Ideas and suggestions for Captain of Industry from the community

Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server: https://discord.gg/JxmUbGsNRU

Roads

I would love to see roads added to the game, fist basic hardcore roads leading to concrete and finally tarmac. The roads could give a speed bonus and maintenance ...
Suggested by: jack lockwood (03 Oct, '21) Upvoted: yesterday Comments: 29
Under consideration

Truck parking while idle

Ability to construct parking lots and let trucks park when they are idle. Upgraded parking lots can even have refueling so truck can refuel while waiting for jobs. ...
Suggested by: Marek (27 Sep, '21) Upvoted: 06 Feb Comments: 24
Under consideration

Multi-player

Could be an island to visit/trade or start on an island together
Suggested by: Jordan (28 Sep, '21) Upvoted: yesterday Comments: 41
Under consideration

Locomotive's

I would love to transport ore's with cargo trains.
Suggested by: Roger Skrettingland (23 Oct, '21) Upvoted: 05 Feb Comments: 27
Under consideration

Renewable trees.

Having the ability to dedicate a farm to planting trees would be really helpful. Should you run out of coal at a critical moment, then you would have your backup ...
Suggested by: Jutnik (30 Oct, '21) Upvoted: 05 Feb Comments: 12
Planned

Conveyor Vertical Lifts

Vertical lift and descent segments for conveyors to go up and down without ramps, so only occupying 1 square. Could use higher tier construction materials.
Suggested by: Coheed (16 Oct, '21) Upvoted: 05 Feb Comments: 10
Under consideration

Fishing as a food source

We stranded on an empty island... if I learned something from all these stories about stranding: gathering some fruits and fetch some fish will increase your chance ...
Suggested by: MrCoffee (05 Jan, '22) Upvoted: 05 Feb Comments: 9
Under consideration

Vertical pipes

Be able to lay pipes going directly up and/or join to pipes above and below rather than from the side.
Suggested by: Coheed (16 Oct, '21) Upvoted: yesterday Comments: 8
Under consideration

Display maximum ore depth numerically on top of columns in Layers mode

It would be handy if the maximum ore depth was displayed numerically on top of the columns in Layers mode. The way things are now, we have to (try to) count them by ...
Suggested by: AceNZ (03 Oct, '21) Upvoted: 01 Feb Comments: 7
Under consideration

Blatantly steal alt-mode from Factorio

Pressing Alt in Factorio causes all buildings to display the icon for their recipie, allowing you to see at a glance what's being produced where. If you could just ...
Suggested by: PTTG (04 Oct, '21) Upvoted: 29 Jan Comments: 18
Under consideration

Bucket-wheel excavator

this one: https://en.wikipedia.org/wiki/Bucket-wheel_excavator
Suggested by: Marcin (18 Oct, '21) Upvoted: yesterday Comments: 14
Under consideration

Pipes coloring

Make it possible to recolor pipes. T2 pipes already have blue stripes, why not allow them to be recolored? Or even use color of transported resource. This could be ...
Suggested by: Marek (02 Oct, '21) Upvoted: 05 Feb Comments: 11
Planned

Cargo cable car (long range transportation)

Suggested by: Filip (27 Sep, '21) Upvoted: 04 Feb Comments: 10
Under consideration

Machine to dump material on the terrain

Material would enter the machine via conveyor belt and be dumped on the terrain.
Suggested by: Filip (27 Sep, '21) Upvoted: 05 Feb Comments: 14
Under consideration

Ability to create Tunnels

As per the title, would be pretty cool as a way to tunnel through cliffs, etc instead of bringing it all down
Suggested by: BigWolfChris (25 Dec, '21) Upvoted: 05 Feb Comments: 6
Under consideration

Wind power

A low-maintenance renewable energy source for the mid-game, land based.
Suggested by: Urutu (12 Jun, '22) Upvoted: 04 Feb Comments: 10
Under consideration

Truck queue overview

I would like to be able to view what my truck queue consists of. If i can see 200 sec in queue and i'm able to click it and see that for example it's 150 sec's of ...
Suggested by: Mathijs (28 Sep, '21) Upvoted: 31 Jan Comments: 5
Under consideration

Deep Shaft Mining.

