Move Your Constructed Buildings, Disabled by Default in all but Sailor Difficulty
During Map Creation, another dropdown added to Enable or Disable Moving Constructed Buildings. If possible, moving the connected belts and pipes along with the building, and adding that functionality to moving unconstructed buildings as well.
This feature will accelerate finding the most efficient designs.
Sailor Difficulty helps players get adjusted to the game, allowing it there by default should help.
Comments: 2
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11 Jun, '22
DavidIt's assumed to keep items in the building and not lose items when moving it.
another idea here: https://ideas.captain-of-industry.com/suggestions/305326/rotate-and-move-buildings
posted first, states to have the move button execute the cut function, but not demolish the building until completed. I disagree, it should demolish the building the moment you begin the move. But there's no way to exit this new Cut function like their is with the real Cut function. If you exit, the building is placed exactly where it was last. Plus using the word 'demolish' is incorrect as no resources are being lost or gained, it's a free move.
And during the time you're moving it, it accepts no inputs, and pauses all production, but resumes normal production the moment it is done being moved. -
23 Jun, '22
JamieOr just add it to Custom settings.
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