Ideas and suggestions for Captain of Industry from the community

Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU

Pipe/Conveyor Support Structure Alignment

If you build many pipes or conveyors beside each other in parallel their support structures do not align to each other. This can cause issues so the trucks can no ...
Suggested by: Ralf (02 Apr) Upvoted: 10 Sep Comments: 2
Under consideration

Resource Overlay Deposits Numerical Value

When having resource overlays on having the ability to hover over whatever and tell you how much is left not just visually. Good examples of this would be groundwater ...
Suggested by: DeathRoams (22 Dec, '21) Upvoted: 29 Aug Comments: 2
Under consideration

Aluminium / Aluminum resource

A key industrial metal missing from the industrial complex is Aluminium. In order to process this the bayer process would be needed, which would require crushing, ...
Suggested by: AB (19 Sep) Upvoted: 24 Nov Comments: 1
Under consideration

Weather forecasting with tech upgrades, Dynamic Weather?

First, my idea is to have some kind of basic meteorological equipment available early in the game to provide a forecast to see if there will be an extended period of ...
Suggested by: TenderSausage (07 Oct, '21) Upvoted: 10 Sep Comments: 1
Under consideration

Solar stills as an intermediate water option

The Problem: There is a steep gradient between rainwater harvesters (no ongoing resource investment, high land usage) and thermal desalinators (relatively compact, ...
Suggested by: SillySMS (29 Aug) Upvoted: 19 Sep Comments: 0
Under consideration

Upgraded coal boiler

coal boiler that accepts pulverized coal and possibly oxygen gas and produces extra steam or the same more efficiently. maybe x1.5 more steam?
Suggested by: Robinhood (04 Jan) Upvoted: 16 Nov Comments: 0
Under consideration

Priority on the ship yard

Priority on the shipyard for loading materials like iron / steel and T2 construction parts to load onto the ship
Suggested by: kyle flewellen (12 Oct, '21) Upvoted: 11 Jun Comments: 0
Under consideration

Hydrogen correction

There 2 hydrogen and 1 oxygen for water not the other way around. For ammoniac, it's NH3. It's 3 hydrogen and 1 Nitrogen For Gas, I suppose you speak about ...
Suggested by: Mick Pyro (02 Jul) Upvoted: 05 Dec Comments: 2
Not planned

Map Size x 5000

Maps should be far bigger. Looks like it is going to be far too restricting.
Suggested by: Does Itmatter (01 Jun) Upvoted: 28 Oct Comments: 2
Under consideration

Red and Green sliders should work together on storages.

Don't see why I can't decide the storage can't be full or empty at the same time.
Suggested by: Liftium (22 Aug) Upvoted: 29 Nov Comments: 1
Under consideration

Assembly Buildings should be able to use their own storage!

Due to lac of resources at a badly planned start of mine, I am forced to use one Assembly building for 2 recipes. (electronics and constr. mats II) Currently ...
Suggested by: Dragendave (18 Jul) Upvoted: 19 Sep Comments: 1
Under consideration

Downgrade Transport and Building

It would be nice if there were an option to downgrade a transport. Sometimes, I hook up a lot of of buildings with one kind of transport but then realize that the ...
Suggested by: Sam (11 Jun) Upvoted: 29 Nov Comments: 1
Under consideration

Valves

1. Automatic valves. A "Y" shaped valve with input and 2 outputs one of which is closed until the other one can't receive anymore for one of the conditions: different ...
Suggested by: l2plur (11 Jun) Upvoted: 29 Nov Comments: 1
Under consideration

Allow Unload of Processing Structures

There may be occasions, for production reasons, that it would be nice to unload material from a processing structure. An early example would be if you are using two ...
Suggested by: LodeRunner (30 Oct, '21) Upvoted: 22 Jun Comments: 1
Under consideration

Quick priority tool

Much like the pause or demolish tools that allow successive selection of buildings, add a similar button for setting/unsetting priority. Could also use a click and ...
Suggested by: Aahzmandius Karrde (29 Sep, '21) Upvoted: 21 Oct Comments: 1
Under consideration

Add advanced crusher

Having an advanced crusher would be nice, given how much it's used. It would be great if it didn't input at a height too, that's always annoying.
Suggested by: Prometheus0000000 (21 Sep) Upvoted: 16 Nov Comments: 0
Under consideration

iron and copper mine on world map

Suggested by: kenny (03 Aug) Upvoted: 14 Nov Comments: 0
Under consideration

Add an option for Mega Trucks to avoid picking unreachable jobs

It would allow me to run some mega trucks unassigned and stick to the jobs they can do rather than get stuck with unreachable destination. Then the small trucks can ...
Suggested by: Garantio (26 Jul) Upvoted: 24 Nov Comments: 0
Under consideration

Forced position for supports

It would be nice to have way, how to "force" position of supports for pipes and belts when building. When I need make supports on specific place, in this moment I ...
Suggested by: VitekBed (11 Jul) Upvoted: 09 Oct Comments: 0
Under consideration

Algae as a late game fuel crop.

