Ideas and suggestions for Captain of Industry from the community
Welcome to the official suggestions board for Captain of industry. Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server.
better priority for balancers
so my idea here is that instead of building 3 seperate balancers which looks ridiculous to instead be able to prioritize input and output based on a number ranging ...
"Le seul jeu industriel qui pourrait vraiment faire cohabiter l'usine et la nature"
Hello team,
I'd like to step back on a topic that keeps coming up as small, scattered
suggestions (tunnel boring machines, underground pipes, caves) but that I ...
Under consideration
Game machanic
Map editor
Modding API
New machines
Production recipes
Quality of life
UI
Maximum total power consumption if all buildings would be consuming at once
Hi,
Energy consumption can fluctuate quite enormous.
The game has a nice overview which buildings are consuming at the current moment but I haven't found any ...
8 Wheelers
I think it would be interesting to add 8 wheelers to the game. My idea is that the would be unlocked later in the game, they would be a truck that can’t do most jobs. ...
Un port vraiment industriel : automatiser le déchargement des navires d'exploration avec des convoye
# Suggestion : Convoyeurs automatiques au chantier naval pour décharger les navires d'exploration
Bonjour à l'équipe de développement,
J'aimerais proposer une ...
Réseau ferroviaire souterrain avec tunnelier (TBM)
# Suggestion : Réseau ferroviaire souterrain avec tunnelier (TBM)
Bonjour à toute l'équipe,
J'aimerais proposer une fonctionnalité qui, selon moi, améliorerait ...
Under consideration
Mod updade proposal
It would be very helpful if the game showed a warning on save load whenever any of the mods used in that save have been updated. I personally just made a separate ...
Include known contracts in codex/recipe book
The per-resource production/consumption overview of the codex is great. Just wish it included related known contracts, and maybe explored world mines too.
Show instance/building count when dragging to build
When dragging to place multiple instances of a selection/blueprint/building the game currently shows the required construction materials of the buildings about to be ...
Modular ramp changes
Having the ramps extend to +3 to allow trains to pass under them would be great. possibly also junction pieces like T and X for more complex layouts
Under consideration
Unloader for excavators
A small building in the form of a grid in the ground or something like a crusher standing on the surface. It allows excavators to directly unload ore into it, which ...
Better Train Depot Capacity Information
Just a small detail but it would be nice if the train depot (and the extensions) gave information on the maximum size of a train that can fit in them. I looked all ...
Train facing direction filter on waypoints
Add a filter to waypoints that allows or denies trains depending on their facing direction. This would allow control over train facing directions, e.g. by forcing ...
Seperate truck busyness indicator out by zone on hover
When the top panel shows the truck network is busy, it does not show which zone is lacking in transport capacity. It'd be great if the tooltip of the vehicle count ...
Disable track path finder from suggesting loops
Currently, when I am laying track, the system often suggests a path that crosses over itself. I am at a loss to think of an instance when I would want such a track ...
Under consideration
Train track visual update
Whilst starting a new game and designing a train system to take advantage of the auto reverse which has been added. It got me thinking about the potential for at the ...
Under consideration
Central sorting hub
Please for the love of god, let us transport "mixed ore" in trainwagons - just as trucks do when going to the sorting plants. Transporting mixed ores, will allow us ...
Under consideration
Add the old ramps back to the game, along side the new modular ones.
I am a bit confused as to why the old ramps were removed, especially when they are far more compact than the new ones. I can appreciate having them for later in the ...
Under consideration
Save onscreen window locations
Right now, everytime you load your save, all window locations are reset to the center of the screen.
Like clicking on a conveyor, storage container, truck, ...
Under consideration
Jump to next factory or device
It would be very helpful to include buttons that would allow me to jump to the next factory or the next piece of equipment.
add conveyors as an option for bridge lanes
we have roads, train tracks, why not conveyors? even pipes?
or maybe one or two built in connections of some sort?
Under consideration
searchable settings
Dota 2 added a search bar to the settings a bit ago and has spoiled me incurably.
Under consideration
Could emptying a storage bypass the global "partially loaded trucks" setting?
I currently have a mix of Pickups (20 capacity), Trucks (60 capacity) and Amphibious trucks (80 capacity). I have a unit storage with 45 units in it, which I would ...
Suggestion: Improve Truck Fuel Logic and Add Global Refueling Threshold
Dear Captain of Industry Team,
I would like to propose two enhancements to truck fuel mechanics.
