Ideas and suggestions for Captain of Industry from the community

Welcome to the official suggestions board for Captain of industry. Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server.

Satellite types

Various satellites could be fabricated directly at rocket assembly (no need for additional graphics), player would choose the desired satellite type like upgrades at ...
Suggested by: Aquila (12 Jan) Upvoted: 2 days ago Comments: 0
Under consideration

Robotic workers

Another late-game addition besides delivery drones could be humanoid robot worker or worker drones. If the drone factory is implemented, it could share the same ...
Suggested by: Aquila (12 Jan) Upvoted: 12 Jan Comments: 0
Under consideration

Delivery drones

I am very exited about the upcoming trains in Captain of Industry. Delivery drones could be a further logistics option for late-game. I imagine small truck sized ...
Suggested by: Aquila (12 Jan) Upvoted: 12 Jan Comments: 0
Under consideration

Early game: ruin mining

As far as I understand the story or setting of the game, we play survivors in a kind of postapocalyptic world after “the events” (ice meteor shower with lots of ...
Suggested by: Aquila (12 Jan) Upvoted: 12 Jan Comments: 0
Under consideration

Power system: substations

Substations could add even more depth to the electrical power system of the game. Substations would be small buildings with a certain low voltage supply radius. ...
Suggested by: Aquila (12 Jan) Upvoted: 12 Jan Comments: 0
Under consideration

Power options: stationary batteries

Stationary batteries could be an addition to power systems with large fluctuating renewable generation shares. I would make it a late-stage technology similar to tier ...
Suggested by: Aquila (12 Jan) Upvoted: 13 Jan Comments: 0
Under consideration

Power options: wind turbines

Wind turbines could be an early power option to supplement diesel generators (as is done in some real-world island grid situations). Besides a significant upfront ...
Suggested by: Aquila (12 Jan) Upvoted: 12 Jan Comments: 0
Under consideration

Power options: gas turbines

As additional power options I suggest adding gas turbines and wind turbines. Gas turbines could be a midd-game option, becoming available between coal power and ...
Suggested by: Aquila (12 Jan) Upvoted: today Comments: 0
Under consideration

Steam Locomotive

It was the wisdom of the human industrial revolution that could be powered by the island's fresh water and coal Can try inside the game to increase transport power ...
Suggested by: mr bai (10 Jan) Upvoted: 11 Jan Comments: 0
Under consideration Game machanic New machines

cut/copied items stay on cursor after placing

when cutting or copying designs, let them stay on the cursor after placement, currently a misplaced design will be ruined. the easiest fix for this I can think of ...
Suggested by: Adam (06 Jan) Upvoted: 06 Jan Comments: 0
Under consideration Game machanic UI

(Optional) Day / Night Cycle

As the Title says a Optional Day / Night Cycle with potentially buildings lighting up at night creating a nice atmosphere and visuals, Of course this Day / Night ...
Suggested by: Ceniax (06 Jan) Upvoted: yesterday Comments: 0
Under consideration Game machanic Quality of life UI

Assignable Truck Area

So this is an idea for a feature which may even help fix a potential issue with Trains in update 3, Even without trains though its a neat idea, Currently we have ...
Suggested by: Ceniax (06 Jan) Upvoted: 11 Jan Comments: 1
Under consideration

Triggers

I would like to see triggers added to the game. For example, I am using a line of electrolyzers to produce both oxygen and hydrogen for use. There are times where ...
Suggested by: Peter (05 Jan) Upvoted: 11 Jan Comments: 0
Under consideration

More inputs for Rubber Makers

Add more inputs (separate diesel, ethanol, and naphtha) for Rubber Makers to allow multiple rubber recipes to be used simultaneously.
Suggested by: birdkilla2k1 (05 Jan) Upvoted: 05 Jan Comments: 1
Under consideration

Digger priority Reset after recovery

If one recovers an excavator their priority erases. Possible to keep their priority set after the reset so one does not have to click on them to set it again. This ...
Suggested by: ArcDragon (04 Jan) Upvoted: 04 Jan Comments: 0
Under consideration Quality of life

Quarter square digging & fill ability

I use the retaining walls quite often. But at times, it can be difficult to get the ground level enough to install the second or third tier of a wall. One dig level ...
Suggested by: Peter (04 Jan) Upvoted: 04 Jan Comments: 0
Under consideration

Make a rocket have a purpose, at the moment it is pretty pointless.

Every other item, object in the game has a purpose, a function. The rocket has no purpose at all because it is definately not the end of the game. Maybe in the ...
Suggested by: Jon (03 Jan) Upvoted: 12 Jan Comments: 1
Under consideration

Vehicle parts 3 contract.

