Ideas and suggestions for Captain of Industry from the community

Welcome to the official suggestions board for Captain of industry. Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server.

better priority for balancers

so my idea here is that instead of building 3 seperate balancers which looks ridiculous to instead be able to prioritize input and output based on a number ranging ...
Suggested by: Ocean (today) Upvoted: today Comments: 0
Under consideration Game machanic

"Le seul jeu industriel qui pourrait vraiment faire cohabiter l'usine et la nature"

Hello team, I'd like to step back on a topic that keeps coming up as small, scattered suggestions (tunnel boring machines, underground pipes, caves) but that I ...
Suggested by: maurice (today) Upvoted: today Comments: 0

Maximum total power consumption if all buildings would be consuming at once

Hi, Energy consumption can fluctuate quite enormous. The game has a nice overview which buildings are consuming at the current moment but I haven't found any ...
Suggested by: PowerPC603 (today) Upvoted: today Comments: 0
Under consideration Quality of life UI

8 Wheelers

I think it would be interesting to add 8 wheelers to the game. My idea is that the would be unlocked later in the game, they would be a truck that can’t do most jobs. ...
Suggested by: Ian G (today) Upvoted: today Comments: 0
Under consideration Game machanic

Un port vraiment industriel : automatiser le déchargement des navires d'exploration avec des convoye

# Suggestion : Convoyeurs automatiques au chantier naval pour décharger les navires d'exploration Bonjour à l'équipe de développement, J'aimerais proposer une ...
Suggested by: maurice (today) Upvoted: today Comments: 0

Réseau ferroviaire souterrain avec tunnelier (TBM)

# Suggestion : Réseau ferroviaire souterrain avec tunnelier (TBM) Bonjour à toute l'équipe, J'aimerais proposer une fonctionnalité qui, selon moi, améliorerait ...
Suggested by: maurice (today) Upvoted: today Comments: 0
Under consideration

Mod updade proposal

It would be very helpful if the game showed a warning on save load whenever any of the mods used in that save have been updated. I personally just made a separate ...
Suggested by: Serjevski (today) Upvoted: today Comments: 0
Under consideration Quality of life UI

Include known contracts in codex/recipe book

The per-resource production/consumption overview of the codex is great. Just wish it included related known contracts, and maybe explored world mines too.
Suggested by: Zyph (2 days ago) Upvoted: today Comments: 0
Under consideration UI

Show instance/building count when dragging to build

When dragging to place multiple instances of a selection/blueprint/building the game currently shows the required construction materials of the buildings about to be ...
Suggested by: Zyph (2 days ago) Upvoted: yesterday Comments: 0
Under consideration UI

Modular ramp changes

Having the ramps extend to +3 to allow trains to pass under them would be great. possibly also junction pieces like T and X for more complex layouts
Suggested by: Jack (2 days ago) Upvoted: yesterday Comments: 1
Under consideration

Unloader for excavators

A small building in the form of a grid in the ground or something like a crusher standing on the surface. It allows excavators to directly unload ore into it, which ...
Suggested by: 123sderhy (2 days ago) Upvoted: yesterday Comments: 2
Under consideration Quality of life

Better Train Depot Capacity Information

Just a small detail but it would be nice if the train depot (and the extensions) gave information on the maximum size of a train that can fit in them. I looked all ...
Suggested by: Captain Alex (2 days ago) Upvoted: 2 days ago Comments: 0
Under consideration Quality of life UI

Train facing direction filter on waypoints

Add a filter to waypoints that allows or denies trains depending on their facing direction. This would allow control over train facing directions, e.g. by forcing ...
Suggested by: Zyph (22 Jul) Upvoted: yesterday Comments: 0
Under consideration Game machanic

Seperate truck busyness indicator out by zone on hover

When the top panel shows the truck network is busy, it does not show which zone is lacking in transport capacity. It'd be great if the tooltip of the vehicle count ...
Suggested by: Zyph (22 Jul) Upvoted: 2 days ago Comments: 0
Under consideration UI

Disable track path finder from suggesting loops

Currently, when I am laying track, the system often suggests a path that crosses over itself. I am at a loss to think of an instance when I would want such a track ...
Suggested by: Jeff B (22 Jul) Upvoted: 22 Jul Comments: 0
Under consideration

Train track visual update

Whilst starting a new game and designing a train system to take advantage of the auto reverse which has been added. It got me thinking about the potential for at the ...
Suggested by: Rob Jackson (21 Jul) Upvoted: today Comments: 0
Under consideration

Central sorting hub

Please for the love of god, let us transport "mixed ore" in trainwagons - just as trucks do when going to the sorting plants. Transporting mixed ores, will allow us ...
Suggested by: Jakfarh (20 Jul) Upvoted: yesterday Comments: 5
Under consideration

Add the old ramps back to the game, along side the new modular ones.

