Pipes coloring
Make it possible to recolor pipes. T2 pipes already have blue stripes, why not allow them to be recolored? Or even use color of transported resource. This could be even extended to other transports.
Comments: 12
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04 Dec, '21
RussKieI'd love to see the pipes coloured/tinted with the colour of the liquid/gas they transport. There are windows in pipes (this is an awesome feature) but at certain zoon the windows are hard to see, and when there are many parallel multi-level pipes it is often very hard to reason which pipe you want to connect to.
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05 Jan, '22
RyanI think just adding a trim color to the pipes would be enough, i.e blue trim for water, black trim for crude oil, red trim for acid. So you can tell from a distance what each pipe carries especially in the refinery areas gets hard to follow sometimes.
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09 Jun, '22
RyanI'd add to this and say be able to paint all buildings, vehicles, pipes, etc. This way you can color code each job and tell what items are stored in each building.
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27 Jun, '22
AktymelMake it possible to assign any picture of materials to the pipe so it is shown every X meters and also numbers for spaghetti
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02 Jul, '22
jkosmaybe a symbol for us color-challenged players or editable colors at least.
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08 Jul, '22
DarkaiserI like this idea. I'm near to blind from trying to follow that ONE water pipe to find out where the trouble is...
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12 Jul, '22
JaredMaybe require a resource to make paint.
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08 Aug, '22
ostlandrWould be very helpful. The pipe windows and/or clicking on the pipe don't help if the pipe is empty. For this reason I am very careful to rename all my pipe balancers (naptha manifold, crude oil manifold, steam hi manifold etc.) so I don't make a bad connection. Not a disaster if you do, although I did take down my entire power plant by piping water into the depleted steam feed to the cooling towers. Had to find the problem, disconnect the errant pipe, and then find and remove the water from the system.
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10 Aug, '22
FoestaufStriping would be great. If we could have them colored automatically based on the contents would be sweet.
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07 Oct, '22
StellzOption to place an ingame "Icon(s)" on tubes (periodically) so player can figure out what tube (or section) is what for (would be better than just painting and wont turn your factory into a parrot).
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01 Feb
MrJoshuaBonus for having the texture/coloring clearly indicate the direction the pipe flows. The white arrows can be hard to see if not zoomed in or on short pipe segments.
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18 Apr
VladovlakVery good idea