Random rocks in Map Editor & adoption from tree placement ui for other decor
When placing rocks, it cycles through different ones, making precise placement almost impossible. And rocks are sometimes totally different minerals, which does realistic rock placement even more random.
Solution would be, to have a new option with added "brushes" of specific rocks that, if selected can be set to a specific type like with trees. Almost identical with tree placement (brushes not), would be the best option and will be good for user experince design. I recommend to make it the main way for placing decor, rocks, trees, wracks and animals. A strong variation of clutter correlates with immersion. There is an amount of variance needed to be interesting and refreshing for players.
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22 May, '24
JamieHighlighted comment
Yes. There is a feature that allows one to remove these rocks and/or bushes in an area though.
I would like an option in the Map Editor to remove and disable all of these rocks on a map. I don't want them.