Ideas and suggestions for Captain of Industry from the community
Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU
If a vehicle can't find its destination, it should try an alternative destination
For instance, if the tree harvester can't harvest a tree because it's on a slope, it should just pick another tree. Or if a truck can't pick up water from a well ...
Under consideration
Building materials yard
I love to see builders yard with bricks, lumber, steel and pipes for example. They could be on pallets with forklifts stockpiling the goods in designated lay-down ...
Under consideration
Blueprint editor
It would be nice to have a Blueprint editor just like a map editor. It would be nice if you start a new map and you have a blueprint from a previous game that you ...
Under consideration
Paper
There should be paper in the game (wood->wood chips, wood chips+water->paper or something like that). This could come in early on to have more uses for wood.
Paper ...
Under consideration
Solid waste should cause water pollution if dumped in water.
From a theme perspective, it doesn't make sense that the game punishes the player for pollution elsewhere, but there's zero water pollution incurred by dumping solid ...
Under consideration
Triangular dumping/mining designations
The ability to create a smooth corner such as when building a pyramid. It would be like two half ramps split diagonally along the square section and allow you to ...
Under consideration
Show average uptimes/throughputs on buildings and transports
Buildings could track their average uptimes over several time windows and report when clicked (e.g. 20% uptime this month, 60% uptime 6 mo, etc); this would help ...
Under consideration
Build storage/mergers over transports
For buildings that have a through-path for materials where there is a straight line between input and output, and the output material is unchanged from the input ...
Under consideration
Control dumping outside of mine areas
In some cases, it would be nice to forbid dumping outside of specific areas. For example, if I want to dump rock and slag, but save all my dirt, I must have a mine ...
Under consideration
Show Cargo Ships on the World Map, and add ETA
- Show Cargo Ships on the World Map (maybe smaller icons, to not overcrowd the map)
- Cargo ships can also show icons which resources they are sailing for, or what ...
Under consideration
Glass research should come before large vehicles
You can unlock large vehicles quick a bit sooner than getting glass making since that requires the next level of lab research to unlock. Either large vehicles ...
Under consideration
Rotate and move Buildings
Currently if I want to rotate a building, I have to demolish it. If I want to move it, I have to demolish it.
I'd like a "reposition" button that I can click, in ...
Under consideration
Add Slag more uses like...
Thje 1st of all, the Slag at high-end will be a problem because there is only 1 way to exchange it to a crushed one... or just dumping it on the island, something ...
Under consideration
Coal Liquifaction and coal gasification
Add a recipe to allow conversion of coal to make heavy oil (or some other liquid hydrocarbon) and another recipe to allow conversion of coal to make fuel gas.
Under consideration
Producing Item over buldings
As a Captain of my Industry i would like to see, in what bulding i produce which Item.
This setting should be by pressing e.g. a hotkey.
Under consideration
advanced crop selection
One of my biggest headaches in the game is managing the supply and demand of food. I have to frequently toggle various crop types to ensure that I dont run out of ...
Under consideration
Rivers and water falls
Rivers in game and the ability to use flowing water to generate electricity or spin a grain wheel. This could also allow for water falls.
Under consideration
Red and Green sliders should work together on storages.
Don't see why I can't decide the storage can't be full or empty at the same time.
Under consideration
Forced position for supports
It would be nice to have way, how to "force" position of supports for pipes and belts when building. When I need make supports on specific place, in this moment I ...
Under consideration
More Heavy Equipment
Graders, these are useful for pushing material around. So they can push material from a digging area into a dumping area. Must be within the same mining area.
Semi ...
Under consideration
iron and copper mine on world map
Under consideration
A trenching machine.
It would dig up to three small tiles down and one pipe length wide to make buried pipes and small scale landscaping easier.
Under consideration
Allow rainwater catcher to link together
Put one behind the first so the graphics line up on the central catchment channel
Under consideration
Discarding fruit & veg
It would be nice to have a way to get rid of excess fruit/veg to help balance more complex build chains. Maybe a way to ferment fruit and or convert to biomass?
Under consideration
All fertilizer should be upgradeable to Fertilizer II
Currently the game has bio fertilizer and normal fertilizer. Normal fertilizer can be upgraded. The bio one can’t.
Since Farms don’t allow truck import, we only ...
Under consideration
Town Heating
Supply your settlement with steam heating as an additional requirement to power and water services. Demand can fluctuate with the seasons. Steam low can be just ...
