Not sure if this is already planned or not but a couple of items to add improvements to mining. Could call it Advanced Mining as a researchable item. This should provide things like:
1. Allocate priority mining areas per digger. In that you can have diggers focus on separate areas of the same mine. You may want a digger to prepare a ramp to lower levels with other diggers focus on extracting ore.
a. This could be by setting the main area to be extracted from a mine then divide that area between diggers. When they complete their own task they can then default back to main area of the mine to be extracted.
2. Allow trucks to be filled by more than one digger at once. So that if 2 or more diggers are there, they can all fill a truck if they have same resource and truck is within range. Seems weird that diggers can sit there doing nothing when 1 digger is slowly filling a truck.
Totally support "2. Allow trucks to be filled by more than one digger at once", but "1." is already planned in a bit different fashion - resource preference for excavators, if I'm not mistaken.
I'd like to be able to set priority for trucks. I want large trucks to be able to prioritize mineral resources and smaller trucks for dirt/rocks/sand.
If the mining designation stays as it is, then yes i like this idea. Why not be able to have trucks assigned to different areas? Personally, i don't like the way the whole mining thing works currently. Have an option on excavator to choose between the closest or most full truck. Of course there should be a default value like "closest".
Reuben Bailey/Rascall Hunter
I see “1” as being different than the “resource priority” feature on excavators, as it focuses on a particular area of the designation, rather than a particular resource. Some work is based on reworking access to the site rather than just on the resource.
This is even more important if a mining height/depth restriction becomes a thing.
Possible #3: Selectable “meeting point” within the designation where truck with no destination and excavators with no available designations go, defaulted to tower, but changeable within tower control area.
It would also be nice if there'd be an option to send a truck on the way when it's almost full. Too often a truck is sitting with a 59/60 fill level, waiting for the excavator to fill the bucket once more to get one more unit of cargo. That takes quite long, compared to the extra amount of cargo transported.
I don't want to switch on partly laden trucks globally though, as it has adverse effects somewhere else.
Maybe this could be a property of a mining tower to allow trucks to leave when they have a fill level >90% and the excavator has just emptied its bucket?
Regarding #2, I think the importance is somewhat overrated. Small excavator fills a pickup with 3 buckt loads, as well as a large excavator does with a truck. The huge truck can only be filled by the huge excavator, but again with 3 bucket loads.
So the only scenario where it would give an advantage is filling a truck (60 cargo) with a small excavator, taking 10 bucket loads. Barely ever did that, I just used larger excavators
Definitly mining is one of the best designed things of this game, in fact I can say that no other game treats this topic so deep. As mining engineer I have many ideas that could be implemented to improve even more the taste of this part of the game.
-1 is a very important one, but not in the actual state of the game i think; what I mean here is that the actual rate of work for machines is good enought to not need this, and of course, we see many times 2 or 3 machines working in the same point (that is very gamey, in real live they disturb a lot each other, and basically a loose of means of production)
-2 is not something realistic, but I undestand that in this state could be very usefull.
--What is more important to change form me, is to prohibit digging under a big slope (sure you all know why mines are built using diferent benches or ecalonated levels), this is very gamey and simplifies a lot building correctly a pit.
Im thinking of making a new whole suggestion with all ideas I got.
When I start running out of oil, it would be cool if I could use the 'Fracking' process to get more.
I actually disagree with the two excavators filling 1 truck idea. Sounds unsafe and really, once you upgrade trucks and excavators, it works just fine with one to one. However, since it is one to one, the excavator should wait to dig for a truck to be available then scoop just the right amount. For example, if a small truck is sitting with 18/20 full, an excavator should scoop exactly two, regardless of bucket size, thus the next scoop can be full for the next truck IE: excavator with bucket size 20 should never do two scoops for a small truck. Maybe also optimize the ability of large machines to take the same material from multiple tiles if impure.