Ideas and suggestions for Captain of Industry from the community

Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU

If a vehicle can't find its destination, it should try an alternative destination

For instance, if the tree harvester can't harvest a tree because it's on a slope, it should just pick another tree. Or if a truck can't pick up water from a well ...
Suggested by: Andy Walker (03 Jun, '22) Upvoted: 12 Aug Comments: 3
Under consideration

Building materials yard

I love to see builders yard with bricks, lumber, steel and pipes for example. They could be on pallets with forklifts stockpiling the goods in designated lay-down ...
Suggested by: Ryan (05 Jan, '22) Upvoted: 01 Sep Comments: 2
Under consideration

Blueprint editor

It would be nice to have a Blueprint editor just like a map editor. It would be nice if you start a new map and you have a blueprint from a previous game that you ...
Suggested by: Manuel de Heer (27 May) Upvoted: 01 Sep Comments: 1
Under consideration

Paper

There should be paper in the game (wood->wood chips, wood chips+water->paper or something like that). This could come in early on to have more uses for wood. Paper ...
Suggested by: knusobert (29 Jun, '22) Upvoted: 01 Sep Comments: 1
Under consideration

Solid waste should cause water pollution if dumped in water.

From a theme perspective, it doesn't make sense that the game punishes the player for pollution elsewhere, but there's zero water pollution incurred by dumping solid ...
Suggested by: Dvd (10 Jun, '22) Upvoted: 01 Sep Comments: 1
Under consideration

Triangular dumping/mining designations

The ability to create a smooth corner such as when building a pyramid. It would be like two half ramps split diagonally along the square section and allow you to ...
Suggested by: Justin (05 Oct, '21) Upvoted: 01 Sep Comments: 1
Under consideration

Show average uptimes/throughputs on buildings and transports

Buildings could track their average uptimes over several time windows and report when clicked (e.g. 20% uptime this month, 60% uptime 6 mo, etc); this would help ...
Suggested by: synical (03 Oct, '21) Upvoted: 01 Sep Comments: 1
Under consideration

Build storage/mergers over transports

For buildings that have a through-path for materials where there is a straight line between input and output, and the output material is unchanged from the input ...
Suggested by: Dawnmist (30 Sep, '21) Upvoted: 01 Sep Comments: 1
Under consideration

Control dumping outside of mine areas

In some cases, it would be nice to forbid dumping outside of specific areas. For example, if I want to dump rock and slag, but save all my dirt, I must have a mine ...
Suggested by: pttg (23 Jan, '22) Upvoted: 01 Sep Comments: 3
Under consideration

Show Cargo Ships on the World Map, and add ETA

- Show Cargo Ships on the World Map (maybe smaller icons, to not overcrowd the map) - Cargo ships can also show icons which resources they are sailing for, or what ...
Suggested by: ph03n1xx (13 Jun, '22) Upvoted: 01 Sep Comments: 2
Under consideration

Glass research should come before large vehicles

You can unlock large vehicles quick a bit sooner than getting glass making since that requires the next level of lab research to unlock. Either large vehicles ...
Suggested by: Julian (04 Jun, '22) Upvoted: 01 Sep Comments: 2
Under consideration

Rotate and move Buildings

Currently if I want to rotate a building, I have to demolish it. If I want to move it, I have to demolish it. I'd like a "reposition" button that I can click, in ...
Suggested by: Punnilingus (04 Jun, '22) Upvoted: 17 Sep Comments: 1
Under consideration

Add Slag more uses like...

Thje 1st of all, the Slag at high-end will be a problem because there is only 1 way to exchange it to a crushed one... or just dumping it on the island, something ...
Suggested by: WaldeckTBD (02 Jan, '22) Upvoted: 24 Jun Comments: 2
Under consideration

Coal Liquifaction and coal gasification

Add a recipe to allow conversion of coal to make heavy oil (or some other liquid hydrocarbon) and another recipe to allow conversion of coal to make fuel gas.
Suggested by: Arkyguy13 (10 Jun, '22) Upvoted: 2 days ago Comments: 1
Under consideration

Producing Item over buldings

As a Captain of my Industry i would like to see, in what bulding i produce which Item. This setting should be by pressing e.g. a hotkey.
Suggested by: Stefan (10 Jun, '22) Upvoted: 03 May Comments: 1
Under consideration

advanced crop selection

One of my biggest headaches in the game is managing the supply and demand of food. I have to frequently toggle various crop types to ensure that I dont run out of ...
Suggested by: BladeSe7en (28 Mar) Upvoted: 18 Jul Comments: 0
Under consideration

Rivers and water falls

Rivers in game and the ability to use flowing water to generate electricity or spin a grain wheel. This could also allow for water falls.
Suggested by: Lexatris (14 Jun, '22) Upvoted: 2 days ago Comments: 2
Under consideration

Red and Green sliders should work together on storages.

