Set Storage Containers that are Excluded/Included with respect to Trades
As it stands now, when I do a quick trade with a community, those goods I trade will come from any storage unit. This includes the critical coal bin keeping my boilers going.
Recommend we are allowed to exclude or include some storage containers from trades so that the resources come specifically from warehouses and not going concerns.
Comments: 3
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11 Jul, '22
Peter34Yes please!
The same goes for the Quick Build function.
I always Belt my Contruction Parts into 2 separate Storages, one Storage that has Export Allowed, and another Storage that acts as a buffer for the production of the next tier of Construction Parts. I'd appreciate it if Quick Build can only take from containers that has Export Allowed - even to the point where Quick Build won't work if the only stuff available is in containers without Export. -
11 Jul, '22
YandersenWhile I see the issue pointed as very legitimate, I do not agree with the solution proposed. I think the source for trade goods shall just take into account storage settings to undergo a set of priority checkings: first go goods from shipyard and trade dock, then storages with KEEP EMPTY slider (loop through them checking ones with highest priority first), then search storages with no slider set and cargo docks, and at last pull from storages with KEEP FULL setting (lowest priority first).
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12 Jul, '22
DarkaiserYes, please! I nearly had something shut down because the Wood that I had stored JUST for the purpose of trading with sat while the stuff I was using to make parts vanished.