Corn is horribly inefficient compared to algae as a biofuel. So algae would make a good tier 2 biofuel source. https://en.wikipedia.org/wiki/Algae_fuel
Suggested by: link12313 (09 Jul) Upvoted: 29 Nov Comments: 0
Under consideration

Allow rainwater catcher to link together

Put one behind the first so the graphics line up on the central catchment channel
Suggested by: Rob (10 Jun) Upvoted: 29 Nov Comments: 0
Under consideration

seawater steam cooling

Many nuclear plants are built near the coast in order to use seawater as a dump for waste heat. It would be nice to have the option to build a coastal heat exchanger ...
Suggested by: pttg (10 Mar) Upvoted: 16 Nov Comments: 0
Under consideration

Toggle Direction Option for Warehouses

Wondering if we could make the warehouses toggle input and output directions like with the pipes and conveyers. I will often build a separate warehouse to collect ...
Suggested by: Jeremy (11 Jul) Upvoted: 02 Oct Comments: 3
Under consideration

A mac and linux port.

Since it's a unity based game porting to mac and linux should be possible.
Suggested by: link12313 (11 Jun) Upvoted: 24 Nov Comments: 2
Under consideration

Window lock button

Lets say you are a busy micromanager and would like to keep an eye on a warehouse which you are emptying to be reassigned or something. I would like to open that ...
Suggested by: Mike Rayne (05 Jun) Upvoted: 07 Sep Comments: 2
Under consideration

More control over dumping

Dumping can be done outside the mine control areas, but it's not very clear what can/will be dumped in these locations. A UI/Control improvement should be ...
Suggested by: AR (02 Jun) Upvoted: 29 Nov Comments: 2
Under consideration

Idle belts should not use power

Perfect that belts stop moving when there's nothing on them, or they're backed up but it feels odd that they still use the same amount of power when they're not moving.
Suggested by: Chris Simcock (SimmySpike) (18 Oct, '21) Upvoted: 26 Sep Comments: 2
Under consideration

Add seagull swarms to waste dumps

Coastal landfills typically have massive swarms of seagulls. I propose that any exposed waste landfill in CoI have swarms of seagulls. Once covered, the gulls would ...
Suggested by: Cazineer (08 Jul) Upvoted: 14 Nov Comments: 1
Under consideration

Add Waste as burnale recipe for Coal Boiler and Coal Klin

Please add waste as burnale alternative for Coal Boiler and Coal Klin. So the waste become more usable instead of dumping or burning on burners.
Suggested by: Aldo (29 Jun) Upvoted: 24 Nov Comments: 1
Under consideration

balancer/sorter Item ratios

One of the biggest problems I'm having with conveyor automation is how assemblers (depending on the recipe) will have uneven amounts of materials needed. For example, ...
Suggested by: Volske (08 Jun) Upvoted: 29 Nov Comments: 1
Under consideration

Fuel Gas Synthesis Byproduct is Water

If the approximate intended reaction is CO2 + 4H2 = CH4 + 2H2O, then this process should yield water as a byproduct.
Suggested by: certainOrder (02 Jan) Upvoted: 29 Nov Comments: 1
Under consideration

Food Processing

the ability to process farmed foods into more advanced food, making them more nutritious and satisfying food needs more
Suggested by: Sensei Annmarie (28 Sep, '21) Upvoted: 21 Oct Comments: 1
Under consideration

Aquaculture / Ocean power / Hydrology

Making use of the ocean via fish farms/aquaculture as another food source, wave power, perhaps introduce natural spings of fresh water/rivers that can be harnessed ...
Suggested by: Matt (08 Oct) Upvoted: 24 Nov Comments: 0
Under consideration

More Heavy Equipment

Graders, these are useful for pushing material around. So they can push material from a digging area into a dumping area. Must be within the same mining area. Semi ...
Suggested by: Wikid (26 Jun) Upvoted: 19 Sep Comments: 0
Under consideration

A trenching machine.

