Ideas and suggestions for Captain of Industry from the community

Welcome to the official suggestions board for Captain of industry. Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server.

Suggestion: Improve Truck Fuel Logic and Add Global Refueling Threshold

Dear Captain of Industry Team, I would like to propose two enhancements to truck fuel mechanics. Problem 1 – Refueling Search Radius Currently, the game ...
Suggested by: Mike (16 Jul) Upvoted: 16 Jul Comments: 0
Under consideration Game machanic UI

卡车加油优化建议

给全局的卡车或区域性卡车设置加油最低限度,类似于火车的那种加油方式,不然,现在就是在油箱剩30%的时候,他不去加,跑一趟运输,跑到一半就没油
Suggested by: Mike (06 Jul) Upvoted: 06 Jul Comments: 0
Under consideration Game machanic

Auto-regulate FBR option for enriched blanket output.

Right now the only auto-regulate method for a FBR is for its steam output. In the case of 3x reactors, it would be very convenient to instead have them ramp their ...
Suggested by: Galdo (04 Jul) Upvoted: 11 Jul Comments: 0

Logistic Zones Improvement → A new zone type for "overlapping"

Currently we have: Default → Assigned trucks cannot enter any zone. Zones → Normal logistics zones (Zone Layer 1). Suggestion: Add a new zone type: Over-Lap ...
Suggested by: Mag (03 Jul) Upvoted: 03 Jul Comments: 1

Late game "wonders"

A settlement block sized "mall" with inputs for every food, giving a small unity boost if all foods are provided, but gives a small unity penalty for every food ...
Suggested by: Niels Daniel (02 Jul) Upvoted: 13 Jul Comments: 0

Expanding the living world: Fishing, Dams, Seasons, Natural Disasters and Geothermal Energy

I would like to suggest a few ideas that I believe could make Captain of Industry even deeper and more immersive. The first idea is to introduce a complete fishing ...
Suggested by: Rocco Giorgio Maruccia (02 Jul) Upvoted: 12 Jul Comments: 1

Vertical Pipe Connections / Pipes on slopes

Pipes should allow for vertical connections through the top of the pipe and bottom of the pipe also pipes look weird when going down long sloped surfaces pipes should ...
Suggested by: Kyote. (30 Jun) Upvoted: yesterday Comments: 0

Improved Power Industry

Power is a big industry in the US and could be a great fit the addition of power substations powerlines, transformers, utility trucks to work on power lines would be ...
Suggested by: Kyote. (29 Jun) Upvoted: 14 Jul Comments: 0

Trucks need a rally point to return to when idle. (and I don't think the devs even READ these)

I will put some screen shots up to show the issue. Trucks just hang out at the end of their last job. Real trucks don't do that. It is annoying to wonder wtf is ...
Suggested by: Casual Player (29 Jun) Upvoted: 08 Jul Comments: 2

Trading Via Cargo Ships

To be able to have multiple cargo ship assign to the same dock doing the same trade, you would still need to have the ships available to do it, it will save on ...
Suggested by: Alex (25 Jun) Upvoted: 25 Jun Comments: 0

Communication tower and broadcasting

I suddenly noticed the abandoned communication station used for obtaining opening resources at the beginning. Although it had to be deconstructed in order for the ...
Suggested by: chen_tianian (25 Jun) Upvoted: 04 Jul Comments: 0

About Asteroids and Space

For the current game's final technology, besides FBR, another asteroid mining is considered useless by many players in the community compared to a large number of ...
Suggested by: chen_tianian (25 Jun) Upvoted: 13 Jul Comments: 1

Improve tutorials and target systems

This game has a very uncomfortable point: due to the complex game mechanics and rudimentary early guidance, it is easy to accidentally fall into a death spiral and ...
Suggested by: chen_tianian (23 Jun) Upvoted: 02 Jul Comments: 1
Under consideration Game machanic

Improve AI for vehicle dumping

There is now a problem: when a vehicle tilts over a place higher than the ground (such as laying a layer of dirt on a rock surface), it may become foolish and trap ...
Suggested by: chen_tianian (23 Jun) Upvoted: 06 Jul Comments: 0
Under consideration Game machanic

Add Arrival conditions to wait stations

Devs, Just as there is an “Add Departure Conditions” option, there should also be an “Add Arrival Conditions” option for wait stations, waypoints, and even full ...
Suggested by: John (08 Jun) Upvoted: 28 Jun Comments: 0

Add park to settlement

I think add park in size of squere will be nice, and add some generation of unit with system like statue 0.3 unity and 50% off next one, Can increase consuments of ...
Suggested by: klemp88 (04 Jun) Upvoted: 25 Jun Comments: 1

