Trains: Sufficient control is needed

2 votes

I am hugely looking forward to trains in CoI but they will be useless (or nearly so) if sufficient control options aren't provided (see Satisfactory's visually beautiful but functionally awful trains).

I love Extrien's suggestion in https://ideas.captain-of-industry.com/suggestions/562339/train-network-operate-with-switcher-style, but assuming that's not technically feasible I'll assume these trains will constructed as a unit.

Presumably each train will be given a "schedule" of stops to visit. It's important that the player have something besides "wait here for x seconds" to control when the train leaves a stop on its schedule.

At the very least you want conditions such as "train is full" or "train is empty", but given these trains will frequently be carrying a mix of goods, we will also need some way to say "any of the goods are empty" or "any of the goods are full".

It would be nice to mix conditions such as "train is empty or it has been 3 minutes".

Under consideration Game machanic Suggested by: AnnoyingOldMan Upvoted: 29 Dec, '24 Comments: 1

Comments: 1