Ideas and suggestions for Captain of Industry from the community

Welcome to the official suggestions board for Captain of industry. Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server.

Suggestion: Improve Truck Fuel Logic and Add Global Refueling Threshold

Dear Captain of Industry Team, I would like to propose two enhancements to truck fuel mechanics. Problem 1 – Refueling Search Radius Currently, the game ...
Suggested by: Mike (16 Jul) Upvoted: 16 Jul Comments: 0
Under consideration Game machanic UI

Control Tower Dropdown in Vehicle Depot to Assign Newly Built Vehicles

The Vehicle Depot should have a dropdown menu of the available Control Towers to assign newly built vehicles. I saw the previous suggestion to add this ...
Suggested by: Red General (13 Jul) Upvoted: 13 Jul Comments: 0
Under consideration Quality of life UI

⌨️Key-Binds → Menus, Sub-Menu & Tools

Here's a list for all menus, sub-menus & tools that i wish had a key-bind setting: MENUS —Reason ...
Suggested by: Mag (03 Jul) Upvoted: 03 Jul Comments: 1
Under consideration Quality of life UI

Logistic Zones Improvement → A new zone type for "overlapping"

Currently we have: Default → Assigned trucks cannot enter any zone. Zones → Normal logistics zones (Zone Layer 1). Suggestion: Add a new zone type: Over-Lap ...
Suggested by: Mag (03 Jul) Upvoted: 03 Jul Comments: 1

Trucks need a rally point to return to when idle. (and I don't think the devs even READ these)

I will put some screen shots up to show the issue. Trucks just hang out at the end of their last job. Real trucks don't do that. It is annoying to wonder wtf is ...
Suggested by: Casual Player (29 Jun) Upvoted: 08 Jul Comments: 2

Add the ability to sort by name in (Electricity) statistics

Since you can rename buildings, ie rename a [Power Generator] to [Power Generator - FBR] or [Power Generator - Coal], allow us to sort by building names in ...
Suggested by: Jev (10 Jun) Upvoted: 23 Jun Comments: 2
Under consideration Quality of life UI

Add Arrival conditions to wait stations

Devs, Just as there is an “Add Departure Conditions” option, there should also be an “Add Arrival Conditions” option for wait stations, waypoints, and even full ...
Suggested by: John (08 Jun) Upvoted: 28 Jun Comments: 0

Add vehicle depot to alerts

It would be useful to be able to have an alert when the vehicle depot finishes construction of a vehicle - even just a ding! the same way you get when research ...
Suggested by: Strychnyne (01 Jun) Upvoted: 26 Jun Comments: 3
Under consideration Quality of life UI

Railway heatmap.

It would be an amazing quality-of-life feature to have a Speed Heatmap Overlay for the railway network. The overlay would display a rolling average of train speeds ...
Suggested by: Tim (31 May) Upvoted: 26 Jun Comments: 0
Under consideration Quality of life UI

Tanker Wagon Label Plates

I noticed that, on the T1 Tanker Wagon's model, there is a fairly large flat metal plate on the side that looks clearly intended as a label of some sort. My ...
Suggested by: 0x6E657264 (29 May) Upvoted: 29 May Comments: 1
Under consideration Quality of life UI

Builder's Plates

Just something small in the inspection window -- a little section at the bottom or maybe in an information pop-up, "Erected MM/YYYY", to give a little bit of history ...
Suggested by: 0x6E657264 (27 May) Upvoted: 29 May Comments: 0
Under consideration UI

Remove the ammonia recipe from the fertilizers research

There's no way to get hydrogen until wayyy later on, why tempt the player with a power they cannot yet wield???
Suggested by: Nope (17 May) Upvoted: 17 May Comments: 1
Under consideration Quality of life UI

Translations for Mods (API & Website)

I think that translations should be extended to mods as well. It should become possible to provide or translate mods to other languages. This suggestion was ...
Suggested by: Nexii Malthus (16 May) Upvoted: 26 May Comments: 3
Under consideration Modding API UI

Tell us how many trucks are heading to a construction site

It would be really convenient to know in case I want to wait a couple minutes (if there's a few already heading there) or spend unity instead because they're busy.
Suggested by: Nope (14 May) Upvoted: 18 May Comments: 1
Under consideration Quality of life UI

Trucks have different color depending on type of task

I think it would be fast and interesting way to get an overview on how the trucks are doing if they changed color dynamically depending on what type of task they ...
Suggested by: John Andresen (13 May) Upvoted: 16 May Comments: 1

Exhaust/air pollution production statistics

It would be nice to see a breakdown of exhaust and air/water pollution by origin, like the electricity pie chart.
Suggested by: pttg (12 May) Upvoted: 23 Jun Comments: 0
Under consideration Quality of life UI

