Using surfaces as an alternative to roads.

3 votes

In diary #44 you guys mentioned that there are some temporarily insurmountable problems with implementing the road feature. Why not try to add new features to surfaces that have already been added to the game? In reality vehicles can travel faster, with less wear and tear, save fuel, make less noise, etc. on hardened surfaces than on muddy dirt. In the game, this can be achieved by increasing speed, reducing pollution, reducing fuel consumption and slowing down maintenance. For balance reasons, they don't all need to be implemented.

Many players (including me) have built "roads" in their factories. But the vehicles ignore these surfaces and go right through the dirt. (Hey, you've got all those nice surface decals, it's a waste if they're just for decoration.)

I added my specific suggestions in the comments section because of the character count limit .

Under consideration Quality of life Suggested by: Heosphoriase Upvoted: 08 Sep, '24 Comments: 1

Comments: 1