It would dig up to three small tiles down and one pipe length wide to make buried pipes and small scale landscaping easier.
Suggested by: link12313 (12 Jun) Upvoted: 29 Nov Comments: 0
Under consideration

Coal Liquifaction and coal gasification

Add a recipe to allow conversion of coal to make heavy oil (or some other liquid hydrocarbon) and another recipe to allow conversion of coal to make fuel gas.
Suggested by: Arkyguy13 (10 Jun) Upvoted: 29 Nov Comments: 0
Under consideration

mining locations on map

ability to ship resources like iron and copper from offshore locations (similar to uranium)
Suggested by: theaxer (11 May) Upvoted: 30 Oct Comments: 0
Under consideration

Foundations

Similar to the road idea I suppose, but I'd just like to be able to have a nice concrete slab area to build upon. The mix of dirt/rock/grass/trash/etc offends my ...
Suggested by: Paul (01 Jul) Upvoted: 10 Sep Comments: 3
Under consideration

Hints / warning about Oil (starter oil patch)

It caught me off guard to rush and get the oil rig ready, oil cracking didn’t seem as important as it really is. Ended up falling behind with oil/fuel causing a ...
Suggested by: Amonks (28 Sep, '21) Upvoted: 26 Sep Comments: 3
Under consideration

Mining rework

Mining is cumbersome and unintuitive. To remedy this I suggest following: let's get rid of Mining tower and move it's functionality to the mesh of connected ...
Suggested by: Yandersen (24 Jun) Upvoted: 29 Nov Comments: 2
Under consideration

Shipyard: belt and pipe inputs and outputs for storage

have one have pipe, belt and fluid inputs and outputs connected to shipyard storage Why one? so it requires filters to use efficiently to make it require some setup.
Suggested by: Charlotte 'Lottie' Vixen (10 Jun) Upvoted: 29 Nov Comments: 2
Under consideration

Additional Layer displaying each buildings active recipes

Let's say I have 5 storage buildings next to each other, it would be nice to see what they store without clicking on them. Same goes for 5 assemblers, it would be ...
Suggested by: Eric (03 Jun) Upvoted: 21 Oct Comments: 2
Under consideration

Add vehicle Honk when built

When I am building vehicles, I don't know when they are done, so I have to keep checking. The trucks when built take off and go find something to do, but the ...
Suggested by: LinkinBreak (14 Sep) Upvoted: 21 Oct Comments: 1
Under consideration

Ability to reverse direction of built storage buildings

When I'm playing on my laptop in bright light, it's difficult to see which way the arrows are pointing. After storage buildings have been built and chained together, ...
Suggested by: KB (30 Aug) Upvoted: 24 Nov Comments: 1
Under consideration

Farms to Greenhouses (Ground status of Dirt is Null for Greenhouses)

The ground that the farm is placed upon doesn't matter when you upgrade to greenhouses. If you think about it, most greenhouses are built upon concrete. While ...
Suggested by: ryu27 (08 Aug) Upvoted: 03 Dec Comments: 1
Under consideration

Stacking goods when mining and separate them later

Why are excavators separate goods when they are digging? It would be nice that excavators load al sorts of materials together in the mining trucks. Rock, dirt, and ...
Suggested by: Harm (09 Jul) Upvoted: 30 Sep Comments: 1
Under consideration

Storage icon on warehouse

i think it would be real helpfull to have the icon of the item in storage on the top of the warehouse. kinda like how farm houses paint them names in the roofs. but ...
Suggested by: fusion pot (24 Aug) Upvoted: 30 Sep Comments: 0
Under consideration

Automated vehicle replacement

Allow automatically replacing e.g. small trucks with large trucks, instead of having to hunt them down one by one.
Suggested by: Ryan (18 Aug) Upvoted: 28 Nov Comments: 0
Under consideration

Canals, Drydocks and Locks Oh My!

Add the ability to dynamically construct accessible inland waterways for use as dry docks, locks and even a canal system for ships. This would require two main ...
Suggested by: deimosian (04 Aug) Upvoted: 01 Nov Comments: 0
Under consideration

Landfill fuel gas production.

burying a huge amount of trash and loose organics like potato's then putting a natural gas extractor on top will slowly convert it into contaminated dirt and fuel ...
Suggested by: link12313 (12 Jun) Upvoted: 29 Nov Comments: 0
Under consideration