Ideas and suggestions for Captain of Industry from the community

Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU

Make ghost buildings more ghostly (not block vehicles)

Planning mode is good in that it keeps things paused, but its functionality is moot if it actually places an entity that blocks transport. Making the entity "real" ...
Suggested by: Zyndr (04 Jun, '22) Upvoted: 2 days ago Comments: 1
Under consideration

Add an option for Mega Trucks to avoid picking unreachable jobs

It would allow me to run some mega trucks unassigned and stick to the jobs they can do rather than get stuck with unreachable destination. Then the small trucks can ...
Suggested by: Garantio (26 Jul, '22) Upvoted: 06 Mar Comments: 0
Under consideration

Discarding fruit & veg

It would be nice to have a way to get rid of excess fruit/veg to help balance more complex build chains. Maybe a way to ferment fruit and or convert to biomass?
Suggested by: jamncheez (20 Jul, '22) Upvoted: 08 Jan Comments: 2
Under consideration

All fertilizer should be upgradeable to Fertilizer II

Currently the game has bio fertilizer and normal fertilizer. Normal fertilizer can be upgraded. The bio one can’t. Since Farms don’t allow truck import, we only ...
Suggested by: xtrasyn (06 Jul, '22) Upvoted: 08 Jan Comments: 2
Under consideration

Show Cargo Ships on the World Map, and add ETA

- Show Cargo Ships on the World Map (maybe smaller icons, to not overcrowd the map) - Cargo ships can also show icons which resources they are sailing for, or what ...
Suggested by: ph03n1xx (13 Jun, '22) Upvoted: 23 Apr Comments: 2
Under consideration

Make arrows of U shaped conveyer a lot darker

When the u shaped conveyer is filled with slag it can sometimes be difficult to tell, especially if it isn't moving. Making the arrows more visible might fix this.
Suggested by: Burnrate (09 Oct, '21) Upvoted: 08 Jan Comments: 2
Under consideration

Blueprint editor

It would be nice to have a Blueprint editor just like a map editor. It would be nice if you start a new map and you have a blueprint from a previous game that you ...
Suggested by: Manuel de Heer (27 May) Upvoted: today Comments: 1
Under consideration

Forced position for supports

It would be nice to have way, how to "force" position of supports for pipes and belts when building. When I need make supports on specific place, in this moment I ...
Suggested by: VitekBed (11 Jul, '22) Upvoted: 05 Jun Comments: 1
Under consideration

Expanding Steam Turbine HP to LP options

Typical large turbine systems in power plants go from 1 HP turbine (physically small) to one or more LP turbines as steam expands. Many also have intermediate stages ...
Suggested by: BudAV (18 Jun, '22) Upvoted: 08 Jan Comments: 1
Under consideration

Visual Indicator of Balancer Priority

The wording on the balancers is confusing. Changing from 3 2-position sliders to 2 3-position sliders ([incoming|outgoing]: priority X, no priority, priority O) would ...
Suggested by: Jeff Ferland (12 Oct, '21) Upvoted: 08 Jan Comments: 1
Under consideration

advanced crop selection

One of my biggest headaches in the game is managing the supply and demand of food. I have to frequently toggle various crop types to ensure that I dont run out of ...
Suggested by: BladeSe7en (28 Mar) Upvoted: 23 May Comments: 0
Under consideration

Red and Green sliders should work together on storages.

Don't see why I can't decide the storage can't be full or empty at the same time.
Suggested by: Liftium (22 Aug, '22) Upvoted: 23 Apr Comments: 1
Under consideration

Valves

1. Automatic valves. A "Y" shaped valve with input and 2 outputs one of which is closed until the other one can't receive anymore for one of the conditions: different ...
Suggested by: l2plur (11 Jun, '22) Upvoted: yesterday Comments: 1
Under consideration

Show all reasons for a building not being able to be built.

For example you have a farm, it can be on uneven ground that is also rocky. It will only say it cannot be built because some of the ground is not farmable. It would ...
Suggested by: Burnrate (11 Oct, '21) Upvoted: 26 Oct, '22 Comments: 1
Under consideration

Weather forecasting with tech upgrades, Dynamic Weather?