Train Parking Reservations / Preferred Waiting Bays

As rail networks grow larger and trains become longer, managing waiting bays becomes increasingly difficult. Currently, trains choose any available waiting bay, ...
Suggested by: TK3 (30 May) Upvoted: 17 Jun Comments: 1

cross-sea pipeline

Now, with the emergence of island maps and bridges, we urgently need to establish cross-sea pipelines, allowing offshore excavators to have a place to be useful, and ...
Suggested by: CACSS (30 May) Upvoted: 12 Jul Comments: 2

Dighe

Sarebbe molto interessante vedere implementata la costruzione di dighe in Captain of Industry, con la possibilità di sfruttare l’energia idroelettrica. Potrebbe ...
Suggested by: Giorgio (29 May) Upvoted: 25 Jun Comments: 0
Under consideration Game machanic

Simplified Amphibius Vehicle Rules

Rules and exceptions on what storage and construction jobs can be performed by amphibius vehicles are overly complicated and unnecessary. Instead of all the existing ...
Suggested by: Brian (28 May) Upvoted: 30 May Comments: 1
Under consideration Game machanic

Excavators should also dig from adjacent tiles when target tile is empty mid-dig

I think this could be achieved by checking how much material is in the tile when an Excavator picks a target tile, if it's less than the Excavator's bucket capacity, ...
Suggested by: RedSkyFire (28 May) Upvoted: 28 May Comments: 1

Antimatter would make late game fuel economies a lot more interesting

Instead of spamming thousands of orbital gas extractors, I think a late game fuel economy revolving around concentration manpower and energy into orbital stations to ...
Suggested by: MrSquid (16 May) Upvoted: 16 May Comments: 1

Radioactive Materials Handling Facility and Nuclear Flasks

Similar to the compactor/shredder pairing where certain loose articles can be compacted or disassembled to swap between flat and loose transport, this idea is for a ...
Suggested by: 0x6E657264 (16 May) Upvoted: 25 Jun Comments: 0

Trucks have different color depending on type of task

I think it would be fast and interesting way to get an overview on how the trucks are doing if they changed color dynamically depending on what type of task they ...
Suggested by: John Andresen (13 May) Upvoted: 16 May Comments: 1

add exhaust back to fluid storage

Suggested by: Anthony (09 May) Upvoted: 12 May Comments: 3
Under consideration Game machanic

Mechanical power directly for the buildings

This consideration is perhaps way later on the game timeline for the scope it requires. Power some building directly with mechanical power shaft as alternative to ...
Suggested by: Vincas (08 May) Upvoted: 14 May Comments: 1

Cargo ship vehicle transport

With the addition of bridges, long distance transport of resources is pretty well handled. Vehicle transport however, especially for mega vehicles, is still a bit ...
Suggested by: RoboticSith (06 May) Upvoted: 06 May Comments: 2

In-depth Power management and distribution

Add the requirement (or feature with difficult setting) to be responsible for power distribution and load management. Substations, power lines, loss, etc. Would make ...
Suggested by: blake (04 May) Upvoted: 23 Jun Comments: 0

Evaporation pond (heated) in "surplus power only" mode should still produce at a lower rate

Thematically, it would make more sense if the heated evaporation pond could still evaporate water even without heating. It seems it should work at a similar rate to ...
Suggested by: Tom (03 May) Upvoted: 26 May Comments: 1
Under consideration Game machanic

Please do not simplify/remove the Iron-Steel progression – Keep the complexity!

I am writing this because I truly love this game. To me, Captain of Industry is one of the most beautiful and rewarding games of the last decade. As a fan of your ...
Suggested by: Josua (03 May) Upvoted: 23 Jun Comments: 6
Under consideration Game machanic

Placing non-researched blueprint items in dark gray locked mode instead of downgraded or missing

When placing a blueprint in planning mode, large holes in the layout are left where un-researched buildings go. Sometimes we cannot remember what is supposed to go ...
Suggested by: ComputerNerd (03 May) Upvoted: 13 Jul Comments: 0

Mega Vehicle Job selection

I personally like the fact that mega vehicles cannot cross bridges. That feels more realistic to me. That being said, I do feel that mega vehicles therefore need a ...
Suggested by: RoboticSith (02 May) Upvoted: 23 Jun Comments: 0
Under consideration Game machanic

Highway construction

I really liked the way the railroad and road looked with the added bridges. The road was especially impressive, and frankly, I really miss it. It sometimes really ...
Suggested by: WowKer (01 May) Upvoted: 23 Jun Comments: 2

