Add Feature to Cancel Entity Deconstruction
Many times, I've hastily queued the deconstruction of a warehouse full of inventory, then changed my mind after it became clear that it would take a prohibitively long time to empty the entity storage. A cancel option would be welcome.
Comments: 2
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08 Jan, '22
certainOrderSo, I realized that you can "cancel" the empty inventory function by moving the slider into the green. Unfortunately, I didn't see this documented in any of the tool tips or contextual guidance. Therefore, might I suggest this functionality be better communicated to the player to minimize frustration?
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13 Jan, '22
YandersenDamn, I didn't know that!!! Intuitively, I was trying to push on red product icon in hope to cancel my harsh decision, and having no result, I was thinking it is impossible. Maybe make it work like that at least?