Haul truck ignore invalid paths
Haul trucks need a timeout to ignore invalid paths. This seems game-breaking enough in late game I'm surprised it isn't fixed.
The second my haul trucks get rock in them, they're useless because there's one rock storage on the map and they can't get to it. I can park them right on a dump zone and they ignore it because the storage they can't reach exists.
They should only try for a few seconds to find a storage they can reach. If all routes to storage are invalid, they should check for dump zones instead. Only if they can't find either dump or storage for their load should they start throwing 'can't reach destination'.
Comments: 1
-
12 Feb
JamiechiThis is not a really a bug but something you did incorrectly. When you place a building that cannot be accessed, and they are meant to be fed by belts, you must set the input and/or output to off. Before belts, On. After belts Off. If you surrounded a building you placed that is meant to have access to trucks, then it is your falt. So basically, you need to properly set this in your buildings and change as needed.
I believe the Auto setting is broken and useless.
At the start everything should default to On for input and output. And it would be helpful if the Developers would set all inputs and outputs to Off, after placement of buildings, when the belts have been researched. Automatically changing the buildings inputs and outputs automatically when this happens might also work.
Doing the above would be much easier to code than trying to add this to the pathfinding code, which is a bit broken at this time.