Ideas and suggestions for Captain of Industry from the community
Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU
Make ghost buildings more ghostly (not block vehicles)
Planning mode is good in that it keeps things paused, but its functionality is moot if it actually places an entity that blocks transport. Making the entity "real" ...
Under consideration
Add an option for Mega Trucks to avoid picking unreachable jobs
It would allow me to run some mega trucks unassigned and stick to the jobs they can do rather than get stuck with unreachable destination.
Then the small trucks can ...
Under consideration
Discarding fruit & veg
It would be nice to have a way to get rid of excess fruit/veg to help balance more complex build chains. Maybe a way to ferment fruit and or convert to biomass?
Under consideration
All fertilizer should be upgradeable to Fertilizer II
Currently the game has bio fertilizer and normal fertilizer. Normal fertilizer can be upgraded. The bio one can’t.
Since Farms don’t allow truck import, we only ...
Under consideration
Show Cargo Ships on the World Map, and add ETA
- Show Cargo Ships on the World Map (maybe smaller icons, to not overcrowd the map)
- Cargo ships can also show icons which resources they are sailing for, or what ...
Under consideration
Make arrows of U shaped conveyer a lot darker
When the u shaped conveyer is filled with slag it can sometimes be difficult to tell, especially if it isn't moving. Making the arrows more visible might fix this.
Under consideration
Blueprint editor
It would be nice to have a Blueprint editor just like a map editor. It would be nice if you start a new map and you have a blueprint from a previous game that you ...
Under consideration
Forced position for supports
It would be nice to have way, how to "force" position of supports for pipes and belts when building. When I need make supports on specific place, in this moment I ...
Under consideration
Expanding Steam Turbine HP to LP options
Typical large turbine systems in power plants go from 1 HP turbine (physically small) to one or more LP turbines as steam expands. Many also have intermediate stages ...
Under consideration
Visual Indicator of Balancer Priority
The wording on the balancers is confusing. Changing from 3 2-position sliders to 2 3-position sliders ([incoming|outgoing]: priority X, no priority, priority O) would ...
Under consideration
advanced crop selection
One of my biggest headaches in the game is managing the supply and demand of food. I have to frequently toggle various crop types to ensure that I dont run out of ...
Under consideration
Red and Green sliders should work together on storages.
Don't see why I can't decide the storage can't be full or empty at the same time.
Under consideration
Valves
1. Automatic valves. A "Y" shaped valve with input and 2 outputs one of which is closed until the other one can't receive anymore for one of the conditions: different ...
Under consideration
Show all reasons for a building not being able to be built.
For example you have a farm, it can be on uneven ground that is also rocky. It will only say it cannot be built because some of the ground is not farmable. It would ...
Under consideration
Weather forecasting with tech upgrades, Dynamic Weather?
First, my idea is to have some kind of basic meteorological equipment available early in the game to provide a forecast to see if there will be an extended period of ...
Under consideration
Toggle Direction Option for Warehouses
Wondering if we could make the warehouses toggle input and output directions like with the pipes and conveyers. I will often build a separate warehouse to collect ...
Under consideration
Hydrogen correction
There 2 hydrogen and 1 oxygen for water not the other way around.
For ammoniac, it's NH3. It's 3 hydrogen and 1 Nitrogen
For Gas, I suppose you speak about ...
Not planned
Comparative Advantage (Improved Trading)
https://www.investopedia.com/terms/c/comparativeadvantage.asp
Just like in our world some countries are better at producing a good than another country. Whether it ...
Under consideration
Rivers and water falls
Rivers in game and the ability to use flowing water to generate electricity or spin a grain wheel. This could also allow for water falls.
Under consideration
Map Size x 5000
Maps should be far bigger. Looks like it is going to be far too restricting.
Under consideration
Coal Liquifaction and coal gasification
Add a recipe to allow conversion of coal to make heavy oil (or some other liquid hydrocarbon) and another recipe to allow conversion of coal to make fuel gas.
Under consideration
Rotate and move Buildings
Currently if I want to rotate a building, I have to demolish it. If I want to move it, I have to demolish it.
I'd like a "reposition" button that I can click, in ...
Under consideration
Add advanced crusher
Having an advanced crusher would be nice, given how much it's used. It would be great if it didn't input at a height too, that's always annoying.
Under consideration
iron and copper mine on world map
Under consideration
Allow rainwater catcher to link together
Put one behind the first so the graphics line up on the central catchment channel
Under consideration
Move tool tip window away from object being placed so that it doesn't cover the object connections
The tool tip window often covers the object connections when placing objects like boilers etc.
