solid waste should cause water pollution if dumped in water.

From a theme perspective, it doesn't make sense that the game punishes the player for pollution elsewhere, but there's zero water pollution incurred by dumping solid ...
Suggested by: Dvd (10 Jun, '22) Upvoted: 15 Apr Comments: 1
Under consideration

Triangular dumping/mining designations

The ability to create a smooth corner such as when building a pyramid. It would be like two half ramps split diagonally along the square section and allow you to ...
Suggested by: Justin (05 Oct, '21) Upvoted: 2 days ago Comments: 1
Under consideration

Build storage/mergers over transports

For buildings that have a through-path for materials where there is a straight line between input and output, and the output material is unchanged from the input ...
Suggested by: Dawnmist (30 Sep, '21) Upvoted: 08 Jan Comments: 1
Under consideration

Wheel loaders

Excavators are good but wheel loader can pick up more stuff like this on for the big transporter
Suggested by: PersonenKraftWagen (21 Apr) Upvoted: 05 May Comments: 0
Under consideration

Back-End Connection for Rain Catcher

Right now rain catchers have one output so stringing them together means running a pipe along in front of them. It would be nice if you had an input at the opposite ...
Suggested by: Darkaiser (12 Jul, '22) Upvoted: 23 Apr Comments: 0
Under consideration

If a vehicle can't find its destination, it should try an alternative destination

For instance, if the tree harvester can't harvest a tree because it's on a slope, it should just pick another tree. Or if a truck can't pick up water from a well ...
Suggested by: Andy Walker (03 Jun, '22) Upvoted: 26 Feb Comments: 3
Under consideration

Add Slag more uses like...

Thje 1st of all, the Slag at high-end will be a problem because there is only 1 way to exchange it to a crushed one... or just dumping it on the island, something ...
Suggested by: WaldeckTBD (02 Jan, '22) Upvoted: 08 Jan Comments: 2
Under consideration