Ideas and suggestions for Captain of Industry from the community
Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU
Add seagull swarms to waste dumps
Coastal landfills typically have massive swarms of seagulls. I propose that any exposed waste landfill in CoI have swarms of seagulls. Once covered, the gulls would ...
Under consideration
The ability to upgrade pipes/conveyors in planning mode.
So I've had it a few times where I'm laying out my design, and realize I need a larger pipe or faster conveyor belt for what I'm doing (or decided to expand mid-way), ...
Under consideration
Factory Alerts
We can already set alerts on storages. I would like to set alerts on production buildings to notify if "Missing Input" or "Full Output". eg "Maintenance Depot is ...
Under consideration
Solar stills as an intermediate water option
The Problem:
There is a steep gradient between rainwater harvesters (no ongoing resource investment, high land usage) and thermal desalinators (relatively compact, ...
Under consideration
Automated vehicle replacement
Allow automatically replacing e.g. small trucks with large trucks, instead of having to hunt them down one by one.
Under consideration
Canals, Drydocks and Locks Oh My!
Add the ability to dynamically construct accessible inland waterways for use as dry docks, locks and even a canal system for ships.
This would require two main ...
Under consideration
Toggle to hide inactive recipes
It's be nice to have a toggle on most machines to hide recipes that are inactive, just reduce the clutter and see what things that particular machine is currently ...
Under consideration
mining locations on map
ability to ship resources like iron and copper from offshore locations (similar to uranium)
Under consideration
Upgraded coal boiler
coal boiler that accepts pulverized coal and possibly oxygen gas and produces extra steam or the same more efficiently. maybe x1.5 more steam?
Under consideration
Priority on the ship yard
Priority on the shipyard for loading materials like iron / steel and T2 construction parts to load onto the ship
Under consideration
Smaller Mining/Dumping Grid
Currently the designation tool size is double the width of a retaining wall, which makes working with them quite annoying. If the designation tool grid size was the ...
Under consideration
Manual hauling
So… it’s the apocalypse, shouldn’t we be able to force our workers to use wheelbarrows? (But they should be extremely slow) I feel that the balance of the game is ...
Not likely
Foundations
Similar to the road idea I suppose, but I'd just like to be able to have a nice concrete slab area to build upon. The mix of dirt/rock/grass/trash/etc offends my ...
Under consideration
Export Business - Ship Yard, Container Ships, Packaging Facilities, & Steam Achievements
I had an idea for adding an Export Business as part of the gameplay.
Components:
Ship Yard - Large space & material requirements to build. Allows you to build ...
Under consideration
More Paper uses
Production of printed literature, newspapers and journals, supply of settlements to obtain Unity.
An alternative recipe for Snacks with Paper instead of Plastic as ...
Under consideration
Farms to Greenhouses (Ground status of Dirt is Null for Greenhouses)
The ground that the farm is placed upon doesn't matter when you upgrade to greenhouses.
If you think about it, most greenhouses are built upon concrete. While ...
Under consideration
give players reasons to not make whole island +02
it can be productions, requiring higher elevation - wind turbines, different crops, elevation as means of pirate defence, maintenance statue can give more bonuses if ...
Under consideration
Add Waste as burnale recipe for Coal Boiler and Coal Klin
Please add waste as burnale alternative for Coal Boiler and Coal Klin.
So the waste become more usable instead of dumping or burning on burners.
Under consideration
Quick priority tool
Much like the pause or demolish tools that allow successive selection of buildings, add a similar button for setting/unsetting priority. Could also use a click and ...
Under consideration
A second stage boiler
A second stage boiler may add oxygen into boiler have a higher thermal efficiency to produce more high pressure steam or a super pressure steam.
Under consideration
Islands and Bridges
Add new maps with seperate Islands you need to get to to secure different resources and add bridges as a constructable item. You could then have wooden to start with ...
Under consideration
Pollution effects & Green technologies
To make the game more challenging I suggest to implement a full pollution feature:
In general creating pollution for long period of times may cause major ...
Under consideration
Life spans and education for settlers
It's a bit unrealistic that settlers are ready to work when born and never die. I think adding a life cycle would be a fun challenge -- children are born (and take up ...
Under consideration
Transport belts and pipes vertical slope angle.
When running a pipe or belt, (up or down) on a slope, the side profile should be straight. The ugly stair stepping thing just does not work well, and takes too long ...
Under consideration
Pumped Storage Hydropower
Ability to build (terraform) Energy accumulators using Water Pumps and artificial ponds and Dam
Just like IRL ...
