Ideas and suggestions for Captain of Industry from the community

Welcome to the official suggestions board for Captain of industry. Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server.

Could emptying a storage bypass the global "partially loaded trucks" setting?

I currently have a mix of Pickups (20 capacity), Trucks (60 capacity) and Amphibious trucks (80 capacity). I have a unit storage with 45 units in it, which I would ...
Suggested by: Tait (yesterday) Upvoted: yesterday Comments: 0
Under consideration Quality of life

Control Tower Dropdown in Vehicle Depot to Assign Newly Built Vehicles

The Vehicle Depot should have a dropdown menu of the available Control Towers to assign newly built vehicles. I saw the previous suggestion to add this ...
Suggested by: Red General (13 Jul) Upvoted: 13 Jul Comments: 0
Under consideration Quality of life UI

Auto-regulate FBR option for enriched blanket output.

Right now the only auto-regulate method for a FBR is for its steam output. In the case of 3x reactors, it would be very convenient to instead have them ramp their ...
Suggested by: Galdo (04 Jul) Upvoted: 11 Jul Comments: 0

⌨️Key-Binds → Menus, Sub-Menu & Tools

Here's a list for all menus, sub-menus & tools that i wish had a key-bind setting: MENUS —Reason ...
Suggested by: Mag (03 Jul) Upvoted: 03 Jul Comments: 1
Under consideration Quality of life UI

Logistic Zones Improvement → A new zone type for "overlapping"

Currently we have: Default → Assigned trucks cannot enter any zone. Zones → Normal logistics zones (Zone Layer 1). Suggestion: Add a new zone type: Over-Lap ...
Suggested by: Mag (03 Jul) Upvoted: 03 Jul Comments: 1

Elevator with inverted C-shaped entrance

An elevator that, instead of being Z-shaped, was C-shaped.
Suggested by: Rodrigo (01 Jul) Upvoted: 03 Jul Comments: 0
Under consideration Quality of life

Medium Retaining Wall

We have short (1-wide) and long (4-wide) retaining walls. Since the long wall only covers multiples of 4, longer stretches often end up needing short walls to fill ...
Suggested by: Panda2Mine (30 Jun) Upvoted: 06 Jul Comments: 1
Under consideration Quality of life

Large level crossing connectors

These should be allowed to be placed under elevated train tracks of 6 height.
Suggested by: Grey Falcon (30 Jun) Upvoted: 30 Jun Comments: 0
Under consideration Quality of life

Vertical Pipe Connections / Pipes on slopes

Pipes should allow for vertical connections through the top of the pipe and bottom of the pipe also pipes look weird when going down long sloped surfaces pipes should ...
Suggested by: Kyote. (30 Jun) Upvoted: yesterday Comments: 0

Trucks need a rally point to return to when idle. (and I don't think the devs even READ these)

I will put some screen shots up to show the issue. Trucks just hang out at the end of their last job. Real trucks don't do that. It is annoying to wonder wtf is ...
Suggested by: Casual Player (29 Jun) Upvoted: 08 Jul Comments: 2

Repaint the Starter Ship

It'd be nice to be able to paint the starter ship in any way you want, similar to trains or text plates.
Suggested by: Alex (28 Jun) Upvoted: 28 Jun Comments: 0
Under consideration Quality of life

Trading Via Cargo Ships

To be able to have multiple cargo ship assign to the same dock doing the same trade, you would still need to have the ships available to do it, it will save on ...
Suggested by: Alex (25 Jun) Upvoted: 25 Jun Comments: 0

Communication tower and broadcasting

I suddenly noticed the abandoned communication station used for obtaining opening resources at the beginning. Although it had to be deconstructed in order for the ...
Suggested by: chen_tianian (25 Jun) Upvoted: 04 Jul Comments: 0

unity plant trees

just to make it easier to decorate factories with trees
Suggested by: lancethecoo (25 Jun) Upvoted: 05 Jul Comments: 0
Under consideration Quality of life

A contract to import Eggs

There is contract to trade Chicken carcass with laptops but you will still need the keep the chicken farm and animal food chain to produce eggs. If there was a ...
Suggested by: Carolinian (22 Jun) Upvoted: 22 Jun Comments: 1
Under consideration Quality of life

Iron Plate latter game usefulness

to whom it may concern, Respectfully request that Iron Plate remain in game and it is not removed. It could be used in the chemical plant as iron plate catalysts to ...
Suggested by: Magermh (22 Jun) Upvoted: 30 Jun Comments: 2

The Skipped Station due to fork.

