Ideas and suggestions for Captain of Industry from the community

Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU

Add resource: Hot Water

The water that comes from cooling towers would be hot water, it could be reheated in the boiler to generate steam using less fuel and time. Cooling towers could be ...
Suggested by: Endergod (14 Oct, '21) Upvoted: 01 Sep Comments: 1
Under consideration

When there is no current Tech research going on, Labs should not use Unity

I like to do my research in a stop-and-go way, where I have a lot of Labs, like 5 or 6 or 8 (or more), and when I finish researching one Tech, then I learn what it ...
Suggested by: Peter34 (28 Jun, '22) Upvoted: 12 Sep Comments: 0
Under consideration

UI: Show user's clock time somewhere

The game is fantastic, and it's really easy to lose track of time and find yourself playing all night. Having a clock time on the screen somewhere to refer to gives ...
Suggested by: Dawnmist (04 Oct, '21) Upvoted: 01 Sep Comments: 3
Under consideration

Input/output for the main shipyard

It would be a good QOL improvement to be able to use belts/pipes to have input and/or output for the main shipyard, for importing products via the ship when you load ...
Suggested by: sigkill (13 Jun, '22) Upvoted: 17 Sep Comments: 2
Under consideration

The greenhouse should have a port for co2 injection.

Real industrial greenhouses do it to boost their plant's yield. It also reduces the plant's water usage. ...
Suggested by: link12313 (03 Jan) Upvoted: 09 Sep Comments: 6
Under consideration

Power lines using the (excellent) transport system

I'm a little disappointed by the absence of a power distribution system, since the foundation for something great has seemingly already been implemented. Power line ...
Suggested by: certainOrder (01 Oct, '21) Upvoted: 12 Sep Comments: 4
Under consideration

Burner/Flare v2 with exhaust port

Add a later version of the solid burner and flare with an exhaust port that could be rerouted. Most likely it'll be sent to the exhaust scrubbers in late game. This ...
Suggested by: Griffon0129 (27 Sep, '22) Upvoted: 01 Sep Comments: 2
Under consideration

UI: Clicking an empty spot on the world map should close info boxes.

When you have an entity info box displayed on the main game screen, clicking any empty place on that screen closes the info box. On the world map, it appears the only ...
Suggested by: WTFezOn (15 Feb, '22) Upvoted: 01 Sep Comments: 1
Under consideration

Fuel Gas Synthesis Byproduct is Water

If the approximate intended reaction is CO2 + 4H2 = CH4 + 2H2O, then this process should yield water as a byproduct.
Suggested by: certainOrder (02 Jan, '22) Upvoted: 01 Sep Comments: 2
Under consideration

Logistic Tower

When you assign a truck to a storage, i.e. a coal loose storage to keep it full, this truck can not do anythink else. So when the storage is full, the truck is idle. ...
Suggested by: Azanek (12 Nov, '21) Upvoted: 11 Sep Comments: 6
Under consideration

Modular farms

Basically farms that work the way that settlements do. The individual unit would be maybe a quarter the size of a current farm, you'd be able to expand them the same ...
Suggested by: bluetooth the pirate (01 Jul, '22) Upvoted: 01 Sep Comments: 4
Under consideration

Deconstruction refund variable with difficulty

Deconstruction of buildings currently yields a flat 75% refund. While I appreciate that this is provides challenge and incentive to plan ahead for players on the ...
Suggested by: Thadius Wynter (30 Jan, '22) Upvoted: 01 Sep Comments: 8
Under consideration

Uses for Sulfur

Carbon + Sulfur > Carbon Disulfide, a tremendously toxic compound that is also a great precursor for plastics such as cellophane and rayon. If cloth can be produced ...
Suggested by: PTTG (08 Mar, '22) Upvoted: 2 days ago Comments: 4
Under consideration

Bridges and Pillars

Have a bridge pillar to be able to chain ramps (or bridge segments) . It would be useful to create elevated roadways or cross pits/bodies of water.
Suggested by: Kestrel (14 Jun, '22) Upvoted: 20 Sep Comments: 1
Under consideration

Geothermal Power Generation

Like a mega build, green power generation, needs water supply, outputs a constant low powerlevel. Maybe needs a special map feature (thin crust or geysers or something)
Suggested by: SillyShibby (16 Jul, '22) Upvoted: 2 days ago Comments: 0
Under consideration

Research Branch - Rework

The Research Branch is very good because it is very extensive. But it doesn't make much sense that it's so easy to research new items. You just have to wait for the ...
Suggested by: PeaSmith (27 Jun, '22) Upvoted: 01 Sep Comments: 1
Under consideration