At some point you are bound to run out of available ore. So maybe having a building that fulfils the purpose of digging deep, for that precious ore would be cool I ...
Suggested by: Jutnik (30 Sep, '21) Upvoted: 24 Jan Comments: 6
Under consideration

Add balancer/sorter height levels

Thought it would be a nice idea to make the balancer/sorters able to be raised off the ground to connect to conveyors that are off the ground (useful for multi stack ...
Suggested by: Volske (06 Jun, '22) Upvoted: 05 Feb Comments: 8
Under consideration

Underground pipes and belts, and a map mod for it.

Thats it: underground pipes and belts.
Suggested by: Endergod (14 Oct, '21) Upvoted: 05 Feb Comments: 11
Under consideration

Stackable Mergers / Pillars for Mergers.

Pipes and belts can be layed at ground level 1 up to 4. Mergers can only placed on the floor. it would be nice if the mergers could get something like pillars too ...
Suggested by: rjaehnrich (29 Sep, '21) Upvoted: 18 Jan Comments: 5
Under consideration

Add creative mode

Suggested by: Filip (27 Sep, '21) Upvoted: 16 Jan Comments: 17
Under consideration

Detailed Power Consumption

Right now, the power graph is simple supply/demand graph. There is no detailed view showing producers and consumers, which can lead to frustration when trying to ...
Suggested by: LodeRunner (08 Jan, '22) Upvoted: 06 Feb Comments: 5
Planned

Modular/Variable Size Vehicle Ramp

Right now, the vehicle ramp is a fixed size. It would be nice if the length and width were variable, and if the under pass could support height +1 in addition to ...
Suggested by: LodeRunner (29 Sep, '21) Upvoted: yesterday Comments: 3
Under consideration

farm vehicles

tractors with plows and combines that you have to build in a vehicle depot. you could even have them increase effeciency or decrease workers needed
Suggested by: IRULEYOURLIFE1 (11 Jan, '22) Upvoted: 06 Feb Comments: 3
Under consideration

Turbine Shaft

Sections of straight shaft you can put between your Turbine, Generator and Flywheel incase you need to modify your design or move past a object in the way. ex. I ...
Suggested by: Jonathan (02 Oct, '21) Upvoted: 18 Jan Comments: 4
Under consideration

Advanced Mining

Not sure if this is already planned or not but a couple of items to add improvements to mining. Could call it Advanced Mining as a researchable item. This should ...
Suggested by: RMH (03 Oct, '21) Upvoted: 30 Jan Comments: 8
Under consideration

Retaining walls are really tedious to place

Retaining walls should have a drag placing mode like pipes, rather than having to place individual segments and corners, which is very slow going.
Suggested by: Andy Walker (03 Jun, '22) Upvoted: 05 Feb Comments: 12
Under consideration

Balancer multiple priority order

It would be nice if a balancer could have multiple priority, e.g. first go to port X, then port Y and finally port Z. This could be achived with a simple priority ...
Suggested by: Julian (04 Jun, '22) Upvoted: 18 Jan Comments: 9
Under consideration

Electric trucks / Hydrogen trucks

Trucks that can be fuelled with electricity or hydrogen
Suggested by: Nico (03 Mar, '22) Upvoted: 05 Feb Comments: 6
Under consideration

Logic Gates and Circuit Signals/Network

I think every complicated Factory game needs logic gates and way to transport signals to create most efficient production.
Suggested by: Sapphire (03 Jun, '22) Upvoted: 26 Jan Comments: 6
Under consideration

Production chain: Petroleum coke

Produce coal (coke) out of heavy distillate to have an alternative available when coal supply is low.
Suggested by: Filip (27 Sep, '21) Upvoted: 18 Jan Comments: 4
Low priority

Bridges / Platforms

Allow for the construction of concrete slab platforms that would visually be similar the the large slab the shipyard has. These platforms would be constructed on the ...
Suggested by: Robinhood (24 Dec, '21) Upvoted: 03 Feb Comments: 4
Under consideration

Build option to replace transporter segments with balancer

Like in Factorio, It would be handy to insert a pipe balancer on an existing pipe without having to delete the existing (or planned) sections of pipe. (This ...
Suggested by: flashmeow (29 Oct, '21) Upvoted: 19 Jan Comments: 3
Under consideration