When clicked on this Error show you the train. Could this be altered to show the station that was left early instead? This would be vastly more useful since the error ...
Suggested by: Grey Falcon (12 Jun) Upvoted: 03 Jul Comments: 0
Under consideration Quality of life

Add the ability to sort by name in (Electricity) statistics

Since you can rename buildings, ie rename a [Power Generator] to [Power Generator - FBR] or [Power Generator - Coal], allow us to sort by building names in ...
Suggested by: Jev (10 Jun) Upvoted: 23 Jun Comments: 2
Under consideration Quality of life UI

Add Arrival conditions to wait stations

Devs, Just as there is an “Add Departure Conditions” option, there should also be an “Add Arrival Conditions” option for wait stations, waypoints, and even full ...
Suggested by: John (08 Jun) Upvoted: 28 Jun Comments: 0

Unload/Load Upgrade

Would be nice to have edict or research available to increase load and unload speeds of trains. Could make it similar to crop increase / pollution ect.
Suggested by: Grey Falcon (03 Jun) Upvoted: 11 Jun Comments: 1
Under consideration Quality of life

Add vehicle depot to alerts

It would be useful to be able to have an alert when the vehicle depot finishes construction of a vehicle - even just a ding! the same way you get when research ...
Suggested by: Strychnyne (01 Jun) Upvoted: 26 Jun Comments: 3
Under consideration Quality of life UI

Railway heatmap.

It would be an amazing quality-of-life feature to have a Speed Heatmap Overlay for the railway network. The overlay would display a rolling average of train speeds ...
Suggested by: Tim (31 May) Upvoted: 26 Jun Comments: 0
Under consideration Quality of life UI

Train Parking Reservations / Preferred Waiting Bays

As rail networks grow larger and trains become longer, managing waiting bays becomes increasingly difficult. Currently, trains choose any available waiting bay, ...
Suggested by: TK3 (30 May) Upvoted: 17 Jun Comments: 1

cross-sea pipeline

Now, with the emergence of island maps and bridges, we urgently need to establish cross-sea pipelines, allowing offshore excavators to have a place to be useful, and ...
Suggested by: CACSS (30 May) Upvoted: 12 Jul Comments: 2

Ability to copy Train Network and Line Rules with Station

This would save a lot of time when you need to add something to a train station on the train station end. Currently all rules are lost when you copy. This is a pain.
Suggested by: Grey Falcon (29 May) Upvoted: 12 Jul Comments: 0
Under consideration Quality of life

Tanker Wagon Label Plates

I noticed that, on the T1 Tanker Wagon's model, there is a fairly large flat metal plate on the side that looks clearly intended as a label of some sort. My ...
Suggested by: 0x6E657264 (29 May) Upvoted: 29 May Comments: 1
Under consideration Quality of life UI

Excavators should also dig from adjacent tiles when target tile is empty mid-dig

I think this could be achieved by checking how much material is in the tile when an Excavator picks a target tile, if it's less than the Excavator's bucket capacity, ...
Suggested by: RedSkyFire (28 May) Upvoted: 28 May Comments: 1

Icons for Train Networks

Need to add the ability to use icons for Networks just like we can for lines.
Suggested by: Grey Falcon (26 May) Upvoted: 28 May Comments: 0
Under consideration Quality of life

Audio Radiation Alarm along with a RED Notification and something that tell us where the issue is.

Title says it all.
Suggested by: Grey Falcon (25 May) Upvoted: 04 Jun Comments: 1
Under consideration Quality of life

Go to Mining Tower from Area Designation

If my mining tower area designation is far from the tower, or I have several area designations near each other, would be nice to be able to 'zoom' back to the mining ...
Suggested by: CousinSteve (22 May) Upvoted: 02 Jun Comments: 3
Under consideration Quality of life

Remove the ammonia recipe from the fertilizers research

There's no way to get hydrogen until wayyy later on, why tempt the player with a power they cannot yet wield???
Suggested by: Nope (17 May) Upvoted: 17 May Comments: 1
Under consideration Quality of life UI

Radioactive Materials Handling Facility and Nuclear Flasks

Similar to the compactor/shredder pairing where certain loose articles can be compacted or disassembled to swap between flat and loose transport, this idea is for a ...
Suggested by: 0x6E657264 (16 May) Upvoted: 25 Jun Comments: 0

Setting for for opacity of blueprints

Would be nice with setting for this. Overall improvement that makes it possible to see better would be welcome. Maybe mae parts that are behind eachother gets a ...
Suggested by: John Andresen (16 May) Upvoted: 16 May Comments: 0
Under consideration Quality of life