New research: Combined Gas cycle

For late game, please add a new research item "Combined Gas Cycle" and add a new building, Gas Turbine, with 3d based on Steam Turbine with different color texture, ...
Suggested by: Aldo (08 Jun, '22) Upvoted: 01 Sep Comments: 1
Under consideration

Trucks that carry diesel should fuel up when they load

When a truck goes somewhere to pick up diesel as cargo it should also fill up the tank instead of driving on with an almost emty tank. That's what every driver whould do.
Suggested by: Monty Burns (12 Jul, '22) Upvoted: 01 Sep Comments: 0
Under consideration

Add salt in the mining tower dumping option

It would be cool if salt could be dump on the ground like the other stuff. It is hard to recycle the brine when the salt piles up.
Suggested by: Azanek (17 Oct, '21) Upvoted: 16 Sep Comments: 6
Low priority

Edge scrolling

Why better than with right mouse
Suggested by: Tidus084 (03 Jun, '22) Upvoted: 2 days ago Comments: 3
Under consideration

Set Mining Focus (e.g. Coal, Ore etc.) at Mine Control Tower

Set every Single Excavators is a little Bit tedious. Shift Mining Focus from single Excavators to Mine Control Towers and/or add Button at Mine Control Towers. Like ...
Suggested by: Fatman (02 Apr) Upvoted: 01 Sep Comments: 1
Under consideration

Joined storage Inheritance

Item/Loose/Fluid storage that is joined directly from output to input should inherit "Stored product" and "keep full/empty" settings from the existing container, and ...
Suggested by: Aahzmandius Karrde (27 Sep, '21) Upvoted: 01 Sep Comments: 6
Under consideration

Improving the tradesystem with currency

Instand of "exchange" good for each another which limit the player to only 1-2 deals it would be better if different city offer different things that can be buy/sold ...
Suggested by: McRib (27 Sep, '21) Upvoted: 15 Sep Comments: 3
Not likely

longer/adjustable ramps

i like to have ramps what you can adjust so you don't have to make 2 after each other but that you can have build a long one or 1 you can adjust, maby for tier 2 or 3 ...
Suggested by: sleger (01 Jan, '22) Upvoted: 01 Sep Comments: 2
Under consideration

Automatically delete selected areas

could you implement that in the game that for example when you mark an area for mining or tipping area when they are finished on the marked area automatically delete? ...
Suggested by: Hendrick S. (10 Jun) Upvoted: yesterday Comments: 1
Under consideration

Wheel loaders

Excavators are good but wheel loader can pick up more stuff like this on for the big transporter
Suggested by: PersonenKraftWagen (21 Apr) Upvoted: 2 days ago Comments: 0
Under consideration

upgrade hotkey!

Suggested by: dexter (09 Jun, '22) Upvoted: 01 Sep Comments: 3
Under consideration

Color-Coding Pipes. Belts, and Storages

In my time playing this game (over 100 hours? What?) one thing I always seem to have trouble with is tracing the path of that ONE pipe or belt through the middle of ...
Suggested by: Darkaiser (15 Jul, '22) Upvoted: 01 Sep Comments: 1
Under consideration

Quick Build - Pull Resources from Trucks already heading to construction site first

Goal being to reduce trucks getting stuck holding resources when quick building.
Suggested by: xceled (18 Jun, '22) Upvoted: 01 Sep Comments: 1
Under consideration

Downgrade Transport and Building

It would be nice if there were an option to downgrade a transport. Sometimes, I hook up a lot of of buildings with one kind of transport but then realize that the ...
Suggested by: Sam (11 Jun, '22) Upvoted: 19 Sep Comments: 1
Under consideration

Adjustable height conveyor balancers

I would love to be able to set the conveyor balancers at different heights to match the conveyor systems.
Suggested by: John (07 Jun, '22) Upvoted: 01 Sep Comments: 0
Under consideration

add a better way to get rid of Slag

When you try to make iron, the silo gets full of Slag too Quick. we need a better way to get rid of slag. maybe by add a Recipe where Slag is used.
Suggested by: Laura Nielsen (03 Oct, '21) Upvoted: 01 Sep Comments: 6
Under consideration

Building aera

I recently built my oil factory, and i built lots of little section of pipe. Each one taking 1 or 2 construction parts and each one delivered by 1 truck almost empty. ...
Suggested by: Azanek (24 Dec, '21) Upvoted: 01 Sep Comments: 4
Under consideration

Dredging

I would like to be able to tidy up the edges of the map after removing the ground which seems unachievable with the excavators as they wont go far enough into the ...
Suggested by: Max (04 Sep, '22) Upvoted: 01 Sep Comments: 3
Under consideration

