Conveyor Vertical Lifts
Vertical lift and descent segments for conveyors to go up and down without ramps, so only occupying 1 square. Could use higher tier construction materials.
Under consideration Suggested by: Coheed • Upvoted: yesterday • Comments: 10
Even better if those microstructures got autoplaced in situations where user plans conveyor line segment going uphill too steeply.
Screw or bucket conveyors would work well and fit in to the game look as well.
I like the idea, some of my conveyors just don't feel right. Especially the 4 tile incline. I would prefer 3 tiles to reach height 2.
Besides that, these type of lifts could be used for molten metal as well maybe? Ok there are ramps, but still, might make for some nice builds.
I like it! Perhaps as an upgrade to conveyors?
I disagree with "vertical" lifts, as this will loosen current building restrictions too much. They will be too overpowered in other words.
Instead, I suggest to add diagonal conveyors and pipes, which go in parallel with mining ramps. So that we don't have to go zig-zag when we want to go up a mountain.
I think it's worth separating the supply of buildings and transportation.
For buildings - and to save space, we need "lifts" in one cell with a size and height of 2-5.
For transportation - you can have something bigger
Like this idea, would disagree with molten metals, as they are always gravity machines. Moving parts and molten metal dont ever mix
Captain Zuff Admin
"Vertical input adapter" (suggested by Captain Zuff on 2022-06-27), including upvotes (8) and comments (0), was merged into this suggestion.
Of course there is the risk that the game will become too easy withing the limited space with these? Like simply being able to lower products down a cliff?
They maybe can´t simply copy Satisfactory regarding all the tricks and ideas? Yet maybe a simple one that goes up only one segment?
I like this one. A method of implementing could be rather than lifts per se, in real-life conveyor implementations, they make "corkscrew" conveyors. So model those and have them only occupy one "cell" to go up a level? It would allow OCD-style players to clean up our conveyor layouts? :o)