Replace truck limit with increasing costs, and replace limit research with speed/capacity upgrades.
I find the truck limit annoying, it seems like an unnecessary metric added just to limit gameplay.
I'd like to suggest an alternative:
1. Instead of having a limit to the number of vehicles, make the cost to get new vehicles increase with each vehicle purchased. It could be a flat increase or an exponential increase, I'll leave that up to you. Each vehicle built costs more than the previous one, and each vehicle scrapped reduces the cost by the same amount.
2. This will render the vehicle limit researches useless, so replace them with researches to make vehicles better. Could do numerous things: increase truck speed, uncrease carrying capacity, better fuel efficiency, better maintenance efficiency.
Comments: 6
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04 Oct, '21
PTTGThe problem is you're still talking about an arbitrary limit -- why should the 100th truck be any more expensive than the 1st truck?
1
That said, there ARE nonlinear issues that arise as you build more transports: traffic and dockspace come to mind. Twice the trucks don't go any faster if you can only load one at a time, and they may go _slower_ if they bunch up at narrow passes. Also, some rare but vital components can get in the way of expansion.
I'd rather keep the simple limits for now and aim for more realistic, systemic limits as it becomes possible to do so. -
04 Oct, '21
YandersenAgainst "1" but fully vote for "2".
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05 Oct, '21
zytukinAlternative thought after chatting on discord about it:
What about a new building instead? A dispatch office. Where you need x staff for x trucks. Upgrading the building to increase the vehicle limit. This would allow the theoretically unlimited vehicles as the building can just be upgraded more and more and employ more and more people. Could easily need more and a greater variety of materials for each building upgrade too thus tying it into research progress. -
07 Oct, '21
BurnrateI don't like 1 at all. I think 2 is addressed by the unity effects of reduced maintenance and fuel saver. Also the better maintenance tech is like using better parts for the vehicles (e.g. steel instead of iron).
Having the dispatch office is a cool idea though to increase your vehicle limit instead of just a research thing. The building levels would be locked behind research of course and as the building gets bigger you need more staff to control more vehicles :)
I think things like this come down so much to what a player perceives and how that perception is guided. Having the mx upgrades be more descriptive or in your face about how it makes things more efficient.
Perhaps even having the mx upgrade reduce required mx while using the better materials to produce more mx points. It would have to be balanced of course . It could achieve the same exact effect but be perceived very differently. -
13 Jun, '22
JamieAgainst item 1, Fully support item 2.
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02 Oct, '22
Astorioя предлагаю просто расширить лимит и все