Batteries for energy storage
Flywheels are fine at first, but in the late game they feel a bit too small and also cannot store energy from solar panels. I was thinking of Acid-lead batteries but we don’t have lead in game… and then I realized that we already are using another type of batteries in real life: the sodium–sulfur battery. This one could be implemented in-game with the actual products we have, and example of the process I thought could be like:
1. Battery cells
Input: Salt + Sulphur + Steel
Output: Chlorine gas + Battery cell
2. Battery module
Input: Battery cell + Rubber + Steel
Output: Battery module
3. Battery container
Input: Battery module + Plastic + Electronics II (or maybe III)
Output: Battery container
For the Battery container, well… or just pop the batteries on the map or make something similar to the Servers and create a special facility where you can stock them and increase the capacity.
Comments: 8
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14 Sep, '22
PttgAt first I was not sure about this, but I have been convinced. I especially appreciate that it avoid introducing new elements yet still is based on real engineering.
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10 Feb, '23
ChrisDefinitely, this should be a lot ranked higher.
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07 Jul, '23
DarkaiserLarge batteries are still an issue in the real world for large-scale uses. However, as an alternative to the OP's idea, what about smaller batteries for higher-tier homes? You could make it an upgrade to the T3 Housing that wouldn't increase the number of residents but it WOULD store power to carry them through outages and (if they're hooked to solar) reduce the power needs at night.
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02 Sep, '23
BenWe already have water storage and sort of basic pumping, any kind of water wheel could instantly make a water storage tank into a battery, and would be a great easy way to integrate on-demand power to the in game options, solar especially
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07 Dec, '23
MutexThat's Electronics I if at all.
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13 Jan
PhooenixificationYou can already store energy by using the power in an electric boiler and then into a thermal battery.
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Another idea that would be kind of easy to implement could be to have a new input module on the mechanical shaft, an electric engine basicly that takes power from specified priority.
So for example you want clean energy from solar so you put that on P1. Then put P1 on the input into the mechanical shaft on the electric engine and specify "use only surplus power" on it. it shoves excess power into the shaft and then put P2 on the electric generator on the same shaft. (Not P1 because then it would power itself and wouldn't make sense). Then If it gets cloudy P1 isn't enough so P2 kicks in and draws power from the stored power on the shaft. And with this you could store more power across several shafts with only steam for example. Losses included ofcourse. -
21 Jan
SolidynamicsThere should be a kind of battery degradation. The energy storage building constantly requires new battery cells and outputs dead cells, which need to be treated with some chemical recycling processes looks good.