Ideas and suggestions for Captain of Industry from the community

Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU

longer/adjustable ramps

i like to have ramps what you can adjust so you don't have to make 2 after each other but that you can have build a long one or 1 you can adjust, maby for tier 2 or 3 ...
Suggested by: sleger (01 Jan) Upvoted: 03 Aug Comments: 2
Under consideration

Quick Build - Pull Resources from Trucks already heading to construction site first

Goal being to reduce trucks getting stuck holding resources when quick building.
Suggested by: xceled (18 Jun) Upvoted: 21 Oct Comments: 1
Under consideration

chicken farms produce waste

so the farm has live animals thus should be creating waste and also a source of amonia from chicken poop wich could be broken down into sludge and amionia
Suggested by: SpaceBalls (27 Aug) Upvoted: 29 Nov Comments: 5
Under consideration

Uses for Sulfur

Carbon + Sulfur > Carbon Disulfide, a tremendously toxic compound that is also a great precursor for plastics such as cellophane and rayon. If cloth can be produced ...
Suggested by: PTTG (08 Mar) Upvoted: 31 Oct Comments: 3
Under consideration

Waste burning - building needs smoke exhaust and maybe water heating options

As the title. Waste to steam would be killer, and has real world precedent. But my biggest issue is being unable to process exhaust gas.
Suggested by: xtrasyn (06 Jul) Upvoted: 29 Nov Comments: 2
Under consideration

/60s Toggle on Recipe Book

Adding a /60s toggle to the Recipe Book would reduce player confusion. I know the /60s toggle state already applies to what's displayed on the Recipe Book. ...
Suggested by: Thadius Wynter (15 Jan) Upvoted: 09 Oct Comments: 1
Under consideration

Automatic "Dump Containers" Within "Mine Control" Areas

Problem: Often, large trucks go all the way to a dumping ground with 1-2 units of stone/soil, which is very inefficient Proposal: Trucks that are attached to a ...
Suggested by: Lifernal (30 Sep, '21) Upvoted: 19 Jul Comments: 1
Under consideration

Make direction markings on belts, pipes more visible especially in planning mode

It is difficult to see the direction of pipes and belts, especially in planning mode. Suggestion: - add visible arrows during planning mode - increase contrast ...
Suggested by: m (27 Sep) Upvoted: 24 Nov Comments: 0
Under consideration

Terraform tool that’s a smart combination of digging and dumping

Digging area ignores land that’s already below the target level. Dumping area ignores land that’s already above the target level. How about a tool that don’t ignore ...
Suggested by: Cat Chen (11 Jun) Upvoted: 16 Nov Comments: 2
Under consideration

Undo Function

A simple keyboard shortcut like CTRL Y to undo the last action. Can't count the times I accidentally deleted a building when working on belts and pipes ...
Suggested by: FrankBKK (27 Jul) Upvoted: 07 Nov Comments: 1
Under consideration

Gearbox

A gearbox can be a Nice addition to change rotation from turbine or make a 90° turn
Suggested by: mack_29_ (02 Oct, '21) Upvoted: 16 Nov Comments: 1
Under consideration

Build storage/mergers over transports

For buildings that have a through-path for materials where there is a straight line between input and output, and the output material is unchanged from the input ...
Suggested by: Dawnmist (30 Sep, '21) Upvoted: 21 Oct Comments: 1
Under consideration

Adjustable height conveyor balancers

I would love to be able to set the conveyor balancers at different heights to match the conveyor systems.
Suggested by: John (07 Jun) Upvoted: 29 Nov Comments: 0
Under consideration

add a better way to get rid of Slag

When you try to make iron, the silo gets full of Slag too Quick. we need a better way to get rid of slag. maybe by add a Recipe where Slag is used.
Suggested by: Laura Nielsen (03 Oct, '21) Upvoted: 17 Jul Comments: 6
Under consideration

Building aera

I recently built my oil factory, and i built lots of little section of pipe. Each one taking 1 or 2 construction parts and each one delivered by 1 truck almost empty. ...
Suggested by: Azanek (24 Dec, '21) Upvoted: 20 Jul Comments: 3
Under consideration

Building materials yard

I love to see builders yard with bricks, lumber, steel and pipes for example. They could be on pallets with forklifts stockpiling the goods in designated lay-down ...
Suggested by: Ryan (05 Jan) Upvoted: 25 Sep Comments: 2
Under consideration

Solar roofs

I can understand the simplicity of making solar panels a separate building, but the real world solution to space constraints is to make use of the rooftops. Make ...
Suggested by: BluetoothThePirate (26 Jun) Upvoted: 24 Nov Comments: 1
Under consideration

You should be able to burn diesel in gas boilers.

