Ideas and suggestions for Captain of Industry from the community
Welcome to the official suggestions board for Captain of industry. Vote on your favorite suggestions below, or add new ones! Discuss them on our Discord server.
Suggestion: Improve Truck Fuel Logic and Add Global Refueling Threshold
Dear Captain of Industry Team,
I would like to propose two enhancements to truck fuel mechanics.
Problem 1 – Refueling Search Radius
Currently, the game ...
卡车加油优化建议
给全局的卡车或区域性卡车设置加油最低限度,类似于火车的那种加油方式,不然,现在就是在油箱剩30%的时候,他不去加,跑一趟运输,跑到一半就没油
Auto-regulate FBR option for enriched blanket output.
Right now the only auto-regulate method for a FBR is for its steam output. In the case of 3x reactors, it would be very convenient to instead have them ramp their ...
Logistic Zones Improvement → A new zone type for "overlapping"
Currently we have:
Default → Assigned trucks cannot enter any zone.
Zones → Normal logistics zones (Zone Layer 1).
Suggestion: Add a new zone type:
Over-Lap ...
Late game "wonders"
A settlement block sized "mall" with inputs for every food, giving a small unity boost if all foods are provided, but gives a small unity penalty for every food ...
Expanding the living world: Fishing, Dams, Seasons, Natural Disasters and Geothermal Energy
I would like to suggest a few ideas that I believe could make Captain of Industry even deeper and more immersive.
The first idea is to introduce a complete fishing ...
Vertical Pipe Connections / Pipes on slopes
Pipes should allow for vertical connections through the top of the pipe and bottom of the pipe also pipes look weird when going down long sloped surfaces pipes should ...
Improved Power Industry
Power is a big industry in the US and could be a great fit the addition of power substations powerlines, transformers, utility trucks to work on power lines would be ...
Trucks need a rally point to return to when idle. (and I don't think the devs even READ these)
I will put some screen shots up to show the issue.
Trucks just hang out at the end of their last job. Real trucks don't do that.
It is annoying to wonder wtf is ...
Trading Via Cargo Ships
To be able to have multiple cargo ship assign to the same dock doing the same trade, you would still need to have the ships available to do it, it will save on ...
Communication tower and broadcasting
I suddenly noticed the abandoned communication station used for obtaining opening resources at the beginning. Although it had to be deconstructed in order for the ...
About Asteroids and Space
For the current game's final technology, besides FBR, another asteroid mining is considered useless by many players in the community compared to a large number of ...
Improve tutorials and target systems
This game has a very uncomfortable point: due to the complex game mechanics and rudimentary early guidance, it is easy to accidentally fall into a death spiral and ...
Improve AI for vehicle dumping
There is now a problem: when a vehicle tilts over a place higher than the ground (such as laying a layer of dirt on a rock surface), it may become foolish and trap ...
Add Arrival conditions to wait stations
Devs,
Just as there is an “Add Departure Conditions” option, there should also be an “Add Arrival Conditions” option for wait stations, waypoints, and even full ...
Add park to settlement
I think add park in size of squere will be nice, and add some generation of unit with system like statue 0.3 unity and 50% off next one, Can increase consuments of ...
Train Parking Reservations / Preferred Waiting Bays
As rail networks grow larger and trains become longer, managing waiting bays becomes increasingly difficult.
Currently, trains choose any available waiting bay, ...
cross-sea pipeline
Now, with the emergence of island maps and bridges, we urgently need to establish cross-sea pipelines, allowing offshore excavators to have a place to be useful, and ...
Dighe
Sarebbe molto interessante vedere implementata la costruzione di dighe in Captain of Industry, con la possibilità di sfruttare l’energia idroelettrica. Potrebbe ...
Simplified Amphibius Vehicle Rules
Rules and exceptions on what storage and construction jobs can be performed by amphibius vehicles are overly complicated and unnecessary.
Instead of all the existing ...
Excavators should also dig from adjacent tiles when target tile is empty mid-dig
I think this could be achieved by checking how much material is in the tile when an Excavator picks a target tile, if it's less than the Excavator's bucket capacity, ...
Antimatter would make late game fuel economies a lot more interesting
Instead of spamming thousands of orbital gas extractors, I think a late game fuel economy revolving around concentration manpower and energy into orbital stations to ...
Radioactive Materials Handling Facility and Nuclear Flasks
Similar to the compactor/shredder pairing where certain loose articles can be compacted or disassembled to swap between flat and loose transport, this idea is for a ...
