Vehicle Depot 2.0 — Turning Downtime Into Gameplay

4 votes

A proposal to expand the functionality, depth, and strategic value of Vehicle Depots.

During gameplay, Vehicle Depots become idle for long periods.
Once the player:
- has produced the maximum number of vehicles,
- has upgraded the entire fleet, and
- has not yet unlocked the next tier of vehicle technology,
…the Depot effectively becomes useless. It sits idle, taking up space and workers, offering no meaningful gameplay value.

I've prepared some ideas to expand the Depot’s purpose during mid- and late-game, while keeping the system thematically consistent (I hope).

Here is the list of ides. I'll add details and examples in comments. I didn't pu obvious "drive for maintenance or you will break" on my list - because it's kind of shallow and annoying in my opinion.

1. Experimental Vehicles (Prototypes With Bonuses and Drawbacks)
2. Depot Tune-Ups — Temporary Boosts Through Maintenance & Calibration
3. Modular Vehicle Upgrades (Permanent or Temporary Mods)
4. Vehicle Scrap Processing

Under consideration New machines Production recipes Suggested by: cbm Upvoted: 31 Dec, '25 Comments: 4

Comments: 4
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