For end game when all resources have been mined out of the map and Mega vehicles are no longer needed on the scale when mining. We should have a contract where we ...
Suggested by: ArcDragon (03 Jan) Upvoted: 03 Jan Comments: 0
Under consideration

Update Blueprint button

A button to update the selected blueprint (similar to the create new blueprint button, except it updates the currently selected blueprint). When developing ...
Suggested by: Kayser (02 Jan) Upvoted: 02 Jan Comments: 0
Under consideration

Mining explosives

Explosives, like in the real world would allow to remove layers of rock and dirt for a more easy access to minerals. It could be for example an ANFO explosive; ...
Suggested by: Lechugafria (01 Jan) Upvoted: 12 Jan Comments: 2
Under consideration Production recipes

Educación.

Every politician is concerned about it. Education buildings: elementary, middle, and high school. Their construction generates a plus to production and research. and ...
Suggested by: Cesar Arechiga (31 Dec, '24) Upvoted: 03 Jan Comments: 0
Under consideration

Ore Sorter Input

Add inputs to Ore Sorters, which could be a higher throughput/tier version that can handle Mega Vehicles.
Suggested by: birdkilla2k1 (30 Dec, '24) Upvoted: 04 Jan Comments: 1
Under consideration

Train intersection priorities

Please allow us to prioritize certain train paths into and out of intersections. This will make it much easier to construct main trunk lines or "highways" for trains.
Suggested by: impyre (30 Dec, '24) Upvoted: 06 Jan Comments: 0
Under consideration

修改仓库和添加大型露天挖掘机

游戏很好玩,我强烈建议把仓库改进成两个方向能同时输入和输出,这样更利于规划和传送带的使用。此外还建议开发者添加一个真实世界里开采露天矿时使用的斗轮挖掘机(类似下面图片中的),这样更利于填海造陆,谢谢。
Suggested by: 张世仁 (30 Dec, '24) Upvoted: 2 days ago Comments: 0
Under consideration

You have killed the beauty.

When I first launched version 0.6.4d, I immediately got the feeling that something became wrong. The picture became faded, washed out, weather-stained, dim. Yes, the ...
Suggested by: Papa (30 Dec, '24) Upvoted: 30 Dec, '24 Comments: 0
Under consideration

Trains: Sufficient control is needed

I am hugely looking forward to trains in CoI but they will be useless (or nearly so) if sufficient control options aren't provided (see Satisfactory's visually ...
Suggested by: AnnoyingOldMan (28 Dec, '24) Upvoted: 29 Dec, '24 Comments: 1
Under consideration Game machanic

Add excavator as barge

Sometimes we want to dig rock from the land and create a dock or something. Right now, we can only dig a hole and flood it. We should be able to dig from water for ...
Suggested by: phunt (26 Dec, '24) Upvoted: 29 Dec, '24 Comments: 0
Under consideration New machines Quality of life

Depleted world mine should change color on world map

Every mine that become depleted should change color on world map to red
Suggested by: phunt (26 Dec, '24) Upvoted: 26 Dec, '24 Comments: 0
Under consideration

Construction team building

I'd love to have one building, called "construction crew", which is always in charge of building and demolishing stuff. It should have truck assigned and a storage ...
Suggested by: Giulio (19 Dec, '24) Upvoted: 31 Dec, '24 Comments: 0
Under consideration Game machanic Quality of life

Map Jumping

Sign posts that can be built to mark locations on the map not as just visible markers but create jump points. Like when jumping to vehicles during the ...
Suggested by: ArcDragon (14 Dec, '24) Upvoted: 11 Jan Comments: 1
Under consideration

Ship Battle

To make battle realtime on a small map. This would make a fun mini game to give a change of pace. Good tactics would result in lower repair costs. Bad tactics result ...
Suggested by: Mike (14 Dec, '24) Upvoted: 02 Jan Comments: 0
Under consideration

Allow multiple priorities in the diggers

This would allow several items to be added to the priority of diggers. The digger would then prioritize digging items from the first added to the last. For example: ...
Suggested by: Nendail (14 Dec, '24) Upvoted: 30 Dec, '24 Comments: 0
Under consideration Quality of life

Time Control

Two time related suggestions: 1: instead of 4 choices for overall game speed; adding a slider from 0 (pause) to 300 (for x3) for more precise control. 2: adding ...
Suggested by: Yournamehere (10 Dec, '24) Upvoted: 10 Dec, '24 Comments: 0
Under consideration

Rubble and Ruins on maps

It would be very interesting to have the ability to place abandoned and ruined st structures on new maps. Narratively, it is appropriate, since the game is set ...
Suggested by: PTTG (09 Dec, '24) Upvoted: 13 Jan Comments: 0

Мосты и дороги! Погрузка!