Problem 1 – Refueling Search Radius
Currently, the game ...
Consumable item for settlement: boardgames.
New luxury item using paper, wood and plastic: boardgames.
Under consideration
Control Tower Dropdown in Vehicle Depot to Assign Newly Built Vehicles
The Vehicle Depot should have a dropdown menu of the available Control Towers to assign newly built vehicles.
I saw the previous suggestion to add this ...
Four Lane Bridge Traffic
Independent directional traffic flow control
The Game affords directional traffic control according to one's culture... well, sorta... Some countries are right ...
Under consideration
increase nuclear storage capacity
Increase from2400 to 2500 would be enough,so that a fully operational post processing plant will not constatntly trigger the storage full alert.
Under consideration
Добавить возможность подземной, транспортировки, ленты, трубы, в несколько высот
Очень часто сталкиваешься, с тем что нужны магистрали для ресурсов, и это нагромождение труб, конвейерных лент, и тд, это ад, для логистики и перевозок, хотелось бы ...
Under consideration
Очень не хватает мощного экскаватора, особенно с лентой отгрузки и подключенного сразу к заводу
Особенно на поздних этапах, нужда заставляет использовать много экскаваторов, и больших машин, что очень не удобно, и очень накладно, и все равно не дает стабильной ...
Under consideration
Расширить количество выводимых колонок с ресурсами с правой стороны
Предлагаю, не ограничивать количество выводимых ресурсов, они технически сейчас ограничиваются в 2 колонки, и убегают куда то за экран, когда добавляешь много, ...
Under consideration
卡车加油优化建议
给全局的卡车或区域性卡车设置加油最低限度,类似于火车的那种加油方式,不然,现在就是在油箱剩30%的时候,他不去加,跑一趟运输,跑到一半就没油
Auto-regulate FBR option for enriched blanket output.
Right now the only auto-regulate method for a FBR is for its steam output. In the case of 3x reactors, it would be very convenient to instead have them ramp their ...
⌨️Key-Binds → Menus, Sub-Menu & Tools
Here's a list for all menus, sub-menus & tools that i wish had a key-bind setting:
MENUS —Reason ...
Logistic Zones Improvement → A new zone type for "overlapping"
Currently we have:
Default → Assigned trucks cannot enter any zone.
Zones → Normal logistics zones (Zone Layer 1).
Suggestion: Add a new zone type:
Over-Lap ...
Stop releasing paid dlc content before the base game.
Please stop this predatory practice.
Under consideration
Street Lights and Death to Cobblestones
I propose adding a few street lights and replacing the cobblestones starting from housing 3. Street lights placed on the edges of housing blocks would glow during ...
Under consideration
Late game "wonders"
A settlement block sized "mall" with inputs for every food, giving a small unity boost if all foods are provided, but gives a small unity penalty for every food ...
Expanding the living world: Fishing, Dams, Seasons, Natural Disasters and Geothermal Energy
I would like to suggest a few ideas that I believe could make Captain of Industry even deeper and more immersive.
The first idea is to introduce a complete fishing ...
Elevator with inverted C-shaped entrance
An elevator that, instead of being Z-shaped, was C-shaped.
Multiple warships and persistent random world map threats.
The enemy has multiple war ships, why can't we?
Allow additional docks specifically for multiple sizes of war ship and convert your transport ships into battle ...
Under consideration
Nitrogen use and methalox for advanced rockets with deep expansion of space requirements
Research (Methalox Fuel)
Chiller (Nitrogen = Liquid nitrogen)
Chemical Plant II (Liquid nitrogen + Methane = liquid Methane, Liquid Nitrogen + Oxygen = Liquid ...
Terrain Designation ignore Buildings
Make terrain designation ignore all buildings so you can fill up terrain under a already construced building. The building will still collapse if the area under it is ...
Under consideration
Medium Retaining Wall
We have short (1-wide) and long (4-wide) retaining walls. Since the long wall only covers multiples of 4, longer stretches often end up needing short walls to fill ...
Load Game Menu add DLC Option
When loading a game without the DLC it always gives the option to add it. It is annoying to have to select 'Skip Adding DLC' on every load. It would be better to ...
Under consideration
Persist 'Toggle_Fog_Rendering' setting in saves.
Save file should include the current state of the 'Toggle_Fog_Rendering' setting.
It's annoying having to set it after every load.
Under consideration
Large level crossing connectors
These should be allowed to be placed under elevated train tracks of 6 height.