Let's talk trash
Disposing of garbage is a huge part of land use and industrial processing. It's also an enormously rich source of raw minerals.
However, there's a big problem: trash as a generic object can be made of iron, plastic, wood, glass, silicon... Anything that people can make, they'll throw away. Here's a way to do it. Keep a list of the total resource values that went into all garbage on the island. When you recycle garbage, select a random appropriate twice from the list and decrement it.
For example, take a settlement that has previously used up 150 tons of iron, 50 tons of copper, and 100 tons of wood. This might have a silo containing 300 tons of trash. If you have a process called "magnetic sort," you could pull out up to 150 tons of iron scrap, but no more, before the sorting center can pull out no more.
Each sorting step should produce no "depleted trash," instead probably burning the remainder into clinker, wastewater, or slag.
Comments: 5
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19 Oct, '21
PTTG*Type, not twice.
On reflection, you could maybe have "trash with iron removed," or whatever, but it would be very confusing for the user and really unclear. Unfortunately, we can't make an arbitrary garbage object that contains 23% x, 12% y, etc... -
11 Jan, '22
Malins2000How about creating object called "Trash".
It would be produced by settlement. At first, it had to be dumped somwhere (like slag for example).
Later user could burn it for Power creating lots of Exhaust.
On research tree could be settlement building - Trash sorting point (or recycle center).
That building could produce:
- metal scrap
- plastic scrap
- glass scrap
Those could be turned into useful materials once again -
15 Jan, '22
PTTGGood thought, however, it runs into problems when you consider it as a closed loop. Let's say you give your settlement nothing but food and maintenance. But you get trash out, right? That trash can be turned into metal, plastic, and glass scrap, giving you glass you never put in. The same is true of especially valuable electronic waste. e-waste is critical to recycle, but if you aren't making electronics, the population probably shouldn't have access to them.
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06 Feb, '22
Kwark_NLGreat idea, but then you could create it like a production cycle.
Water = happiness (unity) + waste water
Water + household goods = happiness (unity)+ trash tier 1 + waste water
Water + household goods + household electronics = happiness (unity) trash tier 2 +waste water
Etc
Trash could be dumped or recycled -
28 Oct, '22
Stephen NicholasI agree, you see it´s all about pointing people's attitudes in the right direction. I´m not saying the game should be focused on just the rubbish too much, yet a nice opportunity to enlighten the younger minds.
I would anyway like to see a simple option on the "Waist-plant" to be able to add trucks, when the trash piles up in town?