Train Waiting Bay - Siding Track Designation

The train system got huge improvement in update 4.1. Amazing! I love how trains can now be used to move all kinds of material without having to assign routes. One ...
Suggested by: jeremy_tmu (01 May) Upvoted: 01 May Comments: 1

Add option to add output conditions per output for silos and tanks

Be able to assign output or input conditions to different ports of a storage. For example: Port 1: Output as usual Port2: Output only if value above ...
Suggested by: Tebbe (01 May) Upvoted: 17 May Comments: 0

Add Gravity Effect to Trucks and Transports

Trains are currently the only entity that consider the impact of gravity on their transport efficiency, a fine compromise to increase immersion. There's no effect ...
Suggested by: timj11dude (29 Apr) Upvoted: 10 May Comments: 0
Under consideration Game machanic

Network Waiting station improvements

I would like the ability to designate certain waiting stations as a priority, so that I can have smaller waiting areas on remote mining outposts that get filled ...
Suggested by: Fevix (28 Apr) Upvoted: 09 May Comments: 0

There is no way to recover from a dead settlement

this belongs in the "issues" since its frankly game breaking but i don't have git account and don't want one. first of all: i know this is an edge case but it ...
Suggested by: GodWood (27 Apr) Upvoted: 27 Apr Comments: 1

unsortiertes Schüttgut

Hi, wie wäre es mit einem Schüttgutlager wo unsortierte Erze Zwischen gelagert werden (nach dem Abbau), diese werden dann mit Zügen zu den Sortieranlagen gebracht.
Suggested by: Daniel (25 Apr) Upvoted: 01 May Comments: 0
Under consideration Game machanic

Add the name of the closest previous savegame to charts

As per title. I mostly, not only due to this game, give some description of what is about to be done in the savegame name. So WHEN you notice an issue with ...
Suggested by: AnomynousX (24 Apr) Upvoted: 24 Apr Comments: 0

The Balance of Unity

The farther away the target is, the more Unity will cost to perform the action. If the vehicle is far from the garage If the building is far from the nearest ...
Suggested by: Pipid0ss (23 Apr) Upvoted: 24 Apr Comments: 0
Under consideration Game machanic

Train alarms

It would be great if we could have more alarm options for train networks/lines. For instance, train waiting for free track for > X min. They're have been multiple ...
Suggested by: DarkPhoenix86 (23 Apr) Upvoted: 23 Apr Comments: 0

Changing the farm mechanics

Reddit crosspost: So first off, u/Captain_Marek I love this game! I can easily see this being another game that I put a few thousand hours into. Which brings me ...
Suggested by: Nathan Dunn (23 Apr) Upvoted: 10 Jul Comments: 3

allocate/partition dumping sites like storage

Would it be possible to allocate, partition, or otherwise reserve dump sites in the same way that filling and emptying storages are done? It's pretty annoying when I ...
Suggested by: RoboticSith (22 Apr) Upvoted: 23 Apr Comments: 1
Under consideration Game machanic

platform grouping

Option to combine platforms. (No not the grouping, read-on :-) ) From what I've seen, I think a destination is choosen and frozen even before a train leaves the ...
Suggested by: AnomynousX (22 Apr) Upvoted: 22 Apr Comments: 0
Under consideration Game machanic

T2 Bridges / More modular bridges

TLDR: A bridge that allows mega vehicles like dump trucks and mega excavators to traverse it. Could be as easy as setting the current bridge to have a double lane ...
Suggested by: Crouchbob (22 Apr) Upvoted: 11 Jul Comments: 1

Linked Storage Improvements

Linked storage from 4.1 are a great paired with the new Train Station arrival rules and Network trains. They are however the source of many frustrations I've seen ...
Suggested by: timj11dude (20 Apr) Upvoted: 10 May Comments: 3

Advanced Maintenance needs for scaling the industry

In my opinion, the maintenance mechanic is very good and should not be removed by my following suggestion. But I would like to see that there is a more advanced need ...
Suggested by: Marc (20 Apr) Upvoted: 20 Apr Comments: 0
Under consideration Game machanic

Enhance train pathfinding to allow reversing on any bidirectional track

When using rail lines players can setup a station to act as a reversing point prior or after a "real" station. Train networks don't get to define this setup. It would ...
Suggested by: Zyph (18 Apr) Upvoted: 13 Jun Comments: 2
Under consideration Game machanic

Min and Max Train Lenght on Station (Networks)

It would be amazing to be able to set min and max Train length (or wagon count) on a station. (AI-generated picture in attached files)
Suggested by: Lucius (17 Apr) Upvoted: 24 Apr Comments: 1