Ideas and suggestions for Captain of Industry from the community

Welcome to the official suggestions board for Captain of industry. Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server.

Set type of truck that can pickup or deliver to storage

Would like to be able to keep my smaller trucks focused on unit deliveries and my large trucks focused on aggregate.
Suggested by: Mark (yesterday) Upvoted: yesterday Comments: 0
Under consideration Game machanic Quality of life

Puddle Formation System in Ground Depressions with Gradual Drying. Dynamic Mission System for Warsh.

Puddle Formation System in Ground Depressions with Gradual Drying A system where water accumulates in natural depressions in the terrain, forming temporary puddles ...
Suggested by: birik (2 days ago) Upvoted: yesterday Comments: 0
Under consideration Game machanic Production recipes

Implement the biggest type of excavator for late game Bagger 288

The implementation of the Bagger 288. Maybe with a direct connection to the belt system, like in real live. That as endgame stuff.
Suggested by: Maximilian (Max_Ger on Steam) (2 days ago) Upvoted: yesterday Comments: 0
Under consideration New machines

Unity Boost Vehicles

It would be consistent with other game mechanics if vehicles could also be boosted, to provide double speed for a cost of e.g. 0.25 Unity.
Suggested by: Kayser (2 days ago) Upvoted: 2 days ago Comments: 0
Under consideration

Stacker: More intuitive offset

When setting offset for the stacker, it would be more intuitive to specify the dumping offset from the ground level, I.e. 0 would be ground level (which the Stacker ...
Suggested by: Kayser (2 days ago) Upvoted: yesterday Comments: 0
Under consideration

Duplicate conveyor but up/down one level

When expanding belt capacity I like to add another layer of belts on top. Would be nice to have a tool that simply adds a level above or below existing belt
Suggested by: Mark (23 Apr) Upvoted: 23 Apr Comments: 0
Under consideration Quality of life

Alert when Stacker reached Dump Offset

The Stacker should have an alert that can be set when the stacker reaches its selected offset.
Suggested by: Kayser (22 Apr) Upvoted: yesterday Comments: 0
Under consideration

Horarios, etapas dia, noche 24 hs

Los días pasan volando y no es gran cosas, a su vez estética mente no es gratificante. Lo que si se me ocurrió es que tenga ciclo de día y noche. Para entonces se ...
Suggested by: Lucas (21 Apr) Upvoted: 22 Apr Comments: 0
Under consideration

Serial belts to save on space

Currently the 'Strictly even inputs' allows you to create serial belts, as in serial communication. For example if you connect 4 copper belts and 1 rubber belt to a ...
Suggested by: Alex (21 Apr) Upvoted: 2 days ago Comments: 0
Under consideration

Sand / Quarz relative abundancy

I suggest to check again the recipes using sand and the way to produce sand and the availability at the start of the game. In many maps there are plenty of ...
Suggested by: Marqee (20 Apr) Upvoted: 20 Apr Comments: 0
Under consideration Production recipes

Disable selection/removal/snapping to certain buildings/belts/pipes.

When building a multi-layer, compact structures with a lot of pipes and belts, it becomes super tricky to select product ports, route belts/pipes around other ones, ...
Suggested by: Leo (20 Apr) Upvoted: 2 days ago Comments: 0
Under consideration Quality of life UI

Automatically add servers to Datacenter

To be able to add servers to Datacenters automatically as they become available. I'm starting to feel it's like a chore to keep adding them manually as I'm scaling up ...
Suggested by: Kayser (20 Apr) Upvoted: 20 Apr Comments: 0
Under consideration Quality of life UI

Chicken Farm output full

If the output of a Chicken Farm fills up nothing happens. There must be extra eggs and meat produced that just disappears into the ether. It would make more sense ...
Suggested by: Jon (20 Apr) Upvoted: 20 Apr Comments: 0
Under consideration

Adding CMP (Chemical-Mechanical Planarization) to chip production

Since the lens polisher will be added into the game in update 3, and likily only for lense production. I will suggest to rename the machine to "polisher" and add ...
Suggested by: MirroNight (19 Apr) Upvoted: 23 Apr Comments: 2
Under consideration Production recipes

Allocate a different working area for each feller.

It might be interesting to be able to allocate a different working area for each feller.
Suggested by: Routinge (19 Apr) Upvoted: 19 Apr Comments: 0
Under consideration

to be able to open more than one panel

it would be good if you were able to open more than one info panel and keep them open, like being able to open several mine control towers and keep them open, ...
Suggested by: tallpaul (19 Apr) Upvoted: 23 Apr Comments: 0
Under consideration UI

Activate recipes when downgrading

When placing a blueprint with downgraded buildings, the recipes are all deactivated. This is annoying, because I either have to go over all the buildings and set the ...
Suggested by: Kayser (18 Apr) Upvoted: 18 Apr Comments: 0
Under consideration Quality of life

Add a "nudge mode" to enable precise positioning of large blueprints.