It silly that it can burn everything from heavy oil to light oil but can't do diesel.
Suggested by: link12313 (09 Jun) Upvoted: 16 Nov Comments: 1
Under consideration

Add Slag more uses like...

Thje 1st of all, the Slag at high-end will be a problem because there is only 1 way to exchange it to a crushed one... or just dumping it on the island, something ...
Suggested by: WaldeckTBD (02 Jan) Upvoted: 08 Nov Comments: 1
Under consideration

Show average uptimes/throughputs on buildings and transports

Buildings could track their average uptimes over several time windows and report when clicked (e.g. 20% uptime this month, 60% uptime 6 mo, etc); this would help ...
Suggested by: synical (03 Oct, '21) Upvoted: 09 Oct Comments: 1
Under consideration

Geothermal Power Generation

Like a mega build, green power generation, needs water supply, outputs a constant low powerlevel. Maybe needs a special map feature (thin crust or geysers or something)
Suggested by: SillyShibby (16 Jul) Upvoted: 24 Nov Comments: 0
Under consideration

Trucks that carry diesel should fuel up when they load

When a truck goes somewhere to pick up diesel as cargo it should also fill up the tank instead of driving on with an almost emty tank. That's what every driver whould do.
Suggested by: Monty Burns (12 Jul) Upvoted: 06 Nov Comments: 0
Under consideration

A really big desalination facility

A single nuclear power plant demands 8 desalinators worth of fresh water. Even with recycling water, it still comes to a lot of space and piping. It gets even ...
Suggested by: pttg (24 Mar) Upvoted: 29 Nov Comments: 0
Under consideration

Upgrade of Ghosts

I often pre-place items for planning purposes, but these are early tier even for late game buildings. It would be nice if ghosts could be upgraded to higher tier ...
Suggested by: Gandamir (21 Jun) Upvoted: 16 Nov Comments: 5
Under consideration

Control dumping outside of mine areas

In some cases, it would be nice to forbid dumping outside of specific areas. For example, if I want to dump rock and slag, but save all my dirt, I must have a mine ...
Suggested by: pttg (23 Jan) Upvoted: 30 Jun Comments: 3
Under consideration

Build Your Own Offshore Oil Rigs

I would love to be able to build oil rigs. Allowing you to design your own layouts, consisting of different parts and connecting pipes, just like the other factories ...
Suggested by: Nomios (18 Jul) Upvoted: 09 Nov Comments: 2
Under consideration

Solid waste should cause water pollution if dumped in water.

From a theme perspective, it doesn't make sense that the game punishes the player for pollution elsewhere, but there's zero water pollution incurred by dumping solid ...
Suggested by: Dvd (10 Jun) Upvoted: 29 Nov Comments: 1
Under consideration

Show all reasons for a building not being able to be built.

For example you have a farm, it can be on uneven ground that is also rocky. It will only say it cannot be built because some of the ground is not farmable. It would ...
Suggested by: Burnrate (11 Oct, '21) Upvoted: 26 Oct Comments: 1
Under consideration

Back-End Connection for Rain Catcher

Right now rain catchers have one output so stringing them together means running a pipe along in front of them. It would be nice if you had an input at the opposite ...
Suggested by: Darkaiser (12 Jul) Upvoted: 09 Oct Comments: 0
Under consideration

Backup batterys

Backup batterys for when water is low , coal is low or how ever you are getting you're power has a hiccup in the chain somewhere. Trying to get the power back on when ...
Suggested by: Ghost (21 Jun) Upvoted: 13 Oct Comments: 2
Under consideration

If a vehicle can't find its destination, it should try an alternative destination

For instance, if the tree harvester can't harvest a tree because it's on a slope, it should just pick another tree. Or if a truck can't pick up water from a well ...
Suggested by: Andy Walker (03 Jun) Upvoted: 29 Nov Comments: 2
Under consideration

Make arrows of U shaped conveyer a lot darker

When the u shaped conveyer is filled with slag it can sometimes be difficult to tell, especially if it isn't moving. Making the arrows more visible might fix this.
Suggested by: Burnrate (09 Oct, '21) Upvoted: 07 Oct Comments: 2
Under consideration

Color-Coding Pipes. Belts, and Storages

In my time playing this game (over 100 hours? What?) one thing I always seem to have trouble with is tracing the path of that ONE pipe or belt through the middle of ...
Suggested by: Darkaiser (15 Jul) Upvoted: 17 Nov Comments: 1
Under consideration