Build Your Own Offshore Oil Rigs

I would love to be able to build oil rigs. Allowing you to design your own layouts, consisting of different parts and connecting pipes, just like the other factories ...
Suggested by: Nomios (18 Jul, '22) Upvoted: 01 Sep Comments: 2
Under consideration

Terraform tool that’s a smart combination of digging and dumping

Digging area ignores land that’s already below the target level. Dumping area ignores land that’s already above the target level. How about a tool that don’t ignore ...
Suggested by: Cat Chen (11 Jun, '22) Upvoted: 01 Sep Comments: 2
Under consideration

Gearbox

A gearbox can be a Nice addition to change rotation from turbine or make a 90° turn
Suggested by: mack_29_ (02 Oct, '21) Upvoted: 01 Sep Comments: 2
Under consideration

Make ghost buildings more ghostly (not block vehicles)

Planning mode is good in that it keeps things paused, but its functionality is moot if it actually places an entity that blocks transport. Making the entity "real" ...
Suggested by: Zyndr (04 Jun, '22) Upvoted: 11 Sep Comments: 1
Under consideration

Automatic "Dump Containers" Within "Mine Control" Areas

Problem: Often, large trucks go all the way to a dumping ground with 1-2 units of stone/soil, which is very inefficient Proposal: Trucks that are attached to a ...
Suggested by: Lifernal (30 Sep, '21) Upvoted: 01 Sep Comments: 1
Under consideration

Liquid pipeline connection method

At the beginning, the liquid pipeline is vertical in the front, back, left, and right directions. When can I update to have vertical connections? The curved layout is ...
Suggested by: 2367826676 (22 Apr) Upvoted: 09 May Comments: 0
Under consideration

Backup batterys

Backup batterys for when water is low , coal is low or how ever you are getting you're power has a hiccup in the chain somewhere. Trying to get the power back on when ...
Suggested by: Ghost (21 Jun, '22) Upvoted: 01 Sep Comments: 2
Under consideration

A mac and linux port.

Since it's a unity based game porting to mac and linux should be possible.
Suggested by: link12313 (11 Jun, '22) Upvoted: 01 Sep Comments: 2
Under consideration

Pump for flooded mines

It would be nice to have a pump to drain the water out of a mine after it has been flooded. Once you have sealed the hole you can then put a pump and drain the mine, ...
Suggested by: Ian R Hulsing (16 Oct, '22) Upvoted: 01 Sep Comments: 1
Under consideration

/60s Toggle on Recipe Book

Adding a /60s toggle to the Recipe Book would reduce player confusion. I know the /60s toggle state already applies to what's displayed on the Recipe Book. ...
Suggested by: Thadius Wynter (15 Jan, '22) Upvoted: 01 Sep Comments: 1
Under consideration

Add an option for Mega Trucks to avoid picking unreachable jobs

It would allow me to run some mega trucks unassigned and stick to the jobs they can do rather than get stuck with unreachable destination. Then the small trucks can ...
Suggested by: Garantio (26 Jul, '22) Upvoted: 01 Sep Comments: 0
Under consideration

Back-End Connection for Rain Catcher

Right now rain catchers have one output so stringing them together means running a pipe along in front of them. It would be nice if you had an input at the opposite ...
Suggested by: Darkaiser (12 Jul, '22) Upvoted: 01 Sep Comments: 0
Under consideration

Bigger Maps

Over time, a lot of space is required for the production chains. Larger maps would be a great thing or alternatively a map editor
Suggested by: Nyne90 (01 Jul, '22) Upvoted: 17 Sep Comments: 0
Under consideration

Upgrade of Ghosts

I often pre-place items for planning purposes, but these are early tier even for late game buildings. It would be nice if ghosts could be upgraded to higher tier ...
Suggested by: Gandamir (21 Jun, '22) Upvoted: 19 Sep Comments: 5
Under consideration

Some way to deal with Nuclear waste

Currently the main game-killer is Nuclear stage when you are forced to slowly give up your precious space for the Spent Fuel Storages, perhaps there could be some ...
Suggested by: Rox'Taze (31 Aug, '22) Upvoted: 12 Sep Comments: 3
Under consideration

Hydrogen correction

There 2 hydrogen and 1 oxygen for water not the other way around. For ammoniac, it's NH3. It's 3 hydrogen and 1 Nitrogen For Gas, I suppose you speak about ...
Suggested by: Mick Pyro (02 Jul, '22) Upvoted: 01 Sep Comments: 3
Not planned