This: https://youtu.be/ZDN_b6TX5gg?t=276 This will be a massive help for placing down large blueprints in places where they fit but just barely. Only now did I ...
Suggested by: Firefly (17 Apr) Upvoted: 23 Apr Comments: 1
Under consideration

Building on mining designated areas

Can we please have an option to NOT show the mining/leveling designation overlays when we're placing buildings and transports? It is nearly impossible to see what ...
Suggested by: James Cassett (16 Apr) Upvoted: 20 Apr Comments: 0
Under consideration Quality of life

Set mining priority by mining tower instead of by excavator

same as title
Suggested by: Mark (16 Apr) Upvoted: yesterday Comments: 1
Under consideration Quality of life

Flowers to Compost recipe

One item that plagues me, Flowers. I don't want a separate greenhouse just for them, I would like to grow them along side other products. Given flowers would ...
Suggested by: TheBoredOne (16 Apr) Upvoted: yesterday Comments: 0
Under consideration

Jump to Conveyer ends

When viewing a conveyer/pipe, the ability to jump to either end with a button click would be nice. Preferably shown with some orientation based on view.
Suggested by: Dustin (15 Apr) Upvoted: 18 Apr Comments: 0
Under consideration Quality of life UI

Sea walls for a cleaner look at the shoreline

Suggested by: Tom (15 Apr) Upvoted: yesterday Comments: 0
Under consideration

Flood

Recently I built a city inside a crater on the Crater map and then dug a canal to the sea. If you look from above, you can see how water fills the crater, if from a ...
Suggested by: Vladimir (15 Apr) Upvoted: 19 Apr Comments: 0
Under consideration

Be able to drain inland lakes and breached pits

Playing Insula Mortis and thinking again it would be nice to either build a dam on each side of a body of water and then pump out the new made lake,,, or fix a leak ...
Suggested by: FKS (14 Apr) Upvoted: yesterday Comments: 0
Under consideration Game machanic Map editor New machines

建筑设施之间增加联动机制

例如,柴油交易黄金,这条输油管道与某一个油罐联动,当油罐储量低于一个数值的时候,管道停止作业。
Suggested by: lilili (12 Apr) Upvoted: 12 Apr Comments: 0
Under consideration

永遠のプレイ

●車両の上限解除 現在のシステムでは、ロケットを打ち上げたら終わりですが、島全体の資源採掘又は開発をやっていると問題が出てきます。 人口は、集落を作れば増やせます、またそのための食料も増やすことが可能です。 資源はマップごとに異なりますが、貿易である程度は賄えます。 ...
Suggested by: zeno (11 Apr) Upvoted: 11 Apr Comments: 0
Under consideration Game machanic

Add Advanced Logistics to Settlement Buildings

Currently you have to add storage to a settlement building (e.g. Waste) if you have Advanced Routing setup which is a waste of space. Add Advanced Logistics to ...
Suggested by: Jon (10 Apr) Upvoted: 21 Apr Comments: 1
Under consideration

Compost should increase fertility if a farm is build on it

I love the terraforming aspects of this game and spend quite some time building out long slag piers for my cargo docks and digging 1 deep rock floors to fill with ...
Suggested by: Felix (10 Apr) Upvoted: 10 Apr Comments: 1
Under consideration Game machanic

Add mechanic games

i have a few idea, 1) In games, we as players usually have a battleship to unlock new areas by fighting enemy ships, right? To make it more interesting, how about ...
Suggested by: Escanor1412 (09 Apr) Upvoted: 09 Apr Comments: 0
Under consideration Game machanic UI

Why have recipe for dirt (compost + gravel)?

If you can just dump compost and it turns into dirt, why go through the step of making dirt from compost? What is the point?
Suggested by: Mark (08 Apr) Upvoted: 08 Apr Comments: 2
Under consideration

Docked displays for large format displays

I use a Samsung Odyssey 55" monitor and usually play in window mode with the game on the lower half of the monitor. I would like to be able to have certain ...
Suggested by: Dustin (06 Apr) Upvoted: 06 Apr Comments: 0
Under consideration Quality of life UI

Railways

I understand that trucks are a mechanic that makes the game stand out, but when the amount of resource extraction becomes large, the trucks become inefficient. At the ...
Suggested by: IvHub (05 Apr) Upvoted: 11 Apr Comments: 1
Under consideration

If excavator bucket not full, fill it up before offloading

Massive issue with an excavator (20 slots) when working with pickups (20 slots) and trucks (60 slots) So when working in a mine, sometimes an excavator will fill ...
Suggested by: suggester (04 Apr) Upvoted: 23 Apr Comments: 2
Under consideration Game machanic Quality of life

Designated Zones of Operation for trucks (Transport Control Tower?)

