Batteries for energy storage
Flywheels are fine at first, but in the late game they feel a bit too small and also cannot store energy from solar panels. I was thinking of Acid-lead batteries but we don’t have lead in game… and then I realized that we already are using another type of batteries in real life: the sodium–sulfur battery. This one could be implemented in-game with the actual products we have, and example of the process I thought could be like:
1. Battery cells
Input: Salt + Sulphur + Steel
Output: Chlorine gas + Battery cell
2. Battery module
Input: Battery cell + Rubber + Steel
Output: Battery module
3. Battery container
Input: Battery module + Plastic + Electronics II (or maybe III)
Output: Battery container
For the Battery container, well… or just pop the batteries on the map or make something similar to the Servers and create a special facility where you can stock them and increase the capacity.
Comments: 3
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14 Sep, '22
PttgAt first I was not sure about this, but I have been convinced. I especially appreciate that it avoid introducing new elements yet still is based on real engineering.
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10 Feb
ChrisDefinitely, this should be a lot ranked higher.
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06 May
ViktorI offer a battery cell recipe (aluminum, sulfur and salt)
It would be good if aluminum was added to the game, a lot can be done with it.