How To Significantly Raise Sales & Popularity Of Game

3 votes

The looks and feel of the game is a bit mechanical than full of life
The tutorials are a bit complex and not well articulated
There is no feature to see how many items of something you have hovering over thing
There is leeway to improve music and musical variety
Was marketing applied pre release or after release? If so, was it done well?
The overall feel and look of the UI can be improved, it feels a bit lifeless and mechanical
The harvesting trees colour, effect feels like it was halfway done
This and more, what am i suggesting? Look at timberborn or dyson sphere program or satisfactory etc... if you just compare them... you will notice the differences.

I understand these themes and choices may have been an artistic choice rather than the by product of an unfinished game... you may be trying to make these choices to support the general theme and feel of the game you are going for...

Do you want a game that sells (people love more) or your own game?

Under consideration Suggested by: Anne Upvoted: 05 Mar Comments: 0

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