Improve Difficulty UX
The latest patch has added a lot of options for difficulty. While options can be nice, an unfamiliar player is stuck looking at options that are very unclear what their impact will be. Before, it was a short list of default settings with the ability to customize. While adding more options, you have actually worsened player experience in the UI. I don't know how to construct a balanced game mode, and it feels like you're abdicating that as a game designer when you throw those options at me.