Ideas and suggestions for Captain of Industry from the community

Welcome to the official suggestions board for Captain of industry. Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server.

Trackball scrolling mode

When using right click to scroll using my trackball I have to unclick/track/reclick to continue scrolling. I would like to just hold down the right click and scroll ...
Suggested by: Dustin (09 Feb) Upvoted: 09 Feb Comments: 0
Under consideration Quality of life UI

Tweak the cracking unit receipes

A cracking unit running the naphtha to diesel recipe feeding into a cracking unit running the diesel to naphtha recipe essentially converts hydrogen and steam into ...
Suggested by: alsimoneau (08 Feb) Upvoted: 11 Feb Comments: 1
Under consideration Production recipes

FBR nerfs

Since the devs mentioned that they were looking for ways to nerf the FBR, I want to state my proposal. The core issue in my opinion is the minuscule amount of raw ...
Suggested by: alsimoneau (08 Feb) Upvoted: 11 Feb Comments: 0
Under consideration Game machanic Production recipes

Vehicle Elevator or Crane

A heavy vehicle elevator or lift-crane to allow for more abrupt/deeper pits without needing ramps everywhere. Locks for trucks basically. Height based on research.
Suggested by: Dustin (07 Feb) Upvoted: 11 Feb Comments: 0
Under consideration Game machanic New machines

Give primary/war-ship a purpose after map fully explored

Once fully explored there is rarely a need to crew up this strong ship. Create a world map above the current world map to allow you to send your ship on broader ...
Suggested by: Dustin (05 Feb) Upvoted: 10 Feb Comments: 1
Under consideration Game machanic

Allow for seeing what is causing pollution

So my idea is that you can expand the current pollution menu to see specifically where the pollution is coming from. For example, for water pollution, it would say ...
Suggested by: Arammis Nightbreeze (05 Feb) Upvoted: yesterday Comments: 0
Under consideration Quality of life UI

Ability to Dig Tunnels

I suggest giving us Captains the ability to create underground tunnels, such as through a mountain. I am not entirely sure how this could be implemented, but ...
Suggested by: Arammis Nightbreeze (03 Feb) Upvoted: yesterday Comments: 1
Under consideration

Visual maintenance Change

As something's maintenance level decreases, I suggest its visuals change as well, like becoming more and more rusty for example.
Suggested by: Arammis Nightbreeze (03 Feb) Upvoted: 05 Feb Comments: 0
Under consideration

Fill/Excavate corner

The ability to fill and/or excavate in a corner.
Suggested by: Kayser (03 Feb) Upvoted: yesterday Comments: 0
Under consideration

Early game revamp

I think the game could relatively easy be enriched by expanding the early game. Perhaps having the player start with only one a few guys with shovels and pick-axes. ...
Suggested by: Kayser (03 Feb) Upvoted: 10 Feb Comments: 1

Add Blocked Routes

At the moment we can set forced Export Routes and Import Routes. I suggest adding 'Blocked Routes', so that I could use a storage without any forced Export/Import ...
Suggested by: AK615 (30 Jan) Upvoted: 30 Jan Comments: 0
Under consideration

A richer weather system and the changing of the seasons

Suggested by: (30 Jan) Upvoted: 01 Feb Comments: 0
Under consideration

Mixed Ore Trains?

With the coming of trains, I wonder if it would be possible to have a train station at mines that loads mixed cargos into hopper cars that then go to a rail serviced ...
Suggested by: Andrew (29 Jan) Upvoted: 11 Feb Comments: 0
Under consideration Quality of life

Nuclear Cask Waggon

A Waggon type for transporting radioactive materials. It schould also schield from Radioactivity.
Suggested by: Kastenbrot (28 Jan) Upvoted: 11 Feb Comments: 0
Under consideration

light up all matching modules when one is clicked on or have a toggle. It's hard to find modules

It gets very crowded and hard to find certain modules like compactors. The need (and wish) to light up each module to make it easier to find matching modules arises ...
Suggested by: Matt Cline (27 Jan) Upvoted: 30 Jan Comments: 0
Under consideration

Keyboard Shortcut for Editing Mining Area

Currently there's no Keyboard Shortcut for the editing of the mining areas (in the mining control tower) defined. The organization of the mining areas can be ...
Suggested by: loddamaddaeus (22 Jan) Upvoted: 26 Jan Comments: 0
Under consideration

