Ideas and suggestions for Captain of Industry from the community
Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU
Automated vehicle replacement
Allow automatically replacing e.g. small trucks with large trucks, instead of having to hunt them down one by one.
Under consideration
Canals, Drydocks and Locks Oh My!
Add the ability to dynamically construct accessible inland waterways for use as dry docks, locks and even a canal system for ships.
This would require two main ...
Under consideration
Glass research should come before large vehicles
You can unlock large vehicles quick a bit sooner than getting glass making since that requires the next level of lab research to unlock. Either large vehicles ...
Under consideration
Place blueprints over trees and auto-harvest
It can take a long time to clear out the desired trees that block construction. This can interfere with planning and design as well as simply be a minor irritation ...
Under consideration
Mining rework
Mining is cumbersome and unintuitive. To remedy this I suggest following: let's get rid of Mining tower and move it's functionality to the mesh of connected ...
Under consideration
Town Heating
Supply your settlement with steam heating as an additional requirement to power and water services. Demand can fluctuate with the seasons. Steam low can be just ...
Under consideration
Intermediate machine between mine digging and ore processing
How it is now: escavators sort out if they digged rock, dirt or ore and wait for the appropriate truck.
The suggestion: let them just dig whatever they find mixed ...
Under consideration
Islands and Bridges
Add new maps with seperate Islands you need to get to to secure different resources and add bridges as a constructable item. You could then have wooden to start with ...
Under consideration
Custom contracts
Ability to create contracts as an alternative to picking one of the offered ones from the list.
How it work. Inside of the contracts page add a new button "Create ...
Under consideration
Advanced Diesel Engine
Right now, diesel can be a major source of hassle when designing and balancing oil refineries.
Power production is a convenient way to get rid of most other ...
Under consideration
Diesel consumption statistics should have ship Diesel consumption as a sub-category
It would be nice if the Diesel consumption of ships could be a sub-category in the Diesel statistics overview. That would lead to an easier calculation and assessement.
Under consideration
Visual indications for unit storage (and possibly assembly)
Unit storages should have a way of seeing what's inside and how much the same as with fluid and loose. The easy way with the current art assets is to add a sign with ...
Under consideration
Landfill fuel gas production.
burying a huge amount of trash and loose organics like potato's then putting a natural gas extractor on top will slowly convert it into contaminated dirt and fuel ...
Under consideration
Smaller Mining/Dumping Grid
Currently the designation tool size is double the width of a retaining wall, which makes working with them quite annoying. If the designation tool grid size was the ...
Under consideration
Assigned silo auto dumping
Would it be possible to implement that if you have a mining tower with assigned routes (fx 1 silo slag, 1 silo dirt, 1 silo rock) that you could assign trucks to the ...
Under consideration
Overlays to quickly see useful information
Right now it's hard to keep track of what's going on in your settlement other than checking buildings manually; I think informational overlays that color ...
Under consideration
Set Storage Containers that are Excluded/Included with respect to Trades
As it stands now, when I do a quick trade with a community, those goods I trade will come from any storage unit. This includes the critical coal bin keeping my ...
Under consideration
Maintanance Crew
In the moment the maintanace production works like magic over WLAN. I think the maintanace could wor like the fuel Station with added trucks for this work. There can ...
Under consideration
Food in storages should have an option to be counted towards food warnings
Add an option to storages storing food items that the contents will be counted when calculating food warnings. Currently, large colonies have to have extra food ...
Under consideration
Gas stations - add managed area
When you have multiple gas stations, I've observed more often that the fueling vehicles still drive across the map and waste fuel. Although another gas station is ...
Under consideration
Visible Level Indicators on Storage
Gasses, liquids, and loose solids are all stored in something that you can see into at a glance. It may not be precise but you can at least get an idea of the level ...
Under consideration
T type balancer
More T type balancers for better pipe construction design and others
Under consideration
Basic One-Space Connector Upgrade to One-Space Balancer
Make the three basic connectors up-gradable to a connector balancer that has the same prioritization settings and features as the other, larger (ground level only), ...
