Ideas and suggestions for Captain of Industry from the community
Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU
I would love to see roads added to the game, fist basic hardcore roads leading to concrete and finally tarmac. The roads could give a speed bonus and maintenance ...
Suggested by: jack lockwood (03 Oct, '21) • Upvoted: yesterday • Comments: 29
Could be an island to visit/trade or start on an island together
Suggested by: Jordan (28 Sep, '21) • Upvoted: yesterday • Comments: 41
Truck parking while idle
Ability to construct parking lots and let trucks park when they are idle. Upgraded parking lots can even have refueling so truck can refuel while waiting for jobs. ...
Suggested by: Marek (27 Sep, '21) • Upvoted: yesterday • Comments: 24
I would love to transport ore's with cargo trains.
Suggested by: Roger Skrettingland (23 Oct, '21) • Upvoted: today • Comments: 27
Having the ability to dedicate a farm to planting trees would be really helpful. Should you run out of coal at a critical moment, then you would have your backup ...
Suggested by: Jutnik (30 Oct, '21) • Upvoted: 2 days ago • Comments: 12
Conveyor Vertical Lifts
Vertical lift and descent segments for conveyors to go up and down without ramps, so only occupying 1 square. Could use higher tier construction materials.
Suggested by: Coheed (16 Oct, '21) • Upvoted: yesterday • Comments: 10
Fishing as a food source
We stranded on an empty island... if I learned something from all these stories about stranding: gathering some fruits and fetch some fish will increase your chance ...
Suggested by: MrCoffee (05 Jan, '22) • Upvoted: 26 Mar • Comments: 9
Be able to lay pipes going directly up and/or join to pipes above and below rather than from the side.
Suggested by: Coheed (16 Oct, '21) • Upvoted: 2 days ago • Comments: 9
Display maximum ore depth numerically on top of columns in Layers mode
It would be handy if the maximum ore depth was displayed numerically on top of the columns in Layers mode. The way things are now, we have to (try to) count them by ...
Suggested by: AceNZ (03 Oct, '21) • Upvoted: yesterday • Comments: 7
Blatantly steal alt-mode from Factorio
Pressing Alt in Factorio causes all buildings to display the icon for their recipie, allowing you to see at a glance what's being produced where. If you could just ...
Suggested by: PTTG (04 Oct, '21) • Upvoted: yesterday • Comments: 18
this one: https://en.wikipedia.org/wiki/Bucket-wheel_excavator
Suggested by: Marcin (18 Oct, '21) • Upvoted: 28 Mar • Comments: 14
Make it possible to recolor pipes. T2 pipes already have blue stripes, why not allow them to be recolored? Or even use color of transported resource. This could be ...
Suggested by: Marek (02 Oct, '21) • Upvoted: 26 Mar • Comments: 11
Cargo cable car (long range transportation)
Suggested by: Filip (27 Sep, '21) • Upvoted: 2 days ago • Comments: 10
Machine to dump material on the terrain
Material would enter the machine via conveyor belt and be dumped on the terrain.
Suggested by: Filip (27 Sep, '21) • Upvoted: 26 Mar • Comments: 14
Ability to create Tunnels
As per the title, would be pretty cool as a way to tunnel through cliffs, etc instead of bringing it all down
Suggested by: BigWolfChris (25 Dec, '21) • Upvoted: 2 days ago • Comments: 6
A low-maintenance renewable energy source for the mid-game, land based.
Suggested by: Urutu (12 Jun, '22) • Upvoted: 23 Mar • Comments: 10
Truck queue overview
I would like to be able to view what my truck queue consists of. If i can see 200 sec in queue and i'm able to click it and see that for example it's 150 sec's of ...
Suggested by: Mathijs (28 Sep, '21) • Upvoted: 27 Mar • Comments: 5
Deep Shaft Mining.
At some point you are bound to run out of available ore. So maybe having a building that fulfils the purpose of digging deep, for that precious ore would be cool I ...
