Advanced farms control
1) A toggle button for farms' UI that prevents seeding food crop if fertility is below certain threshold. So if the toggle is on, then fertilizer-dependent cycles (corn-potato, f.e.) wait for fertilizer supply to ensure fertility never drops, otherwise farm just pauses waiting for the fertilizer supply.
For that I propose the following game logic: when crop changes, if the new crop is of a kind that lowers fertility (corn, potato), then the farm will go pause before seeding it unless fertility is equal or above the threshold (100% minus last crop drop, so if last crop was potato, then threshold is 90%, if corn - 85% and so on).
As a result, when fertilizer is adequately supplied, farm will run non-stop, but if not, then farm will pause waiting for it, instead of depleting the soil.
2) A toggle button that prevents seeding food crops if the farm' storage buffer will not be able to hold expected amount of food.
Comments: 1
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17 Jun, '22
JamieSomewhat related?
The button that enables an alert when items cannot be picked up, should be always visible and disabled by default to match the alert setting options in the rest of the game.