Codex should allow us to pin/unpin

It would save me time I have to go to the statistics and scroll instead it's not fair :<
Suggested by: Nope (10 May) Upvoted: 10 May Comments: 0
Under consideration Quality of life UI

Add idle truck count to HUD

The HUD currently shows me the total number of trucks which, while interesting, isn't something I really need to know that much since my truck count is capped anyway. ...
Suggested by: Strychnyne (08 May) Upvoted: 20 May Comments: 0
Under consideration UI

Store tooltip window positions in savegame

I would love to have an option to store the tooltip windows position into the savegame. On each game start they reset to the middle of the screen (which might be Okay ...
Suggested by: Majo76 (04 May) Upvoted: 16 May Comments: 0
Under consideration Quality of life UI

Placing non-researched blueprint items in dark gray locked mode instead of downgraded or missing

When placing a blueprint in planning mode, large holes in the layout are left where un-researched buildings go. Sometimes we cannot remember what is supposed to go ...
Suggested by: ComputerNerd (03 May) Upvoted: 13 Jul Comments: 0

Add belt/pipe input limiter option to ship modules

Would be very handy to have the "Receive from belts/pipes only if below" slider that storages have on ship modules as well - along with the output version for ...
Suggested by: LordEbon (02 May) Upvoted: 03 May Comments: 0
Under consideration Quality of life UI

Mark train line/networks assigned to a station with refuel icon

In a recent issue reported on discord, a user had inadvertently assigned a station intended for cargo distribution, as a fuel station for the same network. Only ...
Suggested by: Tim (30 Apr) Upvoted: 01 May Comments: 0
Under consideration Quality of life UI

Option to set default working priority per building

A simple QoL improvement I'd like to see is that the buildings allow for a default worker prioritization setting.
Suggested by: Ringgeest11 (27 Apr) Upvoted: 28 Apr Comments: 0
Under consideration Quality of life UI

Add Train Lenght Display on Tracks Like in Factorio

In Factorio, you can adjust train length simulation on tracks from the settings to have an idea of where the train of a designated length starts and finishes. This ...
Suggested by: Kebapdealer (27 Apr) Upvoted: 03 Jul Comments: 0
Under consideration Quality of life UI

Train managers add option should be on top, And make the options collapsible.

Two small improvements to stations and lines manager. 1. Move the "Add" option to the same line as the name of the menu such as [Cargo stations [i] + Add station] ...
Suggested by: Tjalmann (25 Apr) Upvoted: 27 Apr Comments: 0
Under consideration Quality of life UI

Add the name of the closest previous savegame to charts

As per title. I mostly, not only due to this game, give some description of what is about to be done in the savegame name. So WHEN you notice an issue with ...
Suggested by: AnomynousX (24 Apr) Upvoted: 24 Apr Comments: 0

Select-all, deselect-all, toggle-all control settings for Resource layers in Terrain Overlay tab

There can be many cases where a player would like to reference the terrain grid while not in Place or Designate mode, and in which resource bars obscure their view. ...
Suggested by: Kpod (Discord username) (24 Apr) Upvoted: 06 May Comments: 0
Under consideration Quality of life UI

Changing the farm mechanics

Reddit crosspost: So first off, u/Captain_Marek I love this game! I can easily see this being another game that I put a few thousand hours into. Which brings me ...
Suggested by: Nathan Dunn (23 Apr) Upvoted: 10 Jul Comments: 3

Science ETA

Show a ETA of when the science will be complete at the current research pace. preferably in minutes, but years also works ofc. The idea mainly for endgame endless tech.
Suggested by: Thomasdh (21 Apr) Upvoted: 22 Apr Comments: 0
Under consideration Quality of life UI

Min and Max Train Lenght on Station (Networks)

It would be amazing to be able to set min and max Train length (or wagon count) on a station. (AI-generated picture in attached files)
Suggested by: Lucius (17 Apr) Upvoted: 24 Apr Comments: 1

Named & reorderable priorities instead of "1", "2", "3", ...

- Players can create named priorities, for example "core power supply", "general power supply & refinery", "default", "compost dumping", "water district", ... - ...
Suggested by: Daniel (12 Apr) Upvoted: 19 Apr Comments: 1
Under consideration Quality of life UI

Respectfully request custom coloring for blue prints and letters.

To whom it may concern, Custom color drop down 3D model for blue prints. In pause and for building. Stone seems to be a challenge to see. It would also be useful for ...
Suggested by: Magermh (09 Apr) Upvoted: 13 Apr Comments: 0
Under consideration Quality of life UI

Shift click to move building optional improvement.