电力系统:火力发电的锅炉

我们需要能够产生更大蒸汽压力的锅炉,如:超超临界锅炉(Ultra supercritical boiler)or 亚临界锅炉(supercritical boiler)来产生高压蒸汽和节省燃料。
Suggested by: (21 Jan) Upvoted: 26 Jan Comments: 0
Under consideration

Copy selected transport

I would like to be able to copy the selected transport. For example by pressing 'c' when the transport is selected. Currently it's only possible to copy it using the ...
Suggested by: Kayser (19 Jan) Upvoted: 30 Jan Comments: 0
Under consideration Quality of life UI

Planning Mode for Surfaces

Allow surfaces to be used in planning mode.
Suggested by: RedGeneral (18 Jan) Upvoted: 04 Feb Comments: 0
Under consideration Quality of life

Satellite types

Various satellites could be fabricated directly at rocket assembly (no need for additional graphics), player would choose the desired satellite type like upgrades at ...
Suggested by: Aquila (12 Jan) Upvoted: 12 Feb Comments: 0
Under consideration

Robotic workers

Another late-game addition besides delivery drones could be humanoid robot worker or worker drones. If the drone factory is implemented, it could share the same ...
Suggested by: Aquila (12 Jan) Upvoted: 02 Feb Comments: 0
Under consideration

Delivery drones

I am very exited about the upcoming trains in Captain of Industry. Delivery drones could be a further logistics option for late-game. I imagine small truck sized ...
Suggested by: Aquila (12 Jan) Upvoted: 28 Jan Comments: 0
Under consideration

Early game: ruin mining

As far as I understand the story or setting of the game, we play survivors in a kind of postapocalyptic world after “the events” (ice meteor shower with lots of ...
Suggested by: Aquila (12 Jan) Upvoted: yesterday Comments: 0
Under consideration

Power system: substations

Substations could add even more depth to the electrical power system of the game. Substations would be small buildings with a certain low voltage supply radius. ...
Suggested by: Aquila (12 Jan) Upvoted: 10 Feb Comments: 0
Under consideration

Power options: stationary batteries

Stationary batteries could be an addition to power systems with large fluctuating renewable generation shares. I would make it a late-stage technology similar to tier ...
Suggested by: Aquila (12 Jan) Upvoted: 03 Feb Comments: 0
Under consideration

Power options: wind turbines

Wind turbines could be an early power option to supplement diesel generators (as is done in some real-world island grid situations). Besides a significant upfront ...
Suggested by: Aquila (12 Jan) Upvoted: 12 Feb Comments: 0
Under consideration

Power options: gas turbines

As additional power options I suggest adding gas turbines and wind turbines. Gas turbines could be a midd-game option, becoming available between coal power and ...
Suggested by: Aquila (12 Jan) Upvoted: 12 Feb Comments: 0
Under consideration

Steam Locomotive

It was the wisdom of the human industrial revolution that could be powered by the island's fresh water and coal Can try inside the game to increase transport power ...
Suggested by: mr bai (10 Jan) Upvoted: 02 Feb Comments: 0
Under consideration Game machanic New machines

cut/copied items stay on cursor after placing

when cutting or copying designs, let them stay on the cursor after placement, currently a misplaced design will be ruined. the easiest fix for this I can think of ...
Suggested by: Adam (06 Jan) Upvoted: 06 Jan Comments: 1
Under consideration Game machanic UI

(Optional) Day / Night Cycle

As the Title says a Optional Day / Night Cycle with potentially buildings lighting up at night creating a nice atmosphere and visuals, Of course this Day / Night ...
Suggested by: Ceniax (06 Jan) Upvoted: 07 Feb Comments: 0
Under consideration Game machanic Quality of life UI

Assignable Truck Area

So this is an idea for a feature which may even help fix a potential issue with Trains in update 3, Even without trains though its a neat idea, Currently we have ...
Suggested by: Ceniax (06 Jan) Upvoted: 11 Feb Comments: 2
Under consideration

Triggers

I would like to see triggers added to the game. For example, I am using a line of electrolyzers to produce both oxygen and hydrogen for use. There are times where ...
Suggested by: Peter (05 Jan) Upvoted: 01 Feb Comments: 1
Under consideration

More inputs for Rubber Makers

Add more inputs (separate diesel, ethanol, and naphtha) for Rubber Makers to allow multiple rubber recipes to be used simultaneously.
Suggested by: birdkilla2k1 (05 Jan) Upvoted: 26 Jan Comments: 2
Under consideration

Digger priority Reset after recovery

If one recovers an excavator their priority erases. Possible to keep their priority set after the reset so one does not have to click on them to set it again. This ...
Suggested by: ArcDragon (04 Jan) Upvoted: 04 Jan Comments: 0
Under consideration Quality of life

Quarter square digging & fill ability

I use the retaining walls quite often. But at times, it can be difficult to get the ground level enough to install the second or third tier of a wall. One dig level ...
Suggested by: Peter (04 Jan) Upvoted: 04 Feb Comments: 0
Under consideration

Make a rocket have a purpose, at the moment it is pretty pointless.

