Logic Gates and Circuit Signals/Network
I think every complicated Factory game needs logic gates and way to transport signals to create most efficient production.
Comments: 4
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18 Jul
DragendaveI would love to see that. In my first play-test I had an overproduction of Potatoes and Corn that I fermented for Gas, but the "overflow" was very crudely designed.. (basically a balancer that prioritized the storage before the fermenter) but I would love to actually say to send to fermenter when x amount is stored or what ever I need. Or even shut down Machines that are not needed "if" something is not there to conserve workers and energy.. or pollution.. like coal burners, turn them if "while" there is enough coal.
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24 Jul
AngelsEndoh yes please. At the moment I exactly strugle with that. I try to build some complex Network gut this will Not Work really good only with tue balancer and sorter. Some more Logic/Signals will be nice. E.g If sorter output A is full/blocked Stop the Produktion or trigger some other Signals.
I would love it If it will be implemented in the Future :)))) -
27 Jul
DarkaiserI hadn't voted this up because I didn't see a need for it until Dragendave gave several examples. Now I'm a solid supporter.
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01 Aug
NinjaChorltonI'd love this addition.
Another example would be to have a 'backup' feed of water connected to a fluid storage, that only turns on if the storage gets below a certain level.