I am a bit confused as to why the old ramps were removed, especially when they are far more compact than the new ones. I can appreciate having them for later in the ...
Suggested by: TempestGod (20 Jul) Upvoted: yesterday Comments: 0
Under consideration

Save onscreen window locations

Right now, everytime you load your save, all window locations are reset to the center of the screen. Like clicking on a conveyor, storage container, truck, ...
Suggested by: PowerPC603 (20 Jul) Upvoted: 21 Jul Comments: 0
Under consideration

Jump to next factory or device

It would be very helpful to include buttons that would allow me to jump to the next factory or the next piece of equipment.
Suggested by: Dominik (20 Jul) Upvoted: yesterday Comments: 0
Under consideration Game machanic

add conveyors as an option for bridge lanes

we have roads, train tracks, why not conveyors? even pipes? or maybe one or two built in connections of some sort?
Suggested by: Daniel (19 Jul) Upvoted: yesterday Comments: 1
Under consideration

searchable settings

Dota 2 added a search bar to the settings a bit ago and has spoiled me incurably.
Suggested by: McMan12345 (18 Jul) Upvoted: 18 Jul Comments: 0
Under consideration

Could emptying a storage bypass the global "partially loaded trucks" setting?

I currently have a mix of Pickups (20 capacity), Trucks (60 capacity) and Amphibious trucks (80 capacity). I have a unit storage with 45 units in it, which I would ...
Suggested by: Tait (18 Jul) Upvoted: 21 Jul Comments: 0
Under consideration Quality of life

Suggestion: Improve Truck Fuel Logic and Add Global Refueling Threshold

Dear Captain of Industry Team, I would like to propose two enhancements to truck fuel mechanics. Problem 1 – Refueling Search Radius Currently, the game ...
Suggested by: Mike (16 Jul) Upvoted: 16 Jul Comments: 0
Under consideration Game machanic UI

Consumable item for settlement: boardgames.

New luxury item using paper, wood and plastic: boardgames.
Suggested by: Axios (15 Jul) Upvoted: 15 Jul Comments: 0
Under consideration

增加基础世界资源,大型桥梁

建议可以增加铁、铜基础世界资源,增加可以通行大型挖机及大型车辆桥梁
Suggested by: lk100123 (14 Jul) Upvoted: 16 Jul Comments: 0
Under consideration

Control Tower Dropdown in Vehicle Depot to Assign Newly Built Vehicles

The Vehicle Depot should have a dropdown menu of the available Control Towers to assign newly built vehicles. I saw the previous suggestion to add this ...
Suggested by: Red General (13 Jul) Upvoted: 13 Jul Comments: 0
Under consideration Quality of life UI

Four Lane Bridge Traffic

Independent directional traffic flow control The Game affords directional traffic control according to one's culture... well, sorta... Some countries are right ...
Suggested by: Harry (13 Jul) Upvoted: 22 Jul Comments: 3
Under consideration

increase nuclear storage capacity

Increase from2400 to 2500 would be enough,so that a fully operational post processing plant will not constatntly trigger the storage full alert.
Suggested by: sy5temvx (12 Jul) Upvoted: 2 days ago Comments: 0
Under consideration

Добавить возможность подземной, транспортировки, ленты, трубы, в несколько высот

Очень часто сталкиваешься, с тем что нужны магистрали для ресурсов, и это нагромождение труб, конвейерных лент, и тд, это ад, для логистики и перевозок, хотелось бы ...
Suggested by: Павел (12 Jul) Upvoted: 21 Jul Comments: 0
Under consideration

Очень не хватает мощного экскаватора, особенно с лентой отгрузки и подключенного сразу к заводу

Особенно на поздних этапах, нужда заставляет использовать много экскаваторов, и больших машин, что очень не удобно, и очень накладно, и все равно не дает стабильной ...
Suggested by: Павел (12 Jul) Upvoted: 12 Jul Comments: 0
Under consideration

Расширить количество выводимых колонок с ресурсами с правой стороны

Предлагаю, не ограничивать количество выводимых ресурсов, они технически сейчас ограничиваются в 2 колонки, и убегают куда то за экран, когда добавляешь много, ...
Suggested by: Павел (12 Jul) Upvoted: 12 Jul Comments: 0
Under consideration

官网进不去

之前可以进去 现在进不去了
Suggested by: (12 Jul) Upvoted: 12 Jul Comments: 0
Under consideration

卡车加油优化建议

给全局的卡车或区域性卡车设置加油最低限度,类似于火车的那种加油方式,不然,现在就是在油箱剩30%的时候,他不去加,跑一趟运输,跑到一半就没油
Suggested by: Mike (06 Jul) Upvoted: 06 Jul Comments: 0
Under consideration Game machanic

Demo \ tutorial

Would be great to have a demo / Tutorial
Suggested by: Andrew Smith (05 Jul) Upvoted: 05 Jul Comments: 0
Under consideration

Auto-regulate FBR option for enriched blanket output.

