Logic toggles for buildings (Pause/start on conditions)

Factorio style logic network, where you can (un)pause buildings if certain conditions are met. Some example scenarios:
- Start mining tower designated to sand only when sand storage is less than half, so you don't run out, but other miners can still dump their "byproduct" sand without pileup.
- Start emergency diesel power generators when power drops low.
- Enable rubber factories that use coal and diesel ONLY if storage is less than half and Sulfur-Naphta factories are not working.
Many other fine tuning scenarios where current balancers/logistic assignments are not enough.

Under consideration Suggested by: Moonwish Upvoted: 08 Jan Comments: 5

Comments: 5

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