Enable Town Auxillary modules to keep there position when flipped
Good day,
Please can we have the different modules (Waste, water, food,etc) that connect to the town keep there flipped position. Currently they flip when attached to the mouse just before placement but when you put it into the module slot of the town, they are always placed in one position.
With the limited space in the maps and also the desired affect I would like to see around my towns, having this option work would be great. From the very beginning we could flip these modules but never place them in the desired position.
Would very much like to see this completed as this game is like none I have seen and allows any object to be flipped. Please let this be completed in code as there is an aesthetic look that can be achieved.
Many thanks.
Comments: 2
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04 Apr
FireflyI second this. This would be MASSIVELY helpful for building compact input zones such as the one shown in the attached screenshot. It's not mine, but I've build a compact feeding zone, and not being able to flip the position of the unit/loose belt ports introduced a bit of frustration. I can only imagine it being worse if you instead of storages, you are working with production buildings, for which where you place them also need to depend on where their inputs come from.
3 -
20 Apr
JamieChi57The housing buildings also flip or rotate randomly when placed. I used to be able to place them so the paths or sidewalks would line up with each other. This is no longer possible.