Ideas and suggestions for Captain of Industry from the community
Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU
I like to do my research in a stop-and-go way, where I have a lot of Labs, like 5 or 6 or 8 (or more), and when I finish researching one Tech, then I learn what it ...
Suggested by: Peter34 (28 Jun, '22) • Upvoted: 12 Sep • Comments: 0
Real industrial greenhouses do it to boost their plant's yield. It also reduces the plant's water usage. ...
Suggested by: link12313 (03 Jan) • Upvoted: 09 Sep • Comments: 6
I'm a little disappointed by the absence of a power distribution system, since the foundation for something great has seemingly already been implemented. Power line ...
Suggested by: certainOrder (01 Oct, '21) • Upvoted: 12 Sep • Comments: 4
When you have an entity info box displayed on the main game screen, clicking any empty place on that screen closes the info box. On the world map, it appears the only ...
Suggested by: WTFezOn (15 Feb, '22) • Upvoted: 01 Sep • Comments: 1
Deconstruction of buildings currently yields a flat 75% refund. While I appreciate that this is provides challenge and incentive to plan ahead for players on the ...
Suggested by: Thadius Wynter (30 Jan, '22) • Upvoted: 01 Sep • Comments: 8
When a truck goes somewhere to pick up diesel as cargo it should also fill up the tank instead of driving on with an almost emty tank. That's what every driver whould do.
Suggested by: Monty Burns (12 Jul, '22) • Upvoted: 01 Sep • Comments: 0
Set every Single Excavators is a little Bit tedious. Shift Mining Focus from single Excavators to Mine Control Towers and/or add Button at Mine Control Towers. Like ...
Suggested by: Fatman (02 Apr) • Upvoted: 01 Sep • Comments: 1
Goal being to reduce trucks getting stuck holding resources when quick building.
Suggested by: xceled (18 Jun, '22) • Upvoted: 01 Sep • Comments: 1
Digging area ignores land that’s already below the target level. Dumping area ignores land that’s already above the target level. How about a tool that don’t ignore ...
Suggested by: Cat Chen (11 Jun, '22) • Upvoted: 01 Sep • Comments: 2
Planning mode is good in that it keeps things paused, but its functionality is moot if it actually places an entity that blocks transport. Making the entity "real" ...
Suggested by: Zyndr (04 Jun, '22) • Upvoted: 11 Sep • Comments: 1
Problem: Often, large trucks go all the way to a dumping ground with 1-2 units of stone/soil, which is very inefficient Proposal: Trucks that are attached to a ...
Suggested by: Lifernal (30 Sep, '21) • Upvoted: 01 Sep • Comments: 1
It would allow me to run some mega trucks unassigned and stick to the jobs they can do rather than get stuck with unreachable destination. Then the small trucks can ...
Suggested by: Garantio (26 Jul, '22) • Upvoted: 01 Sep • Comments: 0