Under consideration
Glass research should come before large vehicles
You can unlock large vehicles quick a bit sooner than getting glass making since that requires the next level of lab research to unlock. Either large vehicles ...
Under consideration
Resource Overlay Deposits Numerical Value
When having resource overlays on having the ability to hover over whatever and tell you how much is left not just visually. Good examples of this would be groundwater ...
Under consideration
Assembly Buildings should be able to use their own storage!
Due to lac of resources at a badly planned start of mine, I am forced to use one Assembly building for 2 recipes. (electronics and constr. mats II)
Currently ...
Under consideration
All farmed items should be compostable
Title says it all, all farmed items should be compostable, including poppies, sugar cane, canola, and fruit in addition to the rest of the items that are already ...
Under consideration
Aquaculture / Ocean power / Hydrology
Making use of the ocean via fish farms/aquaculture as another food source, wave power, perhaps introduce natural spings of fresh water/rivers that can be harnessed ...
Under consideration
More Heavy Equipment
Graders, these are useful for pushing material around. So they can push material from a digging area into a dumping area. Must be within the same mining area.
Semi ...
Under consideration
Toggle to hide inactive recipes
It's be nice to have a toggle on most machines to hide recipes that are inactive, just reduce the clutter and see what things that particular machine is currently ...
Under consideration
seawater steam cooling
Many nuclear plants are built near the coast in order to use seawater as a dump for waste heat. It would be nice to have the option to build a coastal heat exchanger ...
Under consideration
Priority on the ship yard
Priority on the shipyard for loading materials like iron / steel and T2 construction parts to load onto the ship
Under consideration
Manual hauling
So… it’s the apocalypse, shouldn’t we be able to force our workers to use wheelbarrows? (But they should be extremely slow) I feel that the balance of the game is ...
Not likely
Pumpjacks require water when deposit mostly depleted
Most oil deposits must be injected with CO2 and/or water to cause oil to rise to a level that's accessible to pumpjacks. Requiring water inputs and "oily water" ...
Low priority
Farms to Greenhouses (Ground status of Dirt is Null for Greenhouses)
The ground that the farm is placed upon doesn't matter when you upgrade to greenhouses.
If you think about it, most greenhouses are built upon concrete. While ...
Under consideration
Town Heating
Supply your settlement with steam heating as an additional requirement to power and water services. Demand can fluctuate with the seasons. Steam low can be just ...
Under consideration
Pipe/Conveyor Support Structure Alignment
If you build many pipes or conveyors beside each other in parallel their support structures do not align to each other.
This can cause issues so the trucks can no ...
Under consideration
Pump for flooded mines
It would be nice to have a pump to drain the water out of a mine after it has been flooded. Once you have sealed the hole you can then put a pump and drain the mine, ...
Under consideration
Stacking goods when mining and separate them later
Why are excavators separate goods when they are digging? It would be nice that excavators load al sorts of materials together in the mining trucks. Rock, dirt, and ...
Under consideration
Add Waste as burnale recipe for Coal Boiler and Coal Klin
Please add waste as burnale alternative for Coal Boiler and Coal Klin.
So the waste become more usable instead of dumping or burning on burners.
Under consideration
Quick priority tool
Much like the pause or demolish tools that allow successive selection of buildings, add a similar button for setting/unsetting priority. Could also use a click and ...
Under consideration
The ability to upgrade pipes/conveyors in planning mode.
So I've had it a few times where I'm laying out my design, and realize I need a larger pipe or faster conveyor belt for what I'm doing (or decided to expand mid-way), ...
Under consideration
Solar stills as an intermediate water option
The Problem:
There is a steep gradient between rainwater harvesters (no ongoing resource investment, high land usage) and thermal desalinators (relatively compact, ...
Under consideration
Canals, Drydocks and Locks Oh My!
Add the ability to dynamically construct accessible inland waterways for use as dry docks, locks and even a canal system for ships.
This would require two main ...
Under consideration
A trenching machine.
It would dig up to three small tiles down and one pipe length wide to make buried pipes and small scale landscaping easier.
Under consideration
Upgraded coal boiler
coal boiler that accepts pulverized coal and possibly oxygen gas and produces extra steam or the same more efficiently. maybe x1.5 more steam?
Under consideration
Dredging
I would like to be able to tidy up the edges of the map after removing the ground which seems unachievable with the excavators as they wont go far enough into the ...
Under consideration