Every other item, object in the game has a purpose, a function. The rocket has no purpose at all because it is definately not the end of the game. Maybe in the ...
Suggested by: Jon (03 Jan) Upvoted: 04 Feb Comments: 1
Under consideration

Vehicle parts 3 contract.

For end game when all resources have been mined out of the map and Mega vehicles are no longer needed on the scale when mining. We should have a contract where we ...
Suggested by: ArcDragon (03 Jan) Upvoted: 03 Jan Comments: 0
Under consideration

Update Blueprint button

A button to update the selected blueprint (similar to the create new blueprint button, except it updates the currently selected blueprint). When developing ...
Suggested by: Kayser (02 Jan) Upvoted: 02 Jan Comments: 0
Under consideration

Mining explosives

Explosives, like in the real world would allow to remove layers of rock and dirt for a more easy access to minerals. It could be for example an ANFO explosive; ...
Suggested by: Lechugafria (01 Jan) Upvoted: 08 Feb Comments: 2
Under consideration Production recipes

Educación.

Every politician is concerned about it. Education buildings: elementary, middle, and high school. Their construction generates a plus to production and research. and ...
Suggested by: Cesar Arechiga (31 Dec, '24) Upvoted: 12 Feb Comments: 0
Under consideration

Ore Sorter Input

Add inputs to Ore Sorters, which could be a higher throughput/tier version that can handle Mega Vehicles.
Suggested by: birdkilla2k1 (30 Dec, '24) Upvoted: 07 Feb Comments: 2
Under consideration

Train intersection priorities

Please allow us to prioritize certain train paths into and out of intersections. This will make it much easier to construct main trunk lines or "highways" for trains.
Suggested by: impyre (30 Dec, '24) Upvoted: 21 Jan Comments: 0
Under consideration

修改仓库和添加大型露天挖掘机

游戏很好玩,我强烈建议把仓库改进成两个方向能同时输入和输出,这样更利于规划和传送带的使用。此外还建议开发者添加一个真实世界里开采露天矿时使用的斗轮挖掘机(类似下面图片中的),这样更利于填海造陆,谢谢。
Suggested by: 张世仁 (30 Dec, '24) Upvoted: 28 Jan Comments: 0
Under consideration

You have killed the beauty.

When I first launched version 0.6.4d, I immediately got the feeling that something became wrong. The picture became faded, washed out, weather-stained, dim. Yes, the ...
Suggested by: Papa (30 Dec, '24) Upvoted: 12 Feb Comments: 0
Under consideration

Trains: Sufficient control is needed

I am hugely looking forward to trains in CoI but they will be useless (or nearly so) if sufficient control options aren't provided (see Satisfactory's visually ...
Suggested by: AnnoyingOldMan (28 Dec, '24) Upvoted: 29 Dec, '24 Comments: 1
Under consideration Game machanic

Add excavator as barge

Sometimes we want to dig rock from the land and create a dock or something. Right now, we can only dig a hole and flood it. We should be able to dig from water for ...
Suggested by: phunt (26 Dec, '24) Upvoted: 11 Feb Comments: 2
Under consideration New machines Quality of life

Depleted world mine should change color on world map

Every mine that become depleted should change color on world map to red
Suggested by: phunt (26 Dec, '24) Upvoted: 09 Feb Comments: 0
Under consideration

Construction team building

I'd love to have one building, called "construction crew", which is always in charge of building and demolishing stuff. It should have truck assigned and a storage ...
Suggested by: Giulio (19 Dec, '24) Upvoted: 02 Feb Comments: 0
Under consideration Game machanic Quality of life

Map Jumping

Sign posts that can be built to mark locations on the map not as just visible markers but create jump points. Like when jumping to vehicles during the ...
Suggested by: ArcDragon (14 Dec, '24) Upvoted: 11 Jan Comments: 1
Under consideration

Ship Battle

To make battle realtime on a small map. This would make a fun mini game to give a change of pace. Good tactics would result in lower repair costs. Bad tactics result ...
Suggested by: Mike (14 Dec, '24) Upvoted: 26 Jan Comments: 0
Under consideration