Under consideration
Vehicle management tab
A tab with a list of all your vehicles, where u can see their assignments (mine control tower, storage and so on), current task it performs, and also do some actions ...
Under consideration
Shipyard: belt and pipe inputs and outputs for storage
have one have pipe, belt and fluid inputs and outputs connected to shipyard storage
Why one?
so it requires filters to use efficiently to make it require some setup.
Under consideration
Window lock button
Lets say you are a busy micromanager and would like to keep an eye on a warehouse which you are emptying to be reassigned or something. I would like to open that ...
Under consideration
Additional Layer displaying each buildings active recipes
Let's say I have 5 storage buildings next to each other, it would be nice to see what they store without clicking on them.
Same goes for 5 assemblers, it would be ...
Under consideration
More control over dumping
Dumping can be done outside the mine control areas, but it's not very clear what can/will be dumped in these locations.
A UI/Control improvement should be ...
Under consideration
Idle belts should not use power
Perfect that belts stop moving when there's nothing on them, or they're backed up but it feels odd that they still use the same amount of power when they're not moving.
Under consideration
Add sodium-sulfur batteries with carbon electrodes
While modern grid scale storage relies on lithium ion or even lead-acid, sodium-sulfur batteries are very practical prototyped technology using materials we already ...
Under consideration
Clothing for the population
Interesting extra tech tree:
Add cotton to farming
Add synthetic fibers to chemical plant
Maybe even cow/pigs for leather (and food)
Various industrial buildings ...
Under consideration
Add vehicle Honk when built
When I am building vehicles, I don't know when they are done, so I have to keep checking. The trucks when built take off and go find something to do, but the ...
Under consideration
Add Control: Different dumping material at different heights
Add an advanced control to the mining tower to allow or restrict different dumping materials at different heights. I like to dump dirt on the top layer of old mines ...
Under consideration
balancer/sorter Item ratios
One of the biggest problems I'm having with conveyor automation is how assemblers (depending on the recipe) will have uneven amounts of materials needed. For example, ...
Under consideration
Allow Unload of Processing Structures
There may be occasions, for production reasons, that it would be nice to unload material from a processing structure. An early example would be if you are using two ...
Under consideration
Food Processing
the ability to process farmed foods into more advanced food, making them more nutritious and satisfying food needs more
Under consideration
Game on other planets
it was cool to create after the flight of the rocket the colonization of other planets and the development of production there with other materials and buildings, as ...
Under consideration
Bridges ditches retaining walls
Beeing able to make ditches where you can put pipes and conveyor belts "underground" but instead of filling the ditch with gravel, you could put a ramp above/ontop of ...
Under consideration
Use empty offshore mines for disposing of nuclear waste
Once we deplete an offshore mine it can be used to dump nuclear waste, or we can discover a mine that is already empty and use that as a dumping ground to allow for ...
Under consideration
Custom contracts
Ability to create contracts as an alternative to picking one of the offered ones from the list.
How it work. Inside of the contracts page add a new button "Create ...
Under consideration
New crops/animals
1: I would love to see Coffee beans being added as a growable. This can then be sent to a roaster to roast the beans. Adding a housing building similar to chairs or ...
Under consideration
Algae as a late game fuel crop.
Corn is horribly inefficient compared to algae as a biofuel. So algae would make a good tier 2 biofuel source. https://en.wikipedia.org/wiki/Algae_fuel
Under consideration
add zinc mines and industry
Having zinc as a raw material allows increasing the choice of products and their respective combinations
zinc + steel = galvanized steel
automotive industry ...
Under consideration
Hints / warning about Oil (starter oil patch)
It caught me off guard to rush and get the oil rig ready, oil cracking didn’t seem as important as it really is. Ended up falling behind with oil/fuel causing a ...
Under consideration
icons or lables or signs on buildings
Help on keeping track of what and where an idem is being built or stored
Under consideration
Multi Islands Coal/Oilrig/so on
I know there is gonna be alot of optimizations but what do you guys think about multi islands you can manage even. Instead of a coal mine , you just get a tiny island ...
Under consideration
bridges and tunnels
My idea is : instead of digging trenchs in mountains to build road through a mountain and stacking dirt and rock in the sea to build a bridge to join a smaller island ...
Under consideration
Reassign cargo ship to a different dock
It would be nice to have the option to reassign a cargo ship to a different dock. I built out a dock and bought a ship, but plans change and i now need that ship for ...
Under consideration