Under consideration
Make arrows of U shaped conveyer a lot darker
When the u shaped conveyer is filled with slag it can sometimes be difficult to tell, especially if it isn't moving. Making the arrows more visible might fix this.
Under consideration
Ability to reverse direction of built storage buildings
When I'm playing on my laptop in bright light, it's difficult to see which way the arrows are pointing. After storage buildings have been built and chained together, ...
Under consideration
Expanding Steam Turbine HP to LP options
Typical large turbine systems in power plants go from 1 HP turbine (physically small) to one or more LP turbines as steam expands. Many also have intermediate stages ...
Under consideration
Valves
1. Automatic valves. A "Y" shaped valve with input and 2 outputs one of which is closed until the other one can't receive anymore for one of the conditions: different ...
Under consideration
Visual Indicator of Balancer Priority
The wording on the balancers is confusing. Changing from 3 2-position sliders to 2 3-position sliders ([incoming|outgoing]: priority X, no priority, priority O) would ...
Under consideration
Weather forecasting with tech upgrades, Dynamic Weather?
First, my idea is to have some kind of basic meteorological equipment available early in the game to provide a forecast to see if there will be an extended period of ...
Under consideration
Map Size x 5000
Maps should be far bigger. Looks like it is going to be far too restricting.
Under consideration
Show all reasons for a building not being able to be built.
For example you have a farm, it can be on uneven ground that is also rocky. It will only say it cannot be built because some of the ground is not farmable. It would ...
Under consideration
All farmed items should be compostable
Title says it all, all farmed items should be compostable, including poppies, sugar cane, canola, and fruit in addition to the rest of the items that are already ...
Under consideration
seawater steam cooling
Many nuclear plants are built near the coast in order to use seawater as a dump for waste heat. It would be nice to have the option to build a coastal heat exchanger ...
Under consideration
Move tool tip window away from object being placed so that it doesn't cover the object connections
The tool tip window often covers the object connections when placing objects like boilers etc.
Under consideration
Toggle Direction Option for Warehouses
Wondering if we could make the warehouses toggle input and output directions like with the pipes and conveyers. I will often build a separate warehouse to collect ...
Under consideration
Pumpjacks require water when deposit mostly depleted
Most oil deposits must be injected with CO2 and/or water to cause oil to rise to a level that's accessible to pumpjacks. Requiring water inputs and "oily water" ...
Low priority
Comparative Advantage (Improved Trading)
https://www.investopedia.com/terms/c/comparativeadvantage.asp
Just like in our world some countries are better at producing a good than another country. Whether it ...
Under consideration
I/O - ports on Storages
Change I/O - ports on storages to what we have with balancers.
That way we either could toggle the direction of storage buildings (maybe if it was empty first) or ...
Under consideration
Nuclear powered engine for The Ship
I'm the late game, it would be fun to be able to send the ship on far longer cruises. Or, perhaps, to power our cargo ships without diesel.
What if we could put a ...
Under consideration
Level 4,5,6 Pipes
Can we get higher flow pipes for late game? Very frustrating to have to run a spaghetti network of pipes to get sufficient flows. Especially if you have all your ...
Under consideration
Aquaculture / Ocean power / Hydrology
Making use of the ocean via fish farms/aquaculture as another food source, wave power, perhaps introduce natural spings of fresh water/rivers that can be harnessed ...
Under consideration
Add advanced crusher
Having an advanced crusher would be nice, given how much it's used. It would be great if it didn't input at a height too, that's always annoying.
Under consideration
Stacking goods when mining and separate them later
Why are excavators separate goods when they are digging? It would be nice that excavators load al sorts of materials together in the mining trucks. Rock, dirt, and ...
Under consideration
Sand Dredger
Considering sand is commonly found next to the sea as beaches on current maps (makes sense), this often makes mining these areas very difficult with conventional land ...
Under consideration
Pipe/Conveyor Support Structure Alignment
If you build many pipes or conveyors beside each other in parallel their support structures do not align to each other.
This can cause issues so the trucks can no ...
Under consideration
Resource Overlay Deposits Numerical Value
When having resource overlays on having the ability to hover over whatever and tell you how much is left not just visually. Good examples of this would be groundwater ...
Under consideration
Assembly Buildings should be able to use their own storage!
Due to lac of resources at a badly planned start of mine, I am forced to use one Assembly building for 2 recipes. (electronics and constr. mats II)
Currently ...
Under consideration