Don't see why I can't decide the storage can't be full or empty at the same time.
Suggested by: Liftium (22 Aug, '22) Upvoted: 18 Jul Comments: 1
Under consideration

Forced position for supports

It would be nice to have way, how to "force" position of supports for pipes and belts when building. When I need make supports on specific place, in this moment I ...
Suggested by: VitekBed (11 Jul, '22) Upvoted: 13 Jul Comments: 1
Under consideration

More Heavy Equipment

Graders, these are useful for pushing material around. So they can push material from a digging area into a dumping area. Must be within the same mining area. Semi ...
Suggested by: Wikid (26 Jun, '22) Upvoted: 12 Sep Comments: 1
Under consideration

iron and copper mine on world map

Suggested by: kenny (03 Aug, '22) Upvoted: 25 Jun Comments: 0
Under consideration

A trenching machine.

It would dig up to three small tiles down and one pipe length wide to make buried pipes and small scale landscaping easier.
Suggested by: link12313 (12 Jun, '22) Upvoted: 17 Jul Comments: 0
Under consideration

Allow rainwater catcher to link together

Put one behind the first so the graphics line up on the central catchment channel
Suggested by: Rob (10 Jun, '22) Upvoted: 12 Sep Comments: 0
Under consideration

Discarding fruit & veg

It would be nice to have a way to get rid of excess fruit/veg to help balance more complex build chains. Maybe a way to ferment fruit and or convert to biomass?
Suggested by: jamncheez (20 Jul, '22) Upvoted: 08 Jan Comments: 2
Under consideration

All fertilizer should be upgradeable to Fertilizer II

Currently the game has bio fertilizer and normal fertilizer. Normal fertilizer can be upgraded. The bio one can’t. Since Farms don’t allow truck import, we only ...
Suggested by: xtrasyn (06 Jul, '22) Upvoted: 08 Jan Comments: 2
Under consideration

Town Heating

Supply your settlement with steam heating as an additional requirement to power and water services. Demand can fluctuate with the seasons. Steam low can be just ...
Suggested by: Andy (07 Jun, '22) Upvoted: 12 Aug Comments: 2
Under consideration

Make arrows of U shaped conveyer a lot darker

When the u shaped conveyer is filled with slag it can sometimes be difficult to tell, especially if it isn't moving. Making the arrows more visible might fix this.
Suggested by: Burnrate (09 Oct, '21) Upvoted: 08 Jan Comments: 2
Under consideration

Ability to reverse direction of built storage buildings

When I'm playing on my laptop in bright light, it's difficult to see which way the arrows are pointing. After storage buildings have been built and chained together, ...
Suggested by: KB (30 Aug, '22) Upvoted: 19 Aug Comments: 1
Under consideration

Expanding Steam Turbine HP to LP options

Typical large turbine systems in power plants go from 1 HP turbine (physically small) to one or more LP turbines as steam expands. Many also have intermediate stages ...
Suggested by: BudAV (18 Jun, '22) Upvoted: 08 Jan Comments: 1
Under consideration

Valves

1. Automatic valves. A "Y" shaped valve with input and 2 outputs one of which is closed until the other one can't receive anymore for one of the conditions: different ...
Suggested by: l2plur (11 Jun, '22) Upvoted: 20 Jun Comments: 1
Under consideration

Visual Indicator of Balancer Priority

The wording on the balancers is confusing. Changing from 3 2-position sliders to 2 3-position sliders ([incoming|outgoing]: priority X, no priority, priority O) would ...
Suggested by: Jeff Ferland (12 Oct, '21) Upvoted: 08 Jan Comments: 1
Under consideration

Weather forecasting with tech upgrades, Dynamic Weather?

First, my idea is to have some kind of basic meteorological equipment available early in the game to provide a forecast to see if there will be an extended period of ...
Suggested by: TenderSausage (07 Oct, '21) Upvoted: 2 days ago Comments: 1
Under consideration

Map Size x 5000

Maps should be far bigger. Looks like it is going to be far too restricting.
Suggested by: Does Itmatter (01 Jun, '22) Upvoted: 12 Sep Comments: 2
Under consideration

Show all reasons for a building not being able to be built.

