Ideas and suggestions for Captain of Industry from the community

Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU

Glass research should come before large vehicles

You can unlock large vehicles quick a bit sooner than getting glass making since that requires the next level of lab research to unlock. Either large vehicles ...
Suggested by: Julian (04 Jun) Upvoted: 29 Nov Comments: 0
Under consideration

Assigned silo auto dumping

Would it be possible to implement that if you have a mining tower with assigned routes (fx 1 silo slag, 1 silo dirt, 1 silo rock) that you could assign trucks to the ...
Suggested by: TDIcelander (05 Oct, '21) Upvoted: 11 Jun Comments: 6
Under consideration

Overlays to quickly see useful information

Right now it's hard to keep track of what's going on in your settlement other than checking buildings manually; I think informational overlays that color ...
Suggested by: synical (04 Oct, '21) Upvoted: 09 Oct Comments: 5
Under consideration

Set Storage Containers that are Excluded/Included with respect to Trades

As it stands now, when I do a quick trade with a community, those goods I trade will come from any storage unit. This includes the critical coal bin keeping my ...
Suggested by: Mal (09 Jul) Upvoted: 08 Nov Comments: 3
Under consideration

Turn Quartz Into Sand In The Crusher.

Need some way to get more sand.
Suggested by: ph3rr3t (13 Jan) Upvoted: 07 Sep Comments: 3
Under consideration

Maintanance Crew

In the moment the maintanace production works like magic over WLAN. I think the maintanace could wor like the fuel Station with added trucks for this work. There can ...
Suggested by: Schnapsdieb (04 Jan) Upvoted: 06 Sep Comments: 3
Under consideration

Pumpjacks require water when deposit mostly depleted

Most oil deposits must be injected with CO2 and/or water to cause oil to rise to a level that's accessible to pumpjacks. Requiring water inputs and "oily water" ...
Suggested by: certainOrder (01 Oct, '21) Upvoted: 24 Oct Comments: 3
Low priority

Gas stations - add managed area

When you have multiple gas stations, I've observed more often that the fueling vehicles still drive across the map and waste fuel. Although another gas station is ...
Suggested by: Obse (28 Jul) Upvoted: 21 Oct Comments: 2
Under consideration

Visible Level Indicators on Storage

Gasses, liquids, and loose solids are all stored in something that you can see into at a glance. It may not be precise but you can at least get an idea of the level ...
Suggested by: Darkaiser (09 Jul) Upvoted: 21 Oct Comments: 2
Under consideration

T type balancer

More T type balancers for better pipe construction design and others
Suggested by: Josué (09 Jul) Upvoted: 20 Sep Comments: 2
Under consideration

Basic One-Space Connector Upgrade to One-Space Balancer

Make the three basic connectors up-gradable to a connector balancer that has the same prioritization settings and features as the other, larger (ground level only), ...
Suggested by: Mal (08 Jul) Upvoted: 21 Oct Comments: 2
Under consideration

Place blueprints over trees and auto-harvest

It can take a long time to clear out the desired trees that block construction. This can interfere with planning and design as well as simply be a minor irritation ...
Suggested by: PTTG (30 Jun) Upvoted: 24 Nov Comments: 2
Under consideration

Pumped Storage Hydropower

Ability to build (terraform) Energy accumulators using Water Pumps and artificial ponds and Dam Just like IRL ...
Suggested by: JuriSimonov (28 Jun) Upvoted: 24 Nov Comments: 2
Under consideration

Do not dig behind retaining walls

Make sure that the excavators do not dig behind the retaining wall. For if you place the walls one after the other, the excavator begins to dig the ground on the ...
Suggested by: nikminer (16 Jun) Upvoted: 28 Oct Comments: 2
Under consideration

Idle Buildings shouldnt incur maintenance

Buildings that aren't running shouldn't be consuming maintenance
Suggested by: Ace (12 Jun) Upvoted: 03 Dec Comments: 1
Under consideration

I/O - ports on Storages

Change I/O - ports on storages to what we have with balancers. That way we either could toggle the direction of storage buildings (maybe if it was empty first) or ...
Suggested by: reeper_aut (08 Jun) Upvoted: 29 Nov Comments: 1
Under consideration

