Ideas and suggestions for Captain of Industry from the community
Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU
Add resource: Hot Water
The water that comes from cooling towers would be hot water, it could be reheated in the boiler to generate steam using less fuel and time.
Cooling towers could be ...
Under consideration
When there is no current Tech research going on, Labs should not use Unity
I like to do my research in a stop-and-go way, where I have a lot of Labs, like 5 or 6 or 8 (or more), and when I finish researching one Tech, then I learn what it ...
Under consideration
UI: Show user's clock time somewhere
The game is fantastic, and it's really easy to lose track of time and find yourself playing all night. Having a clock time on the screen somewhere to refer to gives ...
Under consideration
Input/output for the main shipyard
It would be a good QOL improvement to be able to use belts/pipes to have input and/or output for the main shipyard, for importing products via the ship when you load ...
Under consideration
The greenhouse should have a port for co2 injection.
Real industrial greenhouses do it to boost their plant's yield. It also reduces the plant's water usage. ...
Under consideration
Power lines using the (excellent) transport system
I'm a little disappointed by the absence of a power distribution system, since the foundation for something great has seemingly already been implemented. Power line ...
Under consideration
Burner/Flare v2 with exhaust port
Add a later version of the solid burner and flare with an exhaust port that could be rerouted. Most likely it'll be sent to the exhaust scrubbers in late game. This ...
Under consideration
UI: Clicking an empty spot on the world map should close info boxes.
When you have an entity info box displayed on the main game screen, clicking any empty place on that screen closes the info box. On the world map, it appears the only ...
Under consideration
Fuel Gas Synthesis Byproduct is Water
If the approximate intended reaction is CO2 + 4H2 = CH4 + 2H2O, then this process should yield water as a byproduct.
Under consideration
Logistic Tower
When you assign a truck to a storage, i.e. a coal loose storage to keep it full, this truck can not do anythink else. So when the storage is full, the truck is idle. ...
Under consideration
Modular farms
Basically farms that work the way that settlements do. The individual unit would be maybe a quarter the size of a current farm, you'd be able to expand them the same ...
Under consideration
Deconstruction refund variable with difficulty
Deconstruction of buildings currently yields a flat 75% refund. While I appreciate that this is provides challenge and incentive to plan ahead for players on the ...
Under consideration
Uses for Sulfur
Carbon + Sulfur > Carbon Disulfide, a tremendously toxic compound that is also a great precursor for plastics such as cellophane and rayon. If cloth can be produced ...
Under consideration
Bridges and Pillars
Have a bridge pillar to be able to chain ramps (or bridge segments) . It would be useful to create elevated roadways or cross pits/bodies of water.
Under consideration
Geothermal Power Generation
Like a mega build, green power generation, needs water supply, outputs a constant low powerlevel. Maybe needs a special map feature (thin crust or geysers or something)
Under consideration
Research Branch - Rework
The Research Branch is very good because it is very extensive. But it doesn't make much sense that it's so easy to research new items. You just have to wait for the ...
Under consideration
New research: Combined Gas cycle
For late game, please add a new research item "Combined Gas Cycle" and add a new building, Gas Turbine, with 3d based on Steam Turbine with different color texture, ...
Under consideration
Trucks that carry diesel should fuel up when they load
When a truck goes somewhere to pick up diesel as cargo it should also fill up the tank instead of driving on with an almost emty tank. That's what every driver whould do.
Under consideration
Add salt in the mining tower dumping option
It would be cool if salt could be dump on the ground like the other stuff. It is hard to recycle the brine when the salt piles up.
Low priority
Set Mining Focus (e.g. Coal, Ore etc.) at Mine Control Tower
Set every Single Excavators is a little Bit tedious.
Shift Mining Focus from single Excavators to Mine Control Towers and/or add Button at Mine Control Towers. Like ...
Under consideration
Joined storage Inheritance
Item/Loose/Fluid storage that is joined directly from output to input should inherit "Stored product" and "keep full/empty" settings from the existing container, and ...
Under consideration
Improving the tradesystem with currency
Instand of "exchange" good for each another which limit the player to only 1-2 deals it would be better if different city offer different things that can be buy/sold ...
Not likely
longer/adjustable ramps
i like to have ramps what you can adjust so you don't have to make 2 after each other but that you can have build a long one or 1 you can adjust, maby for tier 2 or 3 ...