Right now the only auto-regulate method for a FBR is for its steam output. In the case of 3x reactors, it would be very convenient to instead have them ramp their ...
Suggested by: Galdo (04 Jul) Upvoted: 20 Jul Comments: 0

⌨️Key-Binds → Menus, Sub-Menu & Tools

Here's a list for all menus, sub-menus & tools that i wish had a key-bind setting: MENUS —Reason ...
Suggested by: Mag (03 Jul) Upvoted: 03 Jul Comments: 1
Under consideration Quality of life UI

Logistic Zones Improvement → A new zone type for "overlapping"

Currently we have: Default → Assigned trucks cannot enter any zone. Zones → Normal logistics zones (Zone Layer 1). Suggestion: Add a new zone type: Over-Lap ...
Suggested by: Mag (03 Jul) Upvoted: 20 Jul Comments: 1

Stop releasing paid dlc content before the base game.

Please stop this predatory practice.
Suggested by: Pook (03 Jul) Upvoted: 03 Jul Comments: 5
Under consideration

Street Lights and Death to Cobblestones

I propose adding a few street lights and replacing the cobblestones starting from housing 3. Street lights placed on the edges of housing blocks would glow during ...
Suggested by: Niels Daniel (03 Jul) Upvoted: 03 Jul Comments: 0
Under consideration

Late game "wonders"

A settlement block sized "mall" with inputs for every food, giving a small unity boost if all foods are provided, but gives a small unity penalty for every food ...
Suggested by: Niels Daniel (02 Jul) Upvoted: 20 Jul Comments: 0

Expanding the living world: Fishing, Dams, Seasons, Natural Disasters and Geothermal Energy

I would like to suggest a few ideas that I believe could make Captain of Industry even deeper and more immersive. The first idea is to introduce a complete fishing ...
Suggested by: Rocco Giorgio Maruccia (02 Jul) Upvoted: 12 Jul Comments: 1

Elevator with inverted C-shaped entrance

An elevator that, instead of being Z-shaped, was C-shaped.
Suggested by: Rodrigo (01 Jul) Upvoted: 21 Jul Comments: 0
Under consideration Quality of life

Multiple warships and persistent random world map threats.

The enemy has multiple war ships, why can't we? Allow additional docks specifically for multiple sizes of war ship and convert your transport ships into battle ...
Suggested by: Mitchell (30 Jun) Upvoted: 20 Jul Comments: 2
Under consideration

Nitrogen use and methalox for advanced rockets with deep expansion of space requirements

Research (Methalox Fuel) Chiller (Nitrogen = Liquid nitrogen) Chemical Plant II (Liquid nitrogen + Methane = liquid Methane, Liquid Nitrogen + Oxygen = Liquid ...
Suggested by: Mitchell (30 Jun) Upvoted: 30 Jun Comments: 1
Under consideration Production recipes

Terrain Designation ignore Buildings

Make terrain designation ignore all buildings so you can fill up terrain under a already construced building. The building will still collapse if the area under it is ...
Suggested by: Panda2Mine (30 Jun) Upvoted: 30 Jun Comments: 1
Under consideration

Medium Retaining Wall

We have short (1-wide) and long (4-wide) retaining walls. Since the long wall only covers multiples of 4, longer stretches often end up needing short walls to fill ...
Suggested by: Panda2Mine (30 Jun) Upvoted: yesterday Comments: 3
Under consideration Quality of life

Load Game Menu add DLC Option

When loading a game without the DLC it always gives the option to add it. It is annoying to have to select 'Skip Adding DLC' on every load. It would be better to ...
Suggested by: Brian (30 Jun) Upvoted: 20 Jul Comments: 1
Under consideration

Persist 'Toggle_Fog_Rendering' setting in saves.

Save file should include the current state of the 'Toggle_Fog_Rendering' setting. It's annoying having to set it after every load.
Suggested by: Brian (30 Jun) Upvoted: 02 Jul Comments: 0
Under consideration

Large level crossing connectors

These should be allowed to be placed under elevated train tracks of 6 height.
Suggested by: Grey Falcon (30 Jun) Upvoted: 30 Jun Comments: 0
Under consideration Quality of life