Rotate and move Buildings

Currently if I want to rotate a building, I have to demolish it. If I want to move it, I have to demolish it. I'd like a "reposition" button that I can click, in ...
Suggested by: Punnilingus (04 Jun) Upvoted: 23 Sep Comments: 1
Under consideration

Advanced farms control

1) A toggle button for farms' UI that prevents seeding food crop if fertility is below certain threshold. So if the toggle is on, then fertilizer-dependent cycles ...
Suggested by: Yandersen (25 Jan) Upvoted: 16 Nov Comments: 1
Under consideration

Factory Alerts

We can already set alerts on storages. I would like to set alerts on production buildings to notify if "Missing Input" or "Full Output". eg "Maintenance Depot is ...
Suggested by: Tristan (29 Sep) Upvoted: 17 Nov Comments: 0
Under consideration

Islands and Bridges

Add new maps with seperate Islands you need to get to to secure different resources and add bridges as a constructable item. You could then have wooden to start with ...
Suggested by: Dave B (13 Sep) Upvoted: 29 Nov Comments: 0
Under consideration

Custom contracts

Ability to create contracts as an alternative to picking one of the offered ones from the list. How it work. Inside of the contracts page add a new button "Create ...
Suggested by: Yandersen (15 Aug) Upvoted: 21 Oct Comments: 0
Under consideration

Advanced Diesel Engine

Right now, diesel can be a major source of hassle when designing and balancing oil refineries. Power production is a convenient way to get rid of most other ...
Suggested by: SillySMS (14 Aug) Upvoted: 26 Sep Comments: 0
Under consideration

Diesel consumption statistics should have ship Diesel consumption as a sub-category

It would be nice if the Diesel consumption of ships could be a sub-category in the Diesel statistics overview. That would lead to an easier calculation and assessement.
Suggested by: mcreations (16 Jul) Upvoted: 16 Nov Comments: 0
Under consideration

Add Control: Different dumping material at different heights

Add an advanced control to the mining tower to allow or restrict different dumping materials at different heights. I like to dump dirt on the top layer of old mines ...
Suggested by: Fabian (27 Jun) Upvoted: 11 Jul Comments: 0
Under consideration

Transportation (Pipes, Conveyors, etc.) are copied when using Cut/Copy

Allows all transportation to be copied when using copy paste rather than manually added post hoc.
Suggested by: Wesly M (09 Jun) Upvoted: 19 Jun Comments: 0
Under consideration

Toggle to prevent trucks from refueling at diesel storages

Suggested by: zuff (08 Jun) Upvoted: 22 Jul Comments: 0
Under consideration

Farming progressbar

Would be cool to see a progress of growing crops (as green when everything is ok, as yellow-ish if its paused/slowed down) with aaditional (shown as striped blue) ...
Suggested by: cergean (21 Jan) Upvoted: 28 Jun Comments: 0
Under consideration

procedurally generated under ground area to mine

procedurally generated under ground area to mine and use the trucks and the excavators and/or drills
Suggested by: Alexander Goncz (09 Dec, '21) Upvoted: 08 Jul Comments: 0
Under consideration

Move the Research back button

A simple thing, but is it possible to move the back button on the research page to under the start research button? Seems odd to have to go from one side of the page ...
Suggested by: Mike (29 Sep, '21) Upvoted: 15 Jun Comments: 0
Under consideration

Smaller Mining/Dumping Grid

Currently the designation tool size is double the width of a retaining wall, which makes working with them quite annoying. If the designation tool grid size was the ...
Suggested by: Keno (24 Jun) Upvoted: 26 Sep Comments: 7
Under consideration

Life spans and education for settlers

It's a bit unrealistic that settlers are ready to work when born and never die. I think adding a life cycle would be a fun challenge -- children are born (and take up ...
Suggested by: Jason Walthall (01 Aug) Upvoted: 21 Oct Comments: 5
Under consideration

Set U-belts as dumping designations

Suggest to add new functionality to fast t2 belts of U-shape type - make them selectable as dumping designation for specific materials. This way mined ores and soils ...
Suggested by: Yandersen (03 Oct, '21) Upvoted: 15 Jun Comments: 4
Under consideration

Edge scrolling

Why better than with right mouse
Suggested by: Tidus084 (03 Jun) Upvoted: 15 Aug Comments: 3
Under consideration

