Ideas and suggestions for Captain of Industry from the community
Welcome to the official suggestions board for Captain of industry. Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server.
Set type of truck that can pickup or deliver to storage
Would like to be able to keep my smaller trucks focused on unit deliveries and my large trucks focused on aggregate.
Puddle Formation System in Ground Depressions with Gradual Drying. Dynamic Mission System for Warsh.
Puddle Formation System in Ground Depressions with Gradual Drying
A system where water accumulates in natural depressions in the terrain, forming temporary puddles ...
Implement the biggest type of excavator for late game Bagger 288
The implementation of the Bagger 288. Maybe with a direct connection to the belt system, like in real live. That as endgame stuff.
Unity Boost Vehicles
It would be consistent with other game mechanics if vehicles could also be boosted, to provide double speed for a cost of e.g. 0.25 Unity.
Under consideration
Stacker: More intuitive offset
When setting offset for the stacker, it would be more intuitive to specify the dumping offset from the ground level, I.e. 0 would be ground level (which the Stacker ...
Under consideration
Duplicate conveyor but up/down one level
When expanding belt capacity I like to add another layer of belts on top. Would be nice to have a tool that simply adds a level above or below existing belt
Alert when Stacker reached Dump Offset
The Stacker should have an alert that can be set when the stacker reaches its selected offset.
Under consideration
Horarios, etapas dia, noche 24 hs
Los días pasan volando y no es gran cosas, a su vez estética mente no es gratificante.
Lo que si se me ocurrió es que tenga ciclo de día y noche. Para entonces se ...
Under consideration
Serial belts to save on space
Currently the 'Strictly even inputs' allows you to create serial belts, as in serial communication.
For example if you connect 4 copper belts and 1 rubber belt to a ...
Under consideration
Sand / Quarz relative abundancy
I suggest to check again the recipes using sand and the way to produce sand and the
availability at the start of the game. In many maps there are plenty of ...
Disable selection/removal/snapping to certain buildings/belts/pipes.
When building a multi-layer, compact structures with a lot of pipes and belts, it becomes super tricky to select product ports, route belts/pipes around other ones, ...
Automatically add servers to Datacenter
To be able to add servers to Datacenters automatically as they become available. I'm starting to feel it's like a chore to keep adding them manually as I'm scaling up ...
Chicken Farm output full
If the output of a Chicken Farm fills up nothing happens.
There must be extra eggs and meat produced that just disappears into the ether.
It would make more sense ...
Under consideration
Adding CMP (Chemical-Mechanical Planarization) to chip production
Since the lens polisher will be added into the game in update 3, and likily only for lense production. I will suggest to rename the machine to "polisher" and add ...
Allocate a different working area for each feller.
It might be interesting to be able to allocate a different working area for each feller.
Under consideration
to be able to open more than one panel
it would be good if you were able to open more than one info panel and keep them open, like being able to open several mine control towers and keep them open, ...
Activate recipes when downgrading
When placing a blueprint with downgraded buildings, the recipes are all deactivated. This is annoying, because I either have to go over all the buildings and set the ...
Add a "nudge mode" to enable precise positioning of large blueprints.
This: https://youtu.be/ZDN_b6TX5gg?t=276
This will be a massive help for placing down large blueprints in places where they fit but just barely. Only now did I ...
Under consideration
Building on mining designated areas
Can we please have an option to NOT show the mining/leveling designation overlays when we're placing buildings and transports? It is nearly impossible to see what ...
Flowers to Compost recipe
One item that plagues me, Flowers. I don't want a separate greenhouse just for them, I would like to grow them along side other products.
Given flowers would ...
Under consideration
Jump to Conveyer ends
When viewing a conveyer/pipe, the ability to jump to either end with a button click would be nice. Preferably shown with some orientation based on view.
Sea walls for a cleaner look at the shoreline
Under consideration
Flood
Recently I built a city inside a crater on the Crater map and then dug a canal to the sea. If you look from above, you can see how water fills the crater, if from a ...
