Cracking Unit should have dedicated ports for each involved fluid item.

1 votes

This would be a departure from how all other buildings in the game currently work, but I think it is warranted given the unique role of the Cracking Unit: Diesel, Fuel Gas, and Naptha are never consumed in the exact ratio coming from Distillation and it's supposed to convert excess to fill shortages.

I would argue that during the average playthrough, the consumption ratio of the 3 fluids fluctuates too much for the game to reasonably expect players to catch up to it by simply building more Cracking Units for each recipe. It's a lot of workers & space for something that's going to have gauranteed downtime.

There are 4 recipes to convert between 3 fluids so you need 4 buildings just to get 1 building worth of throughput for each recipe, but having anything run means you have no shortage of one thing, which means something else will not need to run. So you are putting down many buildings worth of workers & space knowing that even in theory half of them won't run at any given time.

Under consideration Game machanic Quality of life Suggested by: Firefly Upvoted: 04 Apr Comments: 3

Comments: 3