To hum it may concern, Respectfully request shift click copy paste to move buildings be augmented. As short distances retain content please offer a longer range ...
Suggested by: Magermh (07 Apr) Upvoted: 07 Apr Comments: 1
Under consideration Quality of life UI

Waiting for ingredients

"Waiting for products" message on buildings waiting for ingredients is initially confusing. Could it be swapped for "Waiting for ingredients" in this case, and ...
Suggested by: Guffers95 (05 Apr) Upvoted: 14 Apr Comments: 1
Under consideration UI

Alerts for oil / water should include name of the building

When you have a oil pump called "north east oil" as example, and it is running out, the alert you get is "Crude oil is getting low" Would be nice if it said ...
Suggested by: Tjalmann (05 Apr) Upvoted: 18 May Comments: 0
Under consideration UI

Map/minimap

Add a map feature please, could be pretty handy. There is also a lot of potential for the customization.
Suggested by: Zyf (05 Apr) Upvoted: 05 Apr Comments: 1
Under consideration UI

Thermal Storage suggestion.

It took 30 years to charge HS (TES). And longer to charge the (LS) (TES) to the point of no charge 18%charge in 30 years. When charging had to have the 5th boiler on ...
Suggested by: Magermh (04 Apr) Upvoted: 25 May Comments: 4

An option to show the actual recipe in machines instead of the /60 normalisation

In each machine, the recipes are always shown in their /60 normalisaiton. It would be nice if there was somewhere (like in the settings) an option so they instead ...
Suggested by: Quinn (03 Apr) Upvoted: 04 Apr Comments: 1
Under consideration Quality of life UI

City waste collection facility priority employment broken

The employment-priority system for the city’s waste-collection facility needs to be fixed. If I set waste collection to Priority 1, it should become the ...
Suggested by: John (02 Apr) Upvoted: 02 Apr Comments: 0

Custom tint options for planned construction (ghosts)

Currently the paused construction tint is grey, which does make sense generally speaking. However it is very hard to see on the quite common grey rock ground. ...
Suggested by: Soggs (01 Apr) Upvoted: 15 Apr Comments: 0
Under consideration Quality of life UI

Add linking of sorting plants to storage bins

In a sorting plant, especially a large one, and with the "automatic sorting" option enabled, bulk materials are sometimes stored that aren't transported by conveyors. ...
Suggested by: BSCheshir (30 Mar) Upvoted: 30 Mar Comments: 0

Add train track zone sections visualization.

It would be very useful to be able to visualize all the multiple individual track section with a color system that either highlights each section by a unique random ...
Suggested by: Johny (29 Mar) Upvoted: 30 Mar Comments: 1
Under consideration Quality of life UI

"Change belt direction" tool

Like the "change rail direction", but for belts. Right now, the way is to select each belt and turn each one separately. While the red "mismatched belt directions" ...
Suggested by: PinoLG01 (29 Mar) Upvoted: 13 Apr Comments: 1
Under consideration Quality of life UI

Designate what's blue and what's orange for productivity stats

The productivity stats are very nice, I really like this addition to the game. I like that the bars are color coded to show whether missing productivity is from a ...
Suggested by: Bar (26 Mar) Upvoted: 26 Mar Comments: 0
Under consideration Quality of life UI

Add UI Unity and Workers Capacity Bar

In the main game UI, add a capacity bar below the unity # and unity rate # that shows how much unity you have relative to your max. Similarly, and adjacent add a ...
Suggested by: Tyler (24 Mar) Upvoted: 30 Mar Comments: 0
Under consideration UI

Move the building/recipe selection pop-up when building to the left

Currently it is too easy to unintentionally change the building tier when selecting the recipe for the building you want to construct. Moving the pop-up to the left ...
Suggested by: NerdPunkFu (24 Mar) Upvoted: 24 Mar Comments: 0
Under consideration Quality of life UI

Free floating Dialogs/Info windows

Would be nice to be able to open info Dialogs etc in a separate window, to move (and pin) them to a separate monitor (I am using a multi monitor setup and this would ...
Suggested by: Spike1985 (23 Mar) Upvoted: 23 Mar Comments: 0
Under consideration Quality of life UI

Locomotive UI fuel clarity

Currently, and it did take me a while to realise how this works, to be able to differentiate between the fuel *usage* and the fuel *capacity* of a given model ...
Suggested by: Vectrobe (22 Mar) Upvoted: 22 Mar Comments: 0
Under consideration Quality of life UI

Request Storages - only x Number of items

Would be nice to have an store where we can just request an specific number of items (same type) and then stops requesting once the number is reached. Usually Will be ...
Suggested by: Kodokuro (22 Mar) Upvoted: 28 Mar Comments: 0
Under consideration Quality of life UI

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Suggested by: yeyebuxis. (22 Mar) Upvoted: 09 Jul Comments: 1