Add ability to waypoints to deny pathing through them depending on what's on the "front" of a train

An ability I'd like to see is waypoints being able to filter trains that can pathfind through them based on what's on the "leading end" of a train. The rationale ...
Suggested by: PopsiclePenguin (15 May) Upvoted: 15 May Comments: 0
Under consideration Quality of life

Tell us how many trucks are heading to a construction site

It would be really convenient to know in case I want to wait a couple minutes (if there's a few already heading there) or spend unity instead because they're busy.
Suggested by: Nope (14 May) Upvoted: 18 May Comments: 1
Under consideration Quality of life UI

Trucks have different color depending on type of task

I think it would be fast and interesting way to get an overview on how the trucks are doing if they changed color dynamically depending on what type of task they ...
Suggested by: John Andresen (13 May) Upvoted: 16 May Comments: 1

Exhaust/air pollution production statistics

It would be nice to see a breakdown of exhaust and air/water pollution by origin, like the electricity pie chart.
Suggested by: pttg (12 May) Upvoted: 23 Jun Comments: 0
Under consideration Quality of life UI

Add "Truck has cannot unload for xx minutes" alert message

Please add a message informing when a truck has been stuck without a place to offload its cargo. I frequently run into this when I have landscaping projects and 50 ...
Suggested by: RoboticSith (11 May) Upvoted: 25 May Comments: 0
Under consideration Quality of life

Codex should allow us to pin/unpin

It would save me time I have to go to the statistics and scroll instead it's not fair :<
Suggested by: Nope (10 May) Upvoted: 10 May Comments: 0
Under consideration Quality of life UI

Message "TrainXY departed from station..." -> better "TrainXY departed from station "Name"

Can you please add the station name to the prolonged message from trains. So we can figure out which station is meant
Suggested by: Beton1975 (10 May) Upvoted: 10 May Comments: 0
Under consideration Quality of life

T2 Station Modules (Trains)

T2 Station Modules Match size with T2 rail cars. Increased internal Storage Increased throughput, especially when loading/unloading.
Suggested by: Seikarius (08 May) Upvoted: 12 Jun Comments: 1
Under consideration Quality of life

Train Station Storage Platforms

Since rail stations now share across platform segments, what if there were storage segments that could increase internal storage of a given ware, without having the ...
Suggested by: 0x6E657264 (07 May) Upvoted: 15 May Comments: 0

Cargo ship vehicle transport

With the addition of bridges, long distance transport of resources is pretty well handled. Vehicle transport however, especially for mega vehicles, is still a bit ...
Suggested by: RoboticSith (06 May) Upvoted: 06 May Comments: 2

Additional information in settlement food consumption screen

I'd like to present an idea for how to improve on the display of settlement food consumption rates. Right now, the 'food in settlement' screen is mostly informaing ...
Suggested by: Gecko (05 May) Upvoted: 06 May Comments: 0
Under consideration Quality of life

Store tooltip window positions in savegame

I would love to have an option to store the tooltip windows position into the savegame. On each game start they reset to the middle of the screen (which might be Okay ...
Suggested by: Majo76 (04 May) Upvoted: 16 May Comments: 0
Under consideration Quality of life UI

Uranium Fuel rod from FBR

Allow production of Uranium fuel rods for use in nuclear locomotives from FBR enrichment, which would remove the depleted uranium byproduct. I would like the ...
Suggested by: DRT_99 (04 May) Upvoted: 05 May Comments: 0

electrified waypoints

When removed a waypoint leaves a One section gap in the electrified tracks. Its a pain.
Suggested by: Grey Falcon (03 May) Comments: 0
Under consideration Quality of life

Placing non-researched blueprint items in dark gray locked mode instead of downgraded or missing

When placing a blueprint in planning mode, large holes in the layout are left where un-researched buildings go. Sometimes we cannot remember what is supposed to go ...
Suggested by: ComputerNerd (03 May) Upvoted: 13 Jul Comments: 0

Uncrewed space station should provide some research/unity boost

Space station I is uncrewed and provides a small unity/research boost, so why shouldn't space station II and higher at least provide the same as I did even when ...
Suggested by: LordEbon (02 May) Upvoted: 07 May Comments: 0
Under consideration Quality of life

Add belt/pipe input limiter option to ship modules

Would be very handy to have the "Receive from belts/pipes only if below" slider that storages have on ship modules as well - along with the output version for ...
Suggested by: LordEbon (02 May) Upvoted: 03 May Comments: 0
Under consideration Quality of life UI