Click to follow truck/excavator

simple button to lock the camera to a set truck so you can follow them around and see their daily tasks
Suggested by: JDPlays (29 Dec, '21) Upvoted: 08 Oct Comments: 3
Under consideration

Food in storages should have an option to be counted towards food warnings

Add an option to storages storing food items that the contents will be counted when calculating food warnings. Currently, large colonies have to have extra food ...
Suggested by: Moffmaster (06 Sep) Upvoted: 26 Sep Comments: 2
Under consideration

Stored Views

Please add on option to store views, i.e. on the F-keys. so we can quickly switch between shipyard, dumping area and so on.
Suggested by: Nud (19 Jun) Upvoted: 28 Jun Comments: 2
Under consideration

Town Heating

Supply your settlement with steam heating as an additional requirement to power and water services. Demand can fluctuate with the seasons. Steam low can be just ...
Suggested by: Andy (07 Jun) Upvoted: 21 Oct Comments: 2
Under consideration

Turning Crops Into Alcohol

Would be a luxury item for the people and improve unity
Suggested by: Red Event Games (31 May) Upvoted: 21 Oct Comments: 2
Under consideration

Intermediate machine between mine digging and ore processing

How it is now: escavators sort out if they digged rock, dirt or ore and wait for the appropriate truck. The suggestion: let them just dig whatever they find mixed ...
Suggested by: Luke (13 Oct) Upvoted: 29 Nov Comments: 1
Under consideration

Log storage

I've been having trouble with clearing enough land to build on. I have used the starting settings to reduce the number of trees but I still have to build more then 5 ...
Suggested by: wstphl (03 Jul) Upvoted: 21 Oct Comments: 1
Under consideration

Underground Pipes.

Please make it an option to move pipes underground (Via Q and E). Much like City: Skylines where you just hit PG UP/PG DN. This doesn't need to be a feature ...
Suggested by: Nathan (29 Jun) Upvoted: 29 Nov Comments: 1
Under consideration

Silo unloading/loading for trucks

Just like the image demonstrates. An extra building that allows more than one truck to load/unload at once.
Suggested by: Frederik Larsen (15 Jun) Upvoted: 2 days ago Comments: 1
Under consideration

Priority Excavation Areas and vehicle assignment

Add high priority excavation areas along with standard and allow mining towers to assign vehicles based on the excavation area within the marked zone.
Suggested by: Delscorcho (07 Jun) Upvoted: 20 Sep Comments: 1
Under consideration

Nuclear powered engine for The Ship

I'm the late game, it would be fun to be able to send the ship on far longer cruises. Or, perhaps, to power our cargo ships without diesel. What if we could put a ...
Suggested by: pttg (10 Mar) Upvoted: 29 Nov Comments: 1
Under consideration

Let trucks dump current cargo as trash or just lose it

I found myself in a situation that I assigned trucks to sand mining, but did not have any sand storage. It led to a situation where I cannot build storage (because I ...
Suggested by: tlx (24 Dec, '21) Upvoted: 19 Sep Comments: 1
Under consideration

Make offshore mines better in the lategame

They become too inferior to contracts, some even to just island production, some options to buff them are: 1) Upgrades on tech tree, that will increase their ...
Suggested by: mimoanon (17 Nov) Upvoted: 28 Nov Comments: 0
Under consideration

give players reasons to not make whole island +02

it can be productions, requiring higher elevation - wind turbines, different crops, elevation as means of pirate defence, maintenance statue can give more bonuses if ...
Suggested by: mimoanon (04 Nov) Upvoted: 29 Nov Comments: 0
Under consideration

Pollution effects & Green technologies

To make the game more challenging I suggest to implement a full pollution feature: In general creating pollution for long period of times may cause major ...
Suggested by: Alessio (29 Aug) Upvoted: 21 Oct Comments: 0
Under consideration

Plutonium Reactor

A plutonium reactor that makes plutonium waste from plutonium fuel cells, the fuel cells are made from nuclear waste and a few other things like in Satisfactory.
Suggested by: Felix Joschi (19 Jul) Upvoted: 16 Nov Comments: 0
Under consideration

Industry Automation

Hello guys Would be very nice automation to control the systems like valves, 3 way valves, flow sensors, temperature sensors, pressure sensors, level sensors, ...
Suggested by: Tiago Gesto (05 Jul) Upvoted: 29 Nov Comments: 0
Under consideration