Blueprints
Be able to save part of the factory, like a smelting setup, to a blueprint that can be then placed later. Ideally, blueprints could be saved globally and shareable to other players.
Comments: 24
-
27 Sep, '21
JordanReally excited about this!
-
28 Sep, '21
AmonksPlease! Because people like me who aren’t very good at building clean, or perfect ratio use.
-
29 Sep, '21
TheRobooas in Factorio?
-
03 Oct, '21
jack lockwoodYeh, id love to see a copy and paste feature also.
-
05 Oct, '21
certainOrderThere's now an "area clone tool," aka copy/paste feature. Use the 'C' hotkey and drag select an area.
-
01 Jan, '22
AllanI like the new drag and select, but can it include pipes and conveyors too? If you only do the buildings (whilst appreciated, the connections are the real hassel.
-
31 May, '22
RebslackBlueprints & Copy/Paste, definitely required.
-
03 Jun, '22
KEVINI'd settle for my transport belts to just work with Copy/Paste
-
08 Jun, '22
DarkaiserI love this idea, especially when my belts don't always go where I tell them!
-
17 Jun, '22
AndrewSaveable blueprints (including belts and pipes)... exportable/importable blueprints is the basis of forming a community around this game.
-
26 Jun, '22
MerowingerOh yeah... i love it at Factorio and Andrew is right... the ability of sharing Blueprints is a big step for communitys of those games.
-
30 Jun, '22
ritmerplease do this
-
11 Jul, '22
Captain Zuff AdminMy thoughts on how this could be handled:
You open up the "blueprint screen" which would basically be a massive blank scratchpad you can build on. The buildings wouldn't be planned, though, instead they'd be instantly built like in a creative mode. You could then add customizable nodes that will output/input desired amounts of items/ores/materials at specified rates so you can test your design live. Make sure your ratios are working correctly. Instead of nodes for resource generation, you could assign a storage to be the node, too.
Then from this screen you can save blueprint which would be added to a list of your saved blueprints.
You could also implement a "Copy to Clipboard" which gives you a text string of the blueprint for easy sharing on the community.
This would be a extremely useful tool for teaching and showcasing builds, as well. -
12 Jul, '22
HydrogenBlueprints will break the game. Part of the attractiveness of the game is the puzzle solving aspect. Blueprints will completely remove this aspect, specially if there is an export /share feature. The copy paste feature is good enough. You can create small modules and copy/paste them as demand increases.
If people are able to share blueprints and basically paste an entire production line then what is the point of the game? -
13 Jul, '22
Reevers XtremeI don't think blueprints are game breakers. For me, they are a requirement for long gameplay. At the moment, I'm building large plants from individual machines. I pay attention to the efficiency but also to the design. And that is fiddly work. Therefore I want to save these blueprints to be able to load them on the next map. So I can adjust them there afterwards to the map size and further optimize. If I have to rebuild the construction of my partly large plants on every map, I won't be happy with COI for long.
Therefore, for me: Saveable blueprints are a must have.
For me, the implementation of these features would suffice as follows:
1. I build a plant from several machines, storages, conveyors and pipes.
2. A tool similar to the current Copy & Paste tool, which lets me mark the whole plant and save it under a name of my own choice.
3. A function on each map to load and edit these blueprints before building.
So I hope for a quick implementation of this feature by the devs. -
21 Jul, '22
pzw716Blueprints & Copy/Paste, definitely required.
-
25 Jul, '22
Memnoch72As what Hydrogen said, I think that it would greatly take away from the game itself. There are definitely things that could be blueprinted, but at the present time there are very few that I would even think would be useful. A lot of the game is a puzzle, and getting things to fit into certain areas, and blueprints wouldn't be much help there. There are already a lot of youtube videos, and hi-res screenshots that show how things work already.
I guess if you want to be completely lazy, and just have someone build the game for you, I guess more power to you. Many people are just taking things that are absolute musts in game like factorio, and trying to shoehorn them into a brand new game. -
04 Aug, '22
TostoIt's simulation game, not a puzzle... You two so far can continue play it as puzzle without using saved blueprints... but this simulation is too involved to keep building ideal steel smelting setup (for example) from scratch whenever something goes wrong. Being able simply saving blueprints to avoid annoyingly repeatable tasks of building same basic setup over and over again will keep me playing this game, otherwise I'll just wait till it's implemented or forget all about it.
IMO, this game has a lot of potential if saving blueprint is an option. -
07 Aug, '22
LithiumI think allowing Blueprints as part of the Research tree would solve balancing considerations brought up by Hydrogen.
Having the ability to edit blueprints (possibly in a new Editor View, like Zaff suggested), then having blueprints available (either through sharing as files, or possibly steam workshop later on) both in sandbox mode by default, or gates behind e.g. Research 2, and then allow selection of blueprints based on the completed research (e.g. you cannot select a blueprint that uses Storage II, when you dont have it researched) -
24 Aug, '22
KBAs far as I'm concerned, if you don't want to "ruin" the gameplay, then don't use blueprints. For those that have different motives in mind, or just don't care, having blueprints removes a lot of the tediousness if you're using your own *or* someone else's blueprints. There's nothing stopping a player from posting how to create a particular setup like JD does with his recipes.
There are advantages to being able to build a blueprint of an iron "factory" that prepares for attaching a concrete plant to it even before you have tech to build concrete making it easier to build construction parts.
Please don't penalize me for wanting to reuse my own designs across a map or from map to map via BPs. Please don't penalize my desire to share my own designs with others if for no other reason than to get critiques about my design's efficiency via BPs. How does one know if he/she is a captain of industry if others don't have an opportunity to critically review what that individual has created? -
16 Sep, '22
KrasjeImo blueprints don't break the game. As to compare whit Factorio, are you obliged to use blueprints no? You can do so on your own accord.
I very much would like them. -
14 Oct, '22
RickYou might as well just have the devs put all the parts together for us instead of adding blueprints or add a workshop tool that people can subscribe to if you want to show off your designs. That's why I think random maps and resources would be much better to add first, no way to get all your BP's to easily fit on random maps.
-
15 Nov, '22
KhazulOne of the arguments I have frequent seen against blueprints is taking the design work away from players. Personally I don't mind either way, in factorio I only use my own designs and that is a choice I make. This was for eg the sticking point with blueprints in satisfactory, and then they eventually added them, but in such a crippled way as to nearly make them useless.
If this is a sticking issue for the devs, then perhaps a mechanism to save blueprints that are bound to a steam ID in some way so only that player can use them. If/when multiplayer get added, then that should be sharable with players in the same steam group+game.
I personally have 2 use cases for blueprints:
1. To save me having ghosts littered all over every flat area on an island :)
2. So I can easily transfer designs from one island to another. Some designs took a lot of time and even reproducing myself is hard or excessively fiddly and error prone (ending up with pipe the wrong way or whatever). -
02 Jan
Festus ContehPlease let there be a form of fishing since it is an Island, All Island basic job is fishing. That will be an awesome type of food at the beginning to advance. Thank you for your consideration.