Trucks have different color depending on type of task
I think it would be fast and interesting way to get an overview on how the trucks are doing if they changed color dynamically depending on what type of task they ...
Mechanical power directly for the buildings
This consideration is perhaps way later on the game timeline for the scope it requires.
Power some building directly with mechanical power shaft as alternative to ...
Cargo ship vehicle transport
With the addition of bridges, long distance transport of resources is pretty well handled. Vehicle transport however, especially for mega vehicles, is still a bit ...
In-depth Power management and distribution
Add the requirement (or feature with difficult setting) to be responsible for power distribution and load management. Substations, power lines, loss, etc. Would make ...
Evaporation pond (heated) in "surplus power only" mode should still produce at a lower rate
Thematically, it would make more sense if the heated evaporation pond could still evaporate water even without heating. It seems it should work at a similar rate to ...
Please do not simplify/remove the Iron-Steel progression – Keep the complexity!
I am writing this because I truly love this game. To me, Captain of Industry is one of the most beautiful and rewarding games of the last decade. As a fan of your ...
Placing non-researched blueprint items in dark gray locked mode instead of downgraded or missing
When placing a blueprint in planning mode, large holes in the layout are left where un-researched buildings go.
Sometimes we cannot remember what is supposed to go ...
Mega Vehicle Job selection
I personally like the fact that mega vehicles cannot cross bridges. That feels more realistic to me. That being said, I do feel that mega vehicles therefore need a ...
Highway construction
I really liked the way the railroad and road looked with the added bridges. The road was especially impressive, and frankly, I really miss it. It sometimes really ...
Train Waiting Bay - Siding Track Designation
The train system got huge improvement in update 4.1. Amazing! I love how trains can now be used to move all kinds of material without having to assign routes.
One ...
Add option to add output conditions per output for silos and tanks
Be able to assign output or input conditions to different ports of a storage.
For example:
Port 1: Output as usual
Port2: Output only if value above ...
Add Gravity Effect to Trucks and Transports
Trains are currently the only entity that consider the impact of gravity on their transport efficiency, a fine compromise to increase immersion.
There's no effect ...
Network Waiting station improvements
I would like the ability to designate certain waiting stations as a priority, so that I can have smaller waiting areas on remote mining outposts that get filled ...
There is no way to recover from a dead settlement
this belongs in the "issues" since its frankly game breaking but i don't have git account and don't want one.
first of all: i know this is an edge case but it ...
unsortiertes Schüttgut
Hi, wie wäre es mit einem Schüttgutlager wo unsortierte Erze Zwischen gelagert werden (nach dem Abbau), diese werden dann mit Zügen zu den Sortieranlagen gebracht.
Add the name of the closest previous savegame to charts
As per title.
I mostly, not only due to this game, give some description of what is about to be done in the savegame name. So WHEN you notice an issue with ...
The Balance of Unity
The farther away the target is, the more Unity will cost to perform the action.
If the vehicle is far from the garage
If the building is far from the nearest ...
Train alarms
It would be great if we could have more alarm options for train networks/lines. For instance, train waiting for free track for > X min. They're have been multiple ...
Changing the farm mechanics
Reddit crosspost:
So first off, u/Captain_Marek I love this game! I can easily see this being another game that I put a few thousand hours into.
Which brings me ...
allocate/partition dumping sites like storage
Would it be possible to allocate, partition, or otherwise reserve dump sites in the same way that filling and emptying storages are done? It's pretty annoying when I ...
platform grouping
Option to combine platforms. (No not the grouping, read-on :-) )
From what I've seen, I think a destination is choosen and frozen even before a train leaves the ...
T2 Bridges / More modular bridges
TLDR: A bridge that allows mega vehicles like dump trucks and mega excavators to traverse it.
Could be as easy as setting the current bridge to have a double lane ...
Linked Storage Improvements
Linked storage from 4.1 are a great paired with the new Train Station arrival rules and Network trains. They are however the source of many frustrations I've seen ...
Advanced Maintenance needs for scaling the industry
In my opinion, the maintenance mechanic is very good and should not be removed by my following suggestion. But I would like to see that there is a more advanced need ...
Enhance train pathfinding to allow reversing on any bidirectional track
When using rail lines players can setup a station to act as a reversing point prior or after a "real" station. Train networks don't get to define this setup. It would ...
Min and Max Train Lenght on Station (Networks)
It would be amazing to be able to set min and max Train length (or wagon count) on a station. (AI-generated picture in attached files)