Water energy

The possibility of building a hydroelectric power plant, for example as a pumped storage power plant, on a cliff. or build a dam.
Suggested by: Freddy (12 Feb, '22) Upvoted: 24 Jan Comments: 6
Under consideration

Bulldozers for leveling fill areas

Suggested by: Tom (25 Jan, '22) Upvoted: 03 Feb Comments: 3
Under consideration

Under-clocking or half-shifts for production buildings

It's a blatant rip off of Satisfactory, but like we are able to "boost" production using unity, it would sometimes be helpful to be able to "underclock" or ...
Suggested by: Coheed (16 Oct, '21) Upvoted: 2 days ago Comments: 5
Under consideration

Reclaiming land from the sea

By creating a Dike to close off a part of the sea/water body to later pump it dry and claim it as buildable land.
Suggested by: AskJerome (Jeroen van Rheenen (16 Jan, '22) Upvoted: 04 Feb Comments: 9
Under consideration

Mega Projects

Maybe a small island and on this island we can build some mega project like ISS,a very big airport, big community center,silicon valley.We can donate here contruction ...
Suggested by: furkan (16 Jun, '22) Upvoted: 03 Feb Comments: 4
Under consideration

Algae farms in the ocean

Futuristic-tier research allowing to create massive algae farms on the strategic layer. The farms would require phosphorus, manpower, and ship fuel, and produce ...
Suggested by: casual (09 Jan, '22) Upvoted: 04 Feb Comments: 0
Under consideration

Pipes with no flow direction

It would be cool if we can have pipes that have no determined direction of flow so that they 'auto balance' fluids where they are needed
Suggested by: Hauke (14 Oct, '21) Upvoted: 13 Jan Comments: 5
Under consideration

Trucks prioritize unattended excavators

Sometimes multiple trucks will line up behind an excavator, while a different excavator is awaiting a truck to load. Trucks should only queue up for excavators if ...
Suggested by: PTTG (18 Oct, '21) Upvoted: 04 Feb Comments: 1
Under consideration

Tier 2 Liquid dump

Similar to the large seawater pump, a liquid dump that can reach further out over the edge of much higher cliffs for dumping at high elevations.
Suggested by: Burnrate (11 Oct, '21) Upvoted: 08 Jan Comments: 5
Planned

Make space a DLC/expansion

Love this game so far and would like to see development of the game many years to come. But that of course costs money. And even without the space-end game I feel ...
Suggested by: UE (08 Oct, '21) Upvoted: 24 Jan Comments: 4
Under consideration

Map Designer/Scenario Editor

Allow users the ability to create and share islands on the Steam Workshop, provided with tools to shape these new beginnings to their liking, whether to provide a ...
Suggested by: Kal Skirata (15 Jun, '22) Upvoted: 05 Feb Comments: 10
Planned

Total Demand Tab

a tab on the stats page that showed the the total demand for an item such as iron ore, this would help you build the correct buildings to satisfy the needs and help ...
Suggested by: Sensei Annmarie (28 Sep, '21) Upvoted: 05 Feb Comments: 1
Under consideration

A vehicle depot where machines come to do their maintenance

Instead of vehicles being maintained magicly it would be cool to have like a depot where they can come in and get maintained and having service cars for larger ...
Suggested by: Mahuz (30 Sep, '21) Upvoted: 16 Jan Comments: 3
Low priority

Logic toggles for buildings (Pause/start on conditions)

Factorio style logic network, where you can (un)pause buildings if certain conditions are met. Some example scenarios: - Start mining tower designated to sand only ...
Suggested by: Moonwish (04 Jan, '22) Upvoted: 08 Jan Comments: 5
Under consideration

Logistic Heat maps

Different heat map views would be awesome to make logistics planning/issues more actionable. Truck heat maps Productivity overlays Pollution Gas consumption
Suggested by: Oars (13 Oct, '21) Upvoted: 08 Jan Comments: 2
Under consideration

Tier 2 Retaining Walls

Currently Tier 1 walls have very limited use and get tedious to use on anything deeper. Suggest a Tier 2, 10 deep version.
Suggested by: MrJoshua (11 Jun, '22) Upvoted: 30 Jan Comments: 5
Under consideration