Under consideration
Pumped Storage Hydropower
Ability to build (terraform) Energy accumulators using Water Pumps and artificial ponds and Dam
Just like IRL ...
Under consideration
Do not dig behind retaining walls
Make sure that the excavators do not dig behind the retaining wall. For if you place the walls one after the other, the excavator begins to dig the ground on the ...
Under consideration
Reassign cargo ship to a different dock
It would be nice to have the option to reassign a cargo ship to a different dock. I built out a dock and bought a ship, but plans change and i now need that ship for ...
Under consideration
Make offshore mines better in the lategame
They become too inferior to contracts, some even to just island production, some options to buff them are:
1) Upgrades on tech tree, that will increase their ...
Under consideration
give players reasons to not make whole island +02
it can be productions, requiring higher elevation - wind turbines, different crops, elevation as means of pirate defence, maintenance statue can give more bonuses if ...
Under consideration
Log storage
I've been having trouble with clearing enough land to build on. I have used the starting settings to reduce the number of trees but I still have to build more then 5 ...
Under consideration
icons or lables or signs on buildings
Help on keeping track of what and where an idem is being built or stored
Under consideration
Vehicle management tab
A tab with a list of all your vehicles, where u can see their assignments (mine control tower, storage and so on), current task it performs, and also do some actions ...
Under consideration
Idle Buildings shouldnt incur maintenance
Buildings that aren't running shouldn't be consuming maintenance
Under consideration
Advanced farms control
1) A toggle button for farms' UI that prevents seeding food crop if fertility is below certain threshold. So if the toggle is on, then fertilizer-dependent cycles ...
Under consideration
Industry Automation
Hello guys
Would be very nice automation to control the systems like valves, 3 way valves, flow sensors, temperature sensors, pressure sensors, level sensors, ...
Under consideration
Bigger Maps
Over time, a lot of space is required for the production chains. Larger maps would be a great thing or alternatively a map editor
Under consideration
Add Control: Different dumping material at different heights
Add an advanced control to the mining tower to allow or restrict different dumping materials at different heights. I like to dump dirt on the top layer of old mines ...
Under consideration
Multi warehouse
How about a big warehouse with multiple input options? a warehouse you can store several multiple resources in at once. That would make things in production a little ...
Under consideration
add zinc mines and industry
Having zinc as a raw material allows increasing the choice of products and their respective combinations
zinc + steel = galvanized steel
automotive industry ...
Under consideration
Transportation (Pipes, Conveyors, etc.) are copied when using Cut/Copy
Allows all transportation to be copied when using copy paste rather than manually added post hoc.
Under consideration
Toggle to prevent trucks from refueling at diesel storages
Under consideration
Farming progressbar
Would be cool to see a progress of growing crops (as green when everything is ok, as yellow-ish if its paused/slowed down) with aaditional (shown as striped blue) ...
Under consideration
procedurally generated under ground area to mine
procedurally generated under ground area to mine and use the trucks and the excavators and/or drills
Under consideration
Edict control from unity screen
At least let us turn off edicts that are currently in effect from the "Population Overview" screen w/o having to track down our captain's office.
Could possibly ...
Under consideration
Move the Research back button
A simple thing, but is it possible to move the back button on the research page to under the start research button? Seems odd to have to go from one side of the page ...
Under consideration
Life spans and education for settlers
It's a bit unrealistic that settlers are ready to work when born and never die. I think adding a life cycle would be a fun challenge -- children are born (and take up ...
Under consideration
Set U-belts as dumping designations
Suggest to add new functionality to fast t2 belts of U-shape type - make them selectable as dumping designation for specific materials. This way mined ores and soils ...
Under consideration
Click to follow truck/excavator
simple button to lock the camera to a set truck so you can follow them around and see their daily tasks
Under consideration