First, my idea is to have some kind of basic meteorological equipment available early in the game to provide a forecast to see if there will be an extended period of ...
Suggested by: TenderSausage (07 Oct, '21) Upvoted: 08 Jan Comments: 1
Under consideration

Toggle Direction Option for Warehouses

Wondering if we could make the warehouses toggle input and output directions like with the pipes and conveyers. I will often build a separate warehouse to collect ...
Suggested by: Jeremy (11 Jul, '22) Upvoted: 23 Apr Comments: 3
Under consideration

Hydrogen correction

There 2 hydrogen and 1 oxygen for water not the other way around. For ammoniac, it's NH3. It's 3 hydrogen and 1 Nitrogen For Gas, I suppose you speak about ...
Suggested by: Mick Pyro (02 Jul, '22) Upvoted: 01 Jun Comments: 3
Not planned

Comparative Advantage (Improved Trading)

https://www.investopedia.com/terms/c/comparativeadvantage.asp Just like in our world some countries are better at producing a good than another country. Whether it ...
Suggested by: Justin Besteman (27 Jun, '22) Upvoted: 08 Jan Comments: 2
Under consideration

Rivers and water falls

Rivers in game and the ability to use flowing water to generate electricity or spin a grain wheel. This could also allow for water falls.
Suggested by: Lexatris (14 Jun, '22) Upvoted: 08 Jan Comments: 2
Under consideration

Map Size x 5000

Maps should be far bigger. Looks like it is going to be far too restricting.
Suggested by: Does Itmatter (01 Jun, '22) Upvoted: 01 Jun Comments: 2
Under consideration

Coal Liquifaction and coal gasification

Add a recipe to allow conversion of coal to make heavy oil (or some other liquid hydrocarbon) and another recipe to allow conversion of coal to make fuel gas.
Suggested by: Arkyguy13 (10 Jun, '22) Upvoted: 31 May Comments: 1
Under consideration

Rotate and move Buildings

Currently if I want to rotate a building, I have to demolish it. If I want to move it, I have to demolish it. I'd like a "reposition" button that I can click, in ...
Suggested by: Punnilingus (04 Jun, '22) Upvoted: yesterday Comments: 1
Under consideration

Add advanced crusher

Having an advanced crusher would be nice, given how much it's used. It would be great if it didn't input at a height too, that's always annoying.
Suggested by: Prometheus0000000 (21 Sep, '22) Upvoted: 02 Apr Comments: 0
Under consideration

iron and copper mine on world map

Suggested by: kenny (03 Aug, '22) Upvoted: 03 May Comments: 0
Under consideration

Allow rainwater catcher to link together

Put one behind the first so the graphics line up on the central catchment channel
Suggested by: Rob (10 Jun, '22) Upvoted: 01 Jun Comments: 0
Under consideration

Move tool tip window away from object being placed so that it doesn't cover the object connections

The tool tip window often covers the object connections when placing objects like boilers etc.
Suggested by: Waveman55 (08 Oct, '21) Upvoted: 06 Jun Comments: 0
Under consideration

Glass research should come before large vehicles

You can unlock large vehicles quick a bit sooner than getting glass making since that requires the next level of lab research to unlock. Either large vehicles ...
Suggested by: Julian (04 Jun, '22) Upvoted: 02 Jun Comments: 2
Under consideration

Resource Overlay Deposits Numerical Value

When having resource overlays on having the ability to hover over whatever and tell you how much is left not just visually. Good examples of this would be groundwater ...
Suggested by: DeathRoams (22 Dec, '21) Upvoted: 12 Feb Comments: 2
Under consideration

Assembly Buildings should be able to use their own storage!

Due to lac of resources at a badly planned start of mine, I am forced to use one Assembly building for 2 recipes. (electronics and constr. mats II) Currently ...
Suggested by: Dragendave (18 Jul, '22) Upvoted: 04 Jun Comments: 1
Under consideration

All farmed items should be compostable

Title says it all, all farmed items should be compostable, including poppies, sugar cane, canola, and fruit in addition to the rest of the items that are already ...
Suggested by: tippyc (25 Jan) Upvoted: 09 Apr Comments: 0
Under consideration

Aquaculture / Ocean power / Hydrology

Making use of the ocean via fish farms/aquaculture as another food source, wave power, perhaps introduce natural spings of fresh water/rivers that can be harnessed ...
Suggested by: Matt (08 Oct, '22) Upvoted: 02 Apr Comments: 0
Under consideration

More Heavy Equipment

Graders, these are useful for pushing material around. So they can push material from a digging area into a dumping area. Must be within the same mining area. Semi ...
Suggested by: Wikid (26 Jun, '22) Upvoted: 16 May Comments: 0
Under consideration

Toggle to hide inactive recipes

It's be nice to have a toggle on most machines to hide recipes that are inactive, just reduce the clutter and see what things that particular machine is currently ...
Suggested by: Mimp (06 Jun, '22) Upvoted: 30 Sep, '22 Comments: 0
Under consideration

seawater steam cooling

Many nuclear plants are built near the coast in order to use seawater as a dump for waste heat. It would be nice to have the option to build a coastal heat exchanger ...
Suggested by: pttg (10 Mar, '22) Upvoted: 09 Apr Comments: 0
Under consideration

