Mining rework

13 votes

Mining is cumbersome and unintuitive. To remedy this I suggest following: let's get rid of Mining tower and move it's functionality to the mesh of connected designations like if it was an object. So user can click any of the designation' square and get the UI window ("Mining site"), where excavators, trucks and routes can be assigned, dumped materials set and so on. So any continuous mesh of designation squares represent a separate mining site object now. It is created by simply placing new designation anywhere away from existing designation. Or the existing one can be modified by placing designation in direct adjacency to the existing one.
The excavators assigned to the site choose the square they work on without area restriction now - once square they are on is finished, they choose next one based on proximity, accessibility and material preference. If no work to do, they sit where they are (as there is no tower to go to now).

Under consideration Suggested by: Yandersen Upvoted: 19 Nov, '23 Comments: 2

Comments: 2