Improving the tradesystem with currency
Instand of "exchange" good for each another which limit the player to only 1-2 deals it would be better if different city offer different things that can be buy/sold with a currency. To make the entire system more interresting the player could investe materials in a city to expand there materials there offer. On that way the player can get materials that he cant currently product or have a shortage on. (like coal for example or iron).
Comments: 3
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30 Sep, '21
LifernalIf this is a post-apocalyptic scenario, barter would be the primary means of commerce, as no trusted issuer exists to issue any modern currency. More modern distributed cryptocurrencies require a shared ledger (ie blockchain) in order to be viable, and based on the Beacon being the primary means of communication with the outside world, that doesn't seem to be canonically available
Gold is traditionally used as money - but I'm guessing that's going to be a production material instead, given its non-scarcity on the alpha map. (IRL gold has only been useful for manufacturing in the last half-century or so, because it's a pretty good conductor that doesn't corrode like copper or tin does. Non-scarcity and "actually being useful for other things" is a detractor for the viability of a substance as money/currency)
That being said, I really like the idea that you could invest in other economies to they start producing the things you want to trade for -
31 Jan, '22
UberBlueI like the "invest in other cities infrastructure" idea. Add complexity. Doesn't have to be money, could be resources and unity. Converting resources to cryptocurrency would be same, i guess, but why add that into the game when we can stick to resources & unity.
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13 Jun, '22
JamieThere is already a feature in the game that allows you to give items in exchange for increased reputation. Not sure how the increased reputation helps though. Maybe that is a work in progress.