Paper

There should be paper in the game (wood->wood chips, wood chips+water->paper or something like that). This could come in early on to have more uses for wood. Paper ...
Suggested by: knusobert (29 Jun) Upvoted: 24 Nov Comments: 1
Under consideration

Bridges and Pillars

Have a bridge pillar to be able to chain ramps (or bridge segments) . It would be useful to create elevated roadways or cross pits/bodies of water.
Suggested by: Kestrel (14 Jun) Upvoted: 22 Oct Comments: 1
Under consideration

Make ghost buildings more ghostly (not block vehicles)

Planning mode is good in that it keeps things paused, but its functionality is moot if it actually places an entity that blocks transport. Making the entity "real" ...
Suggested by: Zyndr (04 Jun) Upvoted: 24 Nov Comments: 1
Under consideration

Visual Indicator of Balancer Priority

The wording on the balancers is confusing. Changing from 3 2-position sliders to 2 3-position sliders ([incoming|outgoing]: priority X, no priority, priority O) would ...
Suggested by: Jeff Ferland (12 Oct, '21) Upvoted: 21 Oct Comments: 1
Under consideration

Triangular dumping/mining designations

The ability to create a smooth corner such as when building a pyramid. It would be like two half ramps split diagonally along the square section and allow you to ...
Suggested by: Justin (05 Oct, '21) Upvoted: 24 Aug Comments: 1
Under consideration

Add salt in the mining tower dumping option

It would be cool if salt could be dump on the ground like the other stuff. It is hard to recycle the brine when the salt piles up.
Suggested by: Azanek (17 Oct, '21) Upvoted: 25 Oct Comments: 5
Low priority

Discarding fruit & veg

It would be nice to have a way to get rid of excess fruit/veg to help balance more complex build chains. Maybe a way to ferment fruit and or convert to biomass?
Suggested by: jamncheez (20 Jul) Upvoted: 21 Oct Comments: 2
Under consideration

All fertilizer should be upgradeable to Fertilizer II

Currently the game has bio fertilizer and normal fertilizer. Normal fertilizer can be upgraded. The bio one can’t. Since Farms don’t allow truck import, we only ...
Suggested by: xtrasyn (06 Jul) Upvoted: 16 Nov Comments: 2
Under consideration

Comparative Advantage (Improved Trading)

https://www.investopedia.com/terms/c/comparativeadvantage.asp Just like in our world some countries are better at producing a good than another country. Whether it ...
Suggested by: Justin Besteman (27 Jun) Upvoted: 07 Oct Comments: 2
Under consideration

Rivers and water falls

Rivers in game and the ability to use flowing water to generate electricity or spin a grain wheel. This could also allow for water falls.
Suggested by: Lexatris (14 Jun) Upvoted: 18 Nov Comments: 2
Under consideration

Expanding Steam Turbine HP to LP options

Typical large turbine systems in power plants go from 1 HP turbine (physically small) to one or more LP turbines as steam expands. Many also have intermediate stages ...
Suggested by: BudAV (18 Jun) Upvoted: 16 Nov Comments: 1
Under consideration

Show Cargo Ships on the World Map, and add ETA

- Show Cargo Ships on the World Map (maybe smaller icons, to not overcrowd the map) - Cargo ships can also show icons which resources they are sailing for, or what ...
Suggested by: ph03n1xx (13 Jun) Upvoted: 26 Oct Comments: 1
Under consideration

Producing Item over buldings

As a Captain of my Industry i would like to see, in what bulding i produce which Item. This setting should be by pressing e.g. a hotkey.
Suggested by: Stefan (10 Jun) Upvoted: 29 Nov Comments: 1
Under consideration

Toggle to hide inactive recipes

It's be nice to have a toggle on most machines to hide recipes that are inactive, just reduce the clutter and see what things that particular machine is currently ...
Suggested by: Mimp (06 Jun) Upvoted: 30 Sep Comments: 0
Under consideration

Move tool tip window away from object being placed so that it doesn't cover the object connections

The tool tip window often covers the object connections when placing objects like boilers etc.
Suggested by: Waveman55 (08 Oct, '21) Upvoted: 28 Oct Comments: 0
Under consideration

Some way to deal with Nuclear waste

Currently the main game-killer is Nuclear stage when you are forced to slowly give up your precious space for the Spent Fuel Storages, perhaps there could be some ...
Suggested by: Rox'Taze (31 Aug) Upvoted: 29 Nov Comments: 3
Under consideration

Manual hauling

So… it’s the apocalypse, shouldn’t we be able to force our workers to use wheelbarrows? (But they should be extremely slow) I feel that the balance of the game is ...
Suggested by: Wheelie (27 Sep, '21) Upvoted: 19 Jul Comments: 3
Not likely