Under consideration
Be able to drain inland lakes and breached pits
Playing Insula Mortis and thinking again it would be nice to either build a dam on each side of a body of water and then pump out the new made lake,,, or fix a leak ...
永遠のプレイ
●車両の上限解除
現在のシステムでは、ロケットを打ち上げたら終わりですが、島全体の資源採掘又は開発をやっていると問題が出てきます。
人口は、集落を作れば増やせます、またそのための食料も増やすことが可能です。
資源はマップごとに異なりますが、貿易である程度は賄えます。 ...
Add Advanced Logistics to Settlement Buildings
Currently you have to add storage to a settlement building (e.g. Waste) if you have Advanced Routing setup which is a waste of space. Add Advanced Logistics to ...
Under consideration
Compost should increase fertility if a farm is build on it
I love the terraforming aspects of this game and spend quite some time building out long slag piers for my cargo docks and digging 1 deep rock floors to fill with ...
Add mechanic games
i have a few idea,
1) In games, we as players usually have a battleship to unlock new areas by fighting enemy ships, right? To make it more interesting, how about ...
Why have recipe for dirt (compost + gravel)?
If you can just dump compost and it turns into dirt, why go through the step of making dirt from compost? What is the point?
Under consideration
Docked displays for large format displays
I use a Samsung Odyssey 55" monitor and usually play in window mode with the game on the lower half of the monitor. I would like to be able to have certain ...
Railways
I understand that trucks are a mechanic that makes the game stand out, but when the amount of resource extraction becomes large, the trucks become inefficient. At the ...
Under consideration
If excavator bucket not full, fill it up before offloading
Massive issue with an excavator (20 slots) when working with pickups (20 slots) and trucks (60 slots)
So when working in a mine, sometimes an excavator will fill ...
Designated Zones of Operation for trucks (Transport Control Tower?)
Allow the creation of zones that trucks can be assigned to. Assigned trucks can only take jobs where the source or destination is inside the zone. Allow player to ...
Cracking Unit should have dedicated ports for each involved fluid item.
This would be a departure from how all other buildings in the game currently work, but I think it is warranted given the unique role of the Cracking Unit: Diesel, ...
Enable Town Auxillary modules to keep there position when flipped
Good day,
Please can we have the different modules (Waste, water, food,etc) that connect to the town keep there flipped position. Currently they flip when attached ...
Under consideration
Soviet style cosmodrome.
Currently We have American style. Where in special building rocket is constructed and then transported by special crawler to launchpad.
But how about do it in ...
Option to snap mining designation to bottom of a resource
Can we add a key toggle to automatically snap the depth of a mining designation to the bottom of the resources in an area. This would make is easier to setup a mine ...
Buried intrigues
Awesome game, had an idea that might be a little off from the current realistic setting, but would be awesome with the terrain and mining systems.
Uncovering large ...
Where have vehicles come from?
We can already see where a vehicle is going by clicking on it, but sometimes it would be useful to know where it came from, i.e. where a vehicle collected its load.
Under consideration
Unlocked Research on Start
An option to unlocked research on creating a new world to make sandbox game
Under consideration
Stock in warehouses
the products ar not sinq whit your invertoty and the warehouse.
sometimes i got 1K of buidling material, and the display on the right says i have 0 of them.
Under consideration
Bunkers
The island/people survived the almost-end of the world, i think they'd be inclined to build a bunker or 10 on the island to help the next one. Or at least make ...
Tree harvest priority
Would like to be able to click on a tree and enable the priority icon ( when marked for harvest/cutting ), just like you can do for building items, pipes, buildings, ...
Add copy paste for building’s settings
When I have multiple of a building I would like to copy paste settings from one and apply to another. Currently can only do this if copying to build a new building. ...
Under consideration
Fix wiki site
Please can you fix the wiki site. Can’t pretend to get my CoI fix while at work without staring at wiki and the recipes. https://wiki.captain-of-industry.com
Under consideration
Plastic Provision
I think sense we have a lot of consumer goods in this game i want to provide Plastic to them. a market cuold provide plastic that generates extra Unity-at the cost of ...