Возможно добавит мосты и дороги чтобы организовать движение транспорта, а то охота организовать движение транспорта над производство, и площадку для погрузки! ...
Suggested by: Sergeant Cross (08 Dec, '24) Upvoted: 08 Dec, '24 Comments: 1
Under consideration

Higher Tier Pipes and Conveyors / Higher Levels of Pipes and Conveyors

Higher throughput of pipes and conveyors for faster transference of product and higher levels to allow for more pipe/conveyor organization.
Suggested by: Nathan (06 Dec, '24) Upvoted: 01 Jan Comments: 0
Under consideration Game machanic Quality of life

Transport control tower

A tower to delimit the work area of the assigned trucks.
Suggested by: Cesar Arechiga (01 Dec, '24) Upvoted: 03 Jan Comments: 1
Under consideration

Let Vehicles Path through Planned Buildings

Vehicles currently path around planned buildings. This can cause a problem with vehicle routing if you're planning a long pipeline or a large factory. Therefore, I ...
Suggested by: Thatnewguy (01 Dec, '24) Upvoted: 16 Dec, '24 Comments: 2
Under consideration Game machanic Quality of life

UI scaling 200% overlapping

Hello, Developers should test the game with 200% GUI scaling to notice all the overlapping or windows that doesn't show fully like trading dock interface when ...
Suggested by: Erkki Esimerkki (01 Dec, '24) Upvoted: 05 Dec, '24 Comments: 1
Under consideration UI

Large Earth Movers Endgame

Add additional endgame goal of large earth mover equipment for larger maps
Suggested by: Damien (01 Dec, '24) Upvoted: 13 Jan Comments: 0
Under consideration

More realistic loading

now they load the goods when they are near the building it would be nice if they actually dock with the building
Suggested by: Riemisp (29 Nov, '24) Upvoted: 08 Dec, '24 Comments: 0
Under consideration

smaller solar panels

Now "one" solar panel is made out of 4 smaller, it would be great (more space effective for unuseable space and better scalable) to have the ability to place the ...
Suggested by: captains2.hand (28 Nov, '24) Upvoted: 19 Dec, '24 Comments: 0
Under consideration

Search in a localized game also matches english version.

Problem: I play a localized game(translated one). And quite often I need to search for smth that I only know an english name, for instance I'm following a tutorial ...
Suggested by: Leo (27 Nov, '24) Upvoted: 08 Dec, '24 Comments: 0
Under consideration Quality of life UI

add working people

add people that can be seen working on factories,industrial plants,driving vehicles etc...
Suggested by: Alger (26 Nov, '24) Upvoted: 18 Dec, '24 Comments: 1
Under consideration

Separate Brine and Chlorine inputs to Wastewater Treatment Plant

Please enable simultaneous input of Brine and Chlorine to the Wastewater Treatment Plant. It's currently possible to treat both Wastewater and Toxic Slurry in a ...
Suggested by: Kayser (24 Nov, '24) Upvoted: 19 Dec, '24 Comments: 2
Under consideration

Separate inputs to the Chemical Plant

Make it possible to input NH3, O2, H2, and N2 at the same time. When producing Fertilizer, I'm usually limited by NH3, and it's be really satisfying if I could use ...
Suggested by: Kayser (24 Nov, '24) Upvoted: 19 Dec, '24 Comments: 0
Under consideration

Forester towers manage trucks

Forestry towers should have the ability to assign trucks to them, and when assigning tree harvesters they should have any truck assignments removed. That way it works ...
Suggested by: J (23 Nov, '24) Upvoted: 08 Dec, '24 Comments: 1
Under consideration

CTRL for unity works in all cases

Make the CTRL for unity deconstruction also work for construction and upgrading
Suggested by: J (23 Nov, '24) Upvoted: 23 Nov, '24 Comments: 0
Under consideration

Show all sinks in recipes

In recipes, show all sinks under consumers, such as vehicles and buildings that require the part for construction (e.g. vehicle parts, construction parts) or ...
Suggested by: Kayser (23 Nov, '24) Upvoted: 10 Jan Comments: 0
Under consideration

Show cost of vehicles in Tech Tree

The cost of vehicles should be shown when hovering over them in the tech tree.
Suggested by: Kayser (23 Nov, '24) Upvoted: 10 Dec, '24 Comments: 0
Under consideration