Suggested by: Jutnik (30 Sep, '21) • Upvoted: 26 Mar • Comments: 7
Add balancer/sorter height levels
Thought it would be a nice idea to make the balancer/sorters able to be raised off the ground to connect to conveyors that are off the ground (useful for multi stack ...
Suggested by: Volske (06 Jun, '22) • Upvoted: today • Comments: 8
Underground pipes and belts, and a map mod for it.
Thats it: underground pipes and belts.
Suggested by: Endergod (14 Oct, '21) • Upvoted: today • Comments: 11
Stackable Mergers / Pillars for Mergers.
Pipes and belts can be layed at ground level 1 up to 4. Mergers can only placed on the floor. it would be nice if the mergers could get something like pillars too ...
Suggested by: rjaehnrich (29 Sep, '21) • Upvoted: 28 Mar • Comments: 5
Detailed Power Consumption
Right now, the power graph is simple supply/demand graph. There is no detailed view showing producers and consumers, which can lead to frustration when trying to ...
Suggested by: LodeRunner (08 Jan, '22) • Upvoted: 28 Mar • Comments: 5
Add creative mode
Suggested by: Filip (27 Sep, '21) • Upvoted: yesterday • Comments: 17
Modular/Variable Size Vehicle Ramp
Right now, the vehicle ramp is a fixed size. It would be nice if the length and width were variable, and if the under pass could support height +1 in addition to ...
Suggested by: LodeRunner (29 Sep, '21) • Upvoted: 15 Mar • Comments: 3
tractors with plows and combines that you have to build in a vehicle depot. you could even have them increase effeciency or decrease workers needed
Suggested by: IRULEYOURLIFE1 (11 Jan, '22) • Upvoted: 23 Mar • Comments: 3
Sections of straight shaft you can put between your Turbine, Generator and Flywheel incase you need to modify your design or move past a object in the way. ex. I ...
Suggested by: Jonathan (02 Oct, '21) • Upvoted: 2 days ago • Comments: 4
Not sure if this is already planned or not but a couple of items to add improvements to mining. Could call it Advanced Mining as a researchable item. This should ...
Suggested by: RMH (03 Oct, '21) • Upvoted: 28 Mar • Comments: 8
Retaining walls are really tedious to place
Retaining walls should have a drag placing mode like pipes, rather than having to place individual segments and corners, which is very slow going.
Suggested by: Andy Walker (03 Jun, '22) • Upvoted: 2 days ago • Comments: 12
Balancer multiple priority order
It would be nice if a balancer could have multiple priority, e.g. first go to port X, then port Y and finally port Z. This could be achived with a simple priority ...
Suggested by: Julian (04 Jun, '22) • Upvoted: 24 Mar • Comments: 9
Electric trucks / Hydrogen trucks
Trucks that can be fuelled with electricity or hydrogen
Suggested by: Nico (03 Mar, '22) • Upvoted: 25 Mar • Comments: 6
Logic Gates and Circuit Signals/Network
I think every complicated Factory game needs logic gates and way to transport signals to create most efficient production.
Suggested by: Sapphire (03 Jun, '22) • Upvoted: 28 Mar • Comments: 6
Bridges / Platforms
Allow for the construction of concrete slab platforms that would visually be similar the the large slab the shipyard has. These platforms would be constructed on the ...
Suggested by: Robinhood (24 Dec, '21) • Upvoted: 23 Mar • Comments: 4
Production chain: Petroleum coke
Produce coal (coke) out of heavy distillate to have an alternative available when coal supply is low.
Suggested by: Filip (27 Sep, '21) • Upvoted: 18 Jan • Comments: 4
The possibility of building a hydroelectric power plant, for example as a pumped storage power plant, on a cliff. or build a dam.
Suggested by: Freddy (12 Feb, '22) • Upvoted: 23 Mar • Comments: 6
Build option to replace transporter segments with balancer
Like in Factorio, It would be handy to insert a pipe balancer on an existing pipe without having to delete the existing (or planned) sections of pipe. (This ...
