Detailed Power Consumption
Right now, the power graph is simple supply/demand graph. There is no detailed view showing producers and consumers, which can lead to frustration when trying to diagnose why power demand suddenly exceeds consumption when it had previously been stable.
Planned Suggested by: LodeRunner • Upvoted: 28 Mar • Comments: 5
Strongly support ui panel with detailed info of consumers and producers. Not only showing active machines, but also listing all potential consumers that are idle atm, so one can estimate peak power load to design power plant capable to work inside expected consumption range.
Would be also great to have more detail of water consumption. To figure out where it is missing and where you have to much of it.
"Would be also great to have more detail of water consumption. To figure out where it is missing and where you have to much of it." - better collect and show the info for any pipe network clicked (pipe segments, connectors, fluid storages and any connected buildings) grabbing and updating the collected data upon user request without buffering to save PC resources. In this report those things can be shown:
1) total amount of fluid in connected pipe segments, tanks and in/out buffers of buildings; also maximum size capacity as total of pipes and tanks volume;
2) total monthly consumption and production based on buildings' recipes and the ports those buildings are connected with to the selected network;
3) List of all buildings connected to the selected network and their recipes in "show 60" format.
I think one additional Graph witch show's max. possible consumption global would do it
Id love to see power production graph according to the Power Priority system
So P1 is solar which goes up and down with the weather
P2 is 15MW doesn't matter what its hooked into its whatever i set to P2, something that I should know
P3 is 30MW again up to me to know where it came from
P4, P5 P6 etc etc
The only addition which could be added later, would be a way to click say P2 and be taken to the area of the map that has a P2 power provider (would need to also have some sort of gui to click to go to the 'next' P2 in the list)