Ideas and suggestions for Captain of Industry from the community

Welcome to the official suggestions board for Captain of industry. Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server.

Translations for Mods (API & Website)

I think that translations should be extended to mods as well. It should become possible to provide or translate mods to other languages. This suggestion was ...
Suggested by: Nexii Malthus (16 May) Upvoted: 26 May Comments: 3
Under consideration Modding API UI

Need to come with 5x or higher gaming speed

Everyone should not be satisfied with the current maximum game speed of three times. In fact, the vast majority of players are using three times the game speed to ...
Suggested by: jun (28 Jan) Upvoted: 26 Apr Comments: 0
Under consideration Game machanic Modding API

Walls and roofs

Walls and roofs for factory enclosures, and the option to show and hide them.
Suggested by: Paintera (14 Jan) Upvoted: 22 Mar Comments: 0
Under consideration Modding API

Build Convoys or Pipes parallel at once

Currently,players must construct convoys and pipeline segments one at a time, which creates a bottleneck in mid- to late-game expansion and logistics. This feature ...
Suggested by: Kickhot (02 Jan) Upvoted: 02 Apr Comments: 2
Under consideration Modding API

Mod descriptions (when starting new game)

Let mods creators supply a description that you can read when starting a new game. Image is a mock-up.
Suggested by: Kayser (24 Dec, '25) Upvoted: 24 Dec, '25 Comments: 0

Mod Support for Map Editor

Have map editor be able to load mod content and use mod resources. Right now you have to enter a game with free cam from a mod then exit and load map editor to use ...
Suggested by: ToBeAlone (30 Nov, '25) Upvoted: 30 Nov, '25 Comments: 0

1 entrepot qui peut acceuilir 3 a 4 emplacement de stokage

1 entrepôt capable de stoker différent élément et choisir sa capacité par élément
Suggested by: toinou (21 Oct, '25) Upvoted: 04 Nov, '25 Comments: 0
Under consideration Modding API

Mod load order controls

Simple (I think?) feature that would help the modding community tremendously - just give us a control on the modding screen that lets us choose the order in which the ...
Suggested by: AnonymousPepper (07 Aug, '25) Upvoted: 08 Aug, '25 Comments: 1

Vehicle follow roads

If you have a road down the vehicle will go on the road until there destination and I know it might longer they could make it go faster or have a setting that make ...
Suggested by: Joel (25 Jul, '25) Upvoted: 22 Mar Comments: 2
Under consideration Modding API

Advanced map editor.

Please add a function to go to the advanced map editor to be able to pour any bulk materials in the game. Also add the ability to add ruins to the map that can be ...
Suggested by: Deiv (20 May, '25) Upvoted: 20 May, '25 Comments: 0

Underwater Station

In the end, as you have already suggested, not only can a space station be built, but since you already have ships, you can perhaps also build and supply an ...
Suggested by: Stephan (10 May, '25) Upvoted: 01 Apr Comments: 2

Train Skin Options / Model Options

One thing that would greatly increase exitement for the trains for update 3 would be the ability to have different skins for the trains , possibly add the trains to ...
Suggested by: Thomas Williams (03 Jul, '24) Upvoted: 24 Dec, '25 Comments: 0

是否需要教程

是否需要教程的按键调出来
Suggested by: 起飞 (26 Apr, '24) Upvoted: 26 Apr, '24 Comments: 0
Under consideration Modding API UI

A few suggestions about gameplayI hope it can be achieved

1. I hope to add fast transportation vehicles such as trains and cable cars, which can reduce the use of conveyor belts and reduce lag, as well as increase the fun of ...
Suggested by: 視而不見 (20 Apr, '24) Upvoted: 10 May, '24 Comments: 0

加速mod(doubleqol)报错的问题

System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. Could not resolve type with token ...
Suggested by: 肉火烧肉 (07 Apr, '24) Upvoted: 08 Apr, '24 Comments: 0