For example you have a farm, it can be on uneven ground that is also rocky. It will only say it cannot be built because some of the ground is not farmable. It would ...
Suggested by: Burnrate (11 Oct, '21) Upvoted: 26 Oct, '22 Comments: 1
Under consideration

All farmed items should be compostable

Title says it all, all farmed items should be compostable, including poppies, sugar cane, canola, and fruit in addition to the rest of the items that are already ...
Suggested by: tippyc (25 Jan) Upvoted: 18 Jul Comments: 0
Under consideration

seawater steam cooling

Many nuclear plants are built near the coast in order to use seawater as a dump for waste heat. It would be nice to have the option to build a coastal heat exchanger ...
Suggested by: pttg (10 Mar, '22) Upvoted: 29 Jun Comments: 0
Under consideration

Move tool tip window away from object being placed so that it doesn't cover the object connections

The tool tip window often covers the object connections when placing objects like boilers etc.
Suggested by: Waveman55 (08 Oct, '21) Upvoted: 03 Jul Comments: 0
Under consideration

Toggle Direction Option for Warehouses

Wondering if we could make the warehouses toggle input and output directions like with the pipes and conveyers. I will often build a separate warehouse to collect ...
Suggested by: Jeremy (11 Jul, '22) Upvoted: 23 Apr Comments: 3
Under consideration

Pumpjacks require water when deposit mostly depleted

Most oil deposits must be injected with CO2 and/or water to cause oil to rise to a level that's accessible to pumpjacks. Requiring water inputs and "oily water" ...
Suggested by: certainOrder (01 Oct, '21) Upvoted: 16 Sep Comments: 3
Low priority

Comparative Advantage (Improved Trading)

https://www.investopedia.com/terms/c/comparativeadvantage.asp Just like in our world some countries are better at producing a good than another country. Whether it ...
Suggested by: Justin Besteman (27 Jun, '22) Upvoted: 08 Jan Comments: 2
Under consideration

I/O - ports on Storages

Change I/O - ports on storages to what we have with balancers. That way we either could toggle the direction of storage buildings (maybe if it was empty first) or ...
Suggested by: reeper_aut (08 Jun, '22) Upvoted: 17 Sep Comments: 1
Under consideration

Nuclear powered engine for The Ship

I'm the late game, it would be fun to be able to send the ship on far longer cruises. Or, perhaps, to power our cargo ships without diesel. What if we could put a ...
Suggested by: pttg (10 Mar, '22) Upvoted: 13 Jul Comments: 1
Under consideration

Level 4,5,6 Pipes

Can we get higher flow pipes for late game? Very frustrating to have to run a spaghetti network of pipes to get sufficient flows. Especially if you have all your ...
Suggested by: Marc (04 Apr) Upvoted: 12 Aug Comments: 0
Under consideration

Aquaculture / Ocean power / Hydrology

Making use of the ocean via fish farms/aquaculture as another food source, wave power, perhaps introduce natural spings of fresh water/rivers that can be harnessed ...
Suggested by: Matt (08 Oct, '22) Upvoted: 18 Jul Comments: 0
Under consideration

Add advanced crusher

Having an advanced crusher would be nice, given how much it's used. It would be great if it didn't input at a height too, that's always annoying.
Suggested by: Prometheus0000000 (21 Sep, '22) Upvoted: 02 Apr Comments: 0
Under consideration

Stacking goods when mining and separate them later

Why are excavators separate goods when they are digging? It would be nice that excavators load al sorts of materials together in the mining trucks. Rock, dirt, and ...
Suggested by: Harm (09 Jul, '22) Upvoted: 26 Jun Comments: 2
Under consideration

Sand Dredger

Considering sand is commonly found next to the sea as beaches on current maps (makes sense), this often makes mining these areas very difficult with conventional land ...
Suggested by: Coheed (01 Jul, '22) Upvoted: 14 Sep Comments: 2
Under consideration

Pipe/Conveyor Support Structure Alignment

If you build many pipes or conveyors beside each other in parallel their support structures do not align to each other. This can cause issues so the trucks can no ...
Suggested by: Ralf (02 Apr, '22) Upvoted: 29 Jul Comments: 2
Under consideration

Resource Overlay Deposits Numerical Value

When having resource overlays on having the ability to hover over whatever and tell you how much is left not just visually. Good examples of this would be groundwater ...
Suggested by: DeathRoams (22 Dec, '21) Upvoted: 12 Feb Comments: 2
Under consideration

Assembly Buildings should be able to use their own storage!

Due to lac of resources at a badly planned start of mine, I am forced to use one Assembly building for 2 recipes. (electronics and constr. mats II) Currently ...
Suggested by: Dragendave (18 Jul, '22) Upvoted: 04 Jun Comments: 1
Under consideration