Suggested by: flashmeow (29 Oct, '21) • Upvoted: 23 Mar • Comments: 3
Bulldozers for leveling fill areas
Suggested by: Tom (25 Jan, '22) • Upvoted: 23 Mar • Comments: 3
Under-clocking or half-shifts for production buildings
It's a blatant rip off of Satisfactory, but like we are able to "boost" production using unity, it would sometimes be helpful to be able to "underclock" or ...
Suggested by: Coheed (16 Oct, '21) • Upvoted: 24 Mar • Comments: 5
Reclaiming land from the sea
By creating a Dike to close off a part of the sea/water body to later pump it dry and claim it as buildable land.
Suggested by: AskJerome (Jeroen van Rheenen (16 Jan, '22) • Upvoted: 11 Mar • Comments: 9
Maybe a small island and on this island we can build some mega project like ISS,a very big airport, big community center,silicon valley.We can donate here contruction ...
Suggested by: furkan (16 Jun, '22) • Upvoted: 23 Mar • Comments: 4
Algae farms in the ocean
Futuristic-tier research allowing to create massive algae farms on the strategic layer. The farms would require phosphorus, manpower, and ship fuel, and produce ...
Suggested by: casual (09 Jan, '22) • Upvoted: 2 days ago • Comments: 0
Pipes with no flow direction
It would be cool if we can have pipes that have no determined direction of flow so that they 'auto balance' fluids where they are needed
Suggested by: Hauke (14 Oct, '21) • Upvoted: 19 Mar • Comments: 5
Map Designer/Scenario Editor
Allow users the ability to create and share islands on the Steam Workshop, provided with tools to shape these new beginnings to their liking, whether to provide a ...
Suggested by: Kal Skirata (15 Jun, '22) • Upvoted: 20 Mar • Comments: 10
Tier 2 Liquid dump
Similar to the large seawater pump, a liquid dump that can reach further out over the edge of much higher cliffs for dumping at high elevations.
Suggested by: Burnrate (11 Oct, '21) • Upvoted: 2 days ago • Comments: 5
Trucks prioritize unattended excavators
Sometimes multiple trucks will line up behind an excavator, while a different excavator is awaiting a truck to load. Trucks should only queue up for excavators if ...
Suggested by: PTTG (18 Oct, '21) • Upvoted: 28 Mar • Comments: 1
Make space a DLC/expansion
Love this game so far and would like to see development of the game many years to come. But that of course costs money. And even without the space-end game I feel ...
Suggested by: UE (08 Oct, '21) • Upvoted: 15 Mar • Comments: 4
Total Demand Tab
a tab on the stats page that showed the the total demand for an item such as iron ore, this would help you build the correct buildings to satisfy the needs and help ...
Suggested by: Sensei Annmarie (28 Sep, '21) • Upvoted: 23 Mar • Comments: 1
Randomized island(map) generation
random generated islands.. it does very fast get boring with limited maps.
Suggested by: Henrik (04 Jun, '22) • Upvoted: 23 Mar • Comments: 3
A vehicle depot where machines come to do their maintenance
Instead of vehicles being maintained magicly it would be cool to have like a depot where they can come in and get maintained and having service cars for larger ...
Suggested by: Mahuz (30 Sep, '21) • Upvoted: 23 Mar • Comments: 3
Logic toggles for buildings (Pause/start on conditions)
Factorio style logic network, where you can (un)pause buildings if certain conditions are met. Some example scenarios: - Start mining tower designated to sand only ...
Suggested by: Moonwish (04 Jan, '22) • Upvoted: 23 Mar • Comments: 5
Waste to Energy
Would be nice to use waste in more than just dumping it into a pile and calling it a day.
Suggested by: Angrytreefrog (27 Jun, '22) • Upvoted: 18 Mar • Comments: 4