Priority on the ship yard

Priority on the shipyard for loading materials like iron / steel and T2 construction parts to load onto the ship
Suggested by: kyle flewellen (12 Oct, '21) Upvoted: 06 Jan Comments: 0
Under consideration

Manual hauling

So… it’s the apocalypse, shouldn’t we be able to force our workers to use wheelbarrows? (But they should be extremely slow) I feel that the balance of the game is ...
Suggested by: Wheelie (27 Sep, '21) Upvoted: 19 Jul, '22 Comments: 4
Not likely

Pumpjacks require water when deposit mostly depleted

Most oil deposits must be injected with CO2 and/or water to cause oil to rise to a level that's accessible to pumpjacks. Requiring water inputs and "oily water" ...
Suggested by: certainOrder (01 Oct, '21) Upvoted: 07 May Comments: 3
Low priority

Farms to Greenhouses (Ground status of Dirt is Null for Greenhouses)

The ground that the farm is placed upon doesn't matter when you upgrade to greenhouses. If you think about it, most greenhouses are built upon concrete. While ...
Suggested by: ryu27 (08 Aug, '22) Upvoted: 27 Mar Comments: 2
Under consideration

Town Heating

Supply your settlement with steam heating as an additional requirement to power and water services. Demand can fluctuate with the seasons. Steam low can be just ...
Suggested by: Andy (07 Jun, '22) Upvoted: 27 May Comments: 2
Under consideration

Pipe/Conveyor Support Structure Alignment

If you build many pipes or conveyors beside each other in parallel their support structures do not align to each other. This can cause issues so the trucks can no ...
Suggested by: Ralf (02 Apr, '22) Upvoted: 10 Sep, '22 Comments: 2
Under consideration

Pump for flooded mines

It would be nice to have a pump to drain the water out of a mine after it has been flooded. Once you have sealed the hole you can then put a pump and drain the mine, ...
Suggested by: Ian R Hulsing (16 Oct, '22) Upvoted: 20 May Comments: 1
Under consideration

Stacking goods when mining and separate them later

Why are excavators separate goods when they are digging? It would be nice that excavators load al sorts of materials together in the mining trucks. Rock, dirt, and ...
Suggested by: Harm (09 Jul, '22) Upvoted: 23 Apr Comments: 1
Under consideration

Add Waste as burnale recipe for Coal Boiler and Coal Klin

Please add waste as burnale alternative for Coal Boiler and Coal Klin. So the waste become more usable instead of dumping or burning on burners.
Suggested by: Aldo (29 Jun, '22) Upvoted: 06 Mar Comments: 1
Under consideration

Quick priority tool

Much like the pause or demolish tools that allow successive selection of buildings, add a similar button for setting/unsetting priority. Could also use a click and ...
Suggested by: Aahzmandius Karrde (29 Sep, '21) Upvoted: 24 Jan Comments: 1
Under consideration

The ability to upgrade pipes/conveyors in planning mode.

So I've had it a few times where I'm laying out my design, and realize I need a larger pipe or faster conveyor belt for what I'm doing (or decided to expand mid-way), ...
Suggested by: nuku_01 (21 Apr) Upvoted: 03 Jun Comments: 0
Under consideration

Solar stills as an intermediate water option

The Problem: There is a steep gradient between rainwater harvesters (no ongoing resource investment, high land usage) and thermal desalinators (relatively compact, ...
Suggested by: SillySMS (29 Aug, '22) Upvoted: 19 Sep, '22 Comments: 0
Under consideration

Canals, Drydocks and Locks Oh My!

Add the ability to dynamically construct accessible inland waterways for use as dry docks, locks and even a canal system for ships. This would require two main ...
Suggested by: deimosian (04 Aug, '22) Upvoted: 06 Jun Comments: 0
Under consideration

A trenching machine.

It would dig up to three small tiles down and one pipe length wide to make buried pipes and small scale landscaping easier.
Suggested by: link12313 (12 Jun, '22) Upvoted: 17 May Comments: 0
Under consideration

Upgraded coal boiler

coal boiler that accepts pulverized coal and possibly oxygen gas and produces extra steam or the same more efficiently. maybe x1.5 more steam?
Suggested by: Robinhood (04 Jan, '22) Upvoted: 16 Nov, '22 Comments: 0
Under consideration

Dredging

I would like to be able to tidy up the edges of the map after removing the ground which seems unachievable with the excavators as they wont go far enough into the ...
Suggested by: Max (04 Sep, '22) Upvoted: 04 Jun Comments: 3
Under consideration