Under consideration
Automatically delete selected areas
could you implement that in the game that for example when you mark an area for mining or tipping area when they are finished on the marked area automatically delete? ...
Under consideration
Wheel loaders
Excavators are good but wheel loader can pick up more stuff like this on for the big transporter
Under consideration
upgrade hotkey!
Under consideration
Color-Coding Pipes. Belts, and Storages
In my time playing this game (over 100 hours? What?) one thing I always seem to have trouble with is tracing the path of that ONE pipe or belt through the middle of ...
Under consideration
Quick Build - Pull Resources from Trucks already heading to construction site first
Goal being to reduce trucks getting stuck holding resources when quick building.
Under consideration
Downgrade Transport and Building
It would be nice if there were an option to downgrade a transport. Sometimes, I hook up a lot of of buildings with one kind of transport but then realize that the ...
Under consideration
Adjustable height conveyor balancers
I would love to be able to set the conveyor balancers at different heights to match the conveyor systems.
Under consideration
add a better way to get rid of Slag
When you try to make iron, the silo gets full of Slag too Quick. we need a better way to get rid of slag. maybe by add a Recipe where Slag is used.
Under consideration
Building aera
I recently built my oil factory, and i built lots of little section of pipe. Each one taking 1 or 2 construction parts and each one delivered by 1 truck almost empty. ...
Under consideration
Dredging
I would like to be able to tidy up the edges of the map after removing the ground which seems unachievable with the excavators as they wont go far enough into the ...
Under consideration
Build Your Own Offshore Oil Rigs
I would love to be able to build oil rigs. Allowing you to design your own layouts, consisting of different parts and connecting pipes, just like the other factories ...
Under consideration
Terraform tool that’s a smart combination of digging and dumping
Digging area ignores land that’s already below the target level. Dumping area ignores land that’s already above the target level. How about a tool that don’t ignore ...
Under consideration
Gearbox
A gearbox can be a Nice addition to change rotation from turbine or make a 90° turn
Under consideration
Make ghost buildings more ghostly (not block vehicles)
Planning mode is good in that it keeps things paused, but its functionality is moot if it actually places an entity that blocks transport. Making the entity "real" ...
Under consideration
Automatic "Dump Containers" Within "Mine Control" Areas
Problem: Often, large trucks go all the way to a dumping ground with 1-2 units of stone/soil, which is very inefficient
Proposal: Trucks that are attached to a ...
Under consideration
Liquid pipeline connection method
At the beginning, the liquid pipeline is vertical in the front, back, left, and right directions. When can I update to have vertical connections? The curved layout is ...
Under consideration
Backup batterys
Backup batterys for when water is low , coal is low or how ever you are getting you're power has a hiccup in the chain somewhere. Trying to get the power back on when ...
Under consideration
A mac and linux port.
Since it's a unity based game porting to mac and linux should be possible.
Under consideration
Pump for flooded mines
It would be nice to have a pump to drain the water out of a mine after it has been flooded. Once you have sealed the hole you can then put a pump and drain the mine, ...
Under consideration
/60s Toggle on Recipe Book
Adding a /60s toggle to the Recipe Book would reduce player confusion.
I know the /60s toggle state already applies to what's displayed on the Recipe Book. ...
Under consideration
Add an option for Mega Trucks to avoid picking unreachable jobs
It would allow me to run some mega trucks unassigned and stick to the jobs they can do rather than get stuck with unreachable destination.
Then the small trucks can ...
Under consideration
Back-End Connection for Rain Catcher
Right now rain catchers have one output so stringing them together means running a pipe along in front of them. It would be nice if you had an input at the opposite ...
Under consideration
Bigger Maps
Over time, a lot of space is required for the production chains. Larger maps would be a great thing or alternatively a map editor
Under consideration
Upgrade of Ghosts
I often pre-place items for planning purposes, but these are early tier even for late game buildings.
It would be nice if ghosts could be upgraded to higher tier ...
Under consideration
Some way to deal with Nuclear waste
Currently the main game-killer is Nuclear stage when you are forced to slowly give up your precious space for the Spent Fuel Storages, perhaps there could be some ...
Under consideration
Hydrogen correction
There 2 hydrogen and 1 oxygen for water not the other way around.
For ammoniac, it's NH3. It's 3 hydrogen and 1 Nitrogen
For Gas, I suppose you speak about ...
Not planned