Allow the creation of zones that trucks can be assigned to. Assigned trucks can only take jobs where the source or destination is inside the zone. Allow player to ...
Suggested by: Firefly (04 Apr) Upvoted: yesterday Comments: 2
Under consideration Game machanic Quality of life

Cracking Unit should have dedicated ports for each involved fluid item.

This would be a departure from how all other buildings in the game currently work, but I think it is warranted given the unique role of the Cracking Unit: Diesel, ...
Suggested by: Firefly (04 Apr) Upvoted: 04 Apr Comments: 3
Under consideration Game machanic Quality of life

Enable Town Auxillary modules to keep there position when flipped

Good day, Please can we have the different modules (Waste, water, food,etc) that connect to the town keep there flipped position. Currently they flip when attached ...
Suggested by: Chaos (01 Apr) Upvoted: 20 Apr Comments: 2
Under consideration

Soviet style cosmodrome.

Currently We have American style. Where in special building rocket is constructed and then transported by special crawler to launchpad. But how about do it in ...
Suggested by: testpilot24 (01 Apr) Upvoted: 23 Apr Comments: 0

Option to snap mining designation to bottom of a resource

Can we add a key toggle to automatically snap the depth of a mining designation to the bottom of the resources in an area. This would make is easier to setup a mine ...
Suggested by: Kevin (01 Apr) Upvoted: 01 Apr Comments: 0
Under consideration Game machanic Quality of life

Buried intrigues

Awesome game, had an idea that might be a little off from the current realistic setting, but would be awesome with the terrain and mining systems. Uncovering large ...
Suggested by: WajMan (01 Apr) Upvoted: 03 Apr Comments: 1
Under consideration Game machanic

Where have vehicles come from?

We can already see where a vehicle is going by clicking on it, but sometimes it would be useful to know where it came from, i.e. where a vehicle collected its load.
Suggested by: Nick (31 Mar) Upvoted: 20 Apr Comments: 0
Under consideration

Unlocked Research on Start

An option to unlocked research on creating a new world to make sandbox game
Suggested by: Mark (30 Mar) Upvoted: 06 Apr Comments: 1
Under consideration

RELOCATE

RELOCATE AND MOVE CONSTRICTION ]
Suggested by: Matheus (29 Mar) Upvoted: 30 Mar Comments: 0
Under consideration

翻译 地图编辑器

Suggested by: 得到 (29 Mar) Upvoted: 29 Mar Comments: 0
Under consideration

Stock in warehouses

the products ar not sinq whit your invertoty and the warehouse. sometimes i got 1K of buidling material, and the display on the right says i have 0 of them.
Suggested by: Marcel (29 Mar) Upvoted: 29 Mar Comments: 0
Under consideration

Bunkers

The island/people survived the almost-end of the world, i think they'd be inclined to build a bunker or 10 on the island to help the next one. Or at least make ...
Suggested by: Dustin (29 Mar) Upvoted: 29 Mar Comments: 0
Under consideration New machines Production recipes

Tree harvest priority

Would like to be able to click on a tree and enable the priority icon ( when marked for harvest/cutting ), just like you can do for building items, pipes, buildings, ...
Suggested by: Zy'Quin (28 Mar) Upvoted: 05 Apr Comments: 0
Under consideration Quality of life

Add copy paste for building’s settings

When I have multiple of a building I would like to copy paste settings from one and apply to another. Currently can only do this if copying to build a new building. ...
Suggested by: Warren (27 Mar) Upvoted: 27 Mar Comments: 1
Under consideration

Fix wiki site

Please can you fix the wiki site. Can’t pretend to get my CoI fix while at work without staring at wiki and the recipes. https://wiki.captain-of-industry.com
Suggested by: Warren (27 Mar) Upvoted: 20 Apr Comments: 0
Under consideration

Plastic Provision

I think sense we have a lot of consumer goods in this game i want to provide Plastic to them. a market cuold provide plastic that generates extra Unity-at the cost of ...
Suggested by: Enviromental Hater (26 Mar) Upvoted: 01 Apr Comments: 0
Under consideration Game machanic Production recipes