Research Efficiency edict should turn itself off if labs are paused or no research is active

11 votes

Growth Boost edict costs 3 unity, but costs 0/3 when your population is full

similarly, the research efficiency edict that costs a whopping 6 unity is always active whether you are getting an actual benefit from it or not, which should be changed

Under consideration Quality of life Suggested by: BasChana Upvoted: 24 May Comments: 0

Comments: 0