Ideas and suggestions for Captain of Industry from the community
Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU
For instance, if the tree harvester can't harvest a tree because it's on a slope, it should just pick another tree. Or if a truck can't pick up water from a well ...
Suggested by: Andy Walker (03 Jun, '22) • Upvoted: 12 Aug • Comments: 3
From a theme perspective, it doesn't make sense that the game punishes the player for pollution elsewhere, but there's zero water pollution incurred by dumping solid ...
Suggested by: Dvd (10 Jun, '22) • Upvoted: 01 Sep • Comments: 1
Buildings could track their average uptimes over several time windows and report when clicked (e.g. 20% uptime this month, 60% uptime 6 mo, etc); this would help ...
Suggested by: synical (03 Oct, '21) • Upvoted: 01 Sep • Comments: 1
- Show Cargo Ships on the World Map (maybe smaller icons, to not overcrowd the map) - Cargo ships can also show icons which resources they are sailing for, or what ...
Suggested by: ph03n1xx (13 Jun, '22) • Upvoted: 01 Sep • Comments: 2
Don't see why I can't decide the storage can't be full or empty at the same time.
Suggested by: Liftium (22 Aug, '22) • Upvoted: 18 Jul • Comments: 1
Currently the game has bio fertilizer and normal fertilizer. Normal fertilizer can be upgraded. The bio one can’t. Since Farms don’t allow truck import, we only ...
Suggested by: xtrasyn (06 Jul, '22) • Upvoted: 08 Jan • Comments: 2
When I'm playing on my laptop in bright light, it's difficult to see which way the arrows are pointing. After storage buildings have been built and chained together, ...
Suggested by: KB (30 Aug, '22) • Upvoted: 19 Aug • Comments: 1
The wording on the balancers is confusing. Changing from 3 2-position sliders to 2 3-position sliders ([incoming|outgoing]: priority X, no priority, priority O) would ...
Suggested by: Jeff Ferland (12 Oct, '21) • Upvoted: 08 Jan • Comments: 1
First, my idea is to have some kind of basic meteorological equipment available early in the game to provide a forecast to see if there will be an extended period of ...
Suggested by: TenderSausage (07 Oct, '21) • Upvoted: 2 days ago • Comments: 1
For example you have a farm, it can be on uneven ground that is also rocky. It will only say it cannot be built because some of the ground is not farmable. It would ...
Suggested by: Burnrate (11 Oct, '21) • Upvoted: 26 Oct, '22 • Comments: 1
The tool tip window often covers the object connections when placing objects like boilers etc.
Suggested by: Waveman55 (08 Oct, '21) • Upvoted: 03 Jul • Comments: 0
Most oil deposits must be injected with CO2 and/or water to cause oil to rise to a level that's accessible to pumpjacks. Requiring water inputs and "oily water" ...
Suggested by: certainOrder (01 Oct, '21) • Upvoted: 16 Sep • Comments: 3
https://www.investopedia.com/terms/c/comparativeadvantage.asp Just like in our world some countries are better at producing a good than another country. Whether it ...
Suggested by: Justin Besteman (27 Jun, '22) • Upvoted: 08 Jan • Comments: 2
Why are excavators separate goods when they are digging? It would be nice that excavators load al sorts of materials together in the mining trucks. Rock, dirt, and ...
Suggested by: Harm (09 Jul, '22) • Upvoted: 26 Jun • Comments: 2
When having resource overlays on having the ability to hover over whatever and tell you how much is left not just visually. Good examples of this would be groundwater ...
Suggested by: DeathRoams (22 Dec, '21) • Upvoted: 12 Feb • Comments: 2
Due to lac of resources at a badly planned start of mine, I am forced to use one Assembly building for 2 recipes. (electronics and constr. mats II) Currently ...
Suggested by: Dragendave (